Oblivion talk:Generic Magic Weapons

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Claymore of Freezing glitch[edit]

I have been playing the 360 version of this game for a while now and something interesting has ecently come up. I found a Claymore of Freezing, and then found another one. I used ones enchantment all up and equipped the other one. Then I sold the original one I had; the one with no charge. I then slept to level up. After leving up I was "equiped" by the game with my claymore. I did not equip it via hotkey or anything else. Since then if I switch weapons the claymore refills its durability and enchantment charge, meaning free enchantment at any given time. This is pretty odd and I haven't heard of anything like this yet. It almost acts like dawn/duskfang.


I'm considering splitting this into weapons and apparel, because the page is huge right now. Additionally, I'm thinking of making a third page for generic staves, which are currently not listed anywhere at this time. Anyone have an opinion on this? --TheRealLurlock 22:38, 13 July 2006 (EDT)

I think the biggest problem is the contents being a treeview.. a grid of contents would be more compact and readable, also having the enchantment strengths listed in the contents would help users get a general overview of the strength of random drops and helping them zero in on what exactly they're interested in. The weapon - armor/clothing split isn't a bad idea either since each come with fundamentally different enchantments. --Thehankerchief 01:05, 14 July 2006 (EDT)
Good idea. As it is now the article is way too big to be readable. And should the arrows really be in there? Since they are already listed in the Ammunition section it seems like overkill to me. Maybe a link on the top of the page would suffice? - Draexin
Yeah, I was a little iffy on the arrows, but many use the same enchantments, so I thought it was relevant, if redundant. It definitely makes sense to keep the Ammunition page, because you want to be able to see that info all in one place. But anyhow, the arrows are such a small group relative to the rest of the items here that I don't think it's a major contributing factor in the huge-ness of this page. --TheRealLurlock 09:31, 14 July 2006 (EDT)

Alright, I've split them. Not sure how best to go about doing that table of contents. Especially adding in the strengths, which would make it more complicated, rather than less. I'm kind of at work right now, though, so I'll look into it more when I get home. --TheRealLurlock 09:31, 14 July 2006 (EDT)


I just noticed that under Silence there are some arrows listed (arrow of silence, arrow of stillness), that also appear at Oblivion:Ammunition#Silence. Shouldn't these only be on the ammunition page? --Nephele 13:45, 29 July 2006 (EDT)

I considered that, but thought, maybe if you want to see all weapons with a Silence enchantment on them, you'd want to see arrows as well. Not sure it's really a problem for the info to be duplicated. --TheRealLurlock 15:54, 29 July 2006 (EDT)

Missing bows[edit]

I have four bows in my inventory that I can't find here or on Oblivion:Magic Items.

  • Bow of Despair (demoralize up to level 8 in 1 ft for 7 secs; value 487)
  • Bow of Gloom (demoralize up to level 11 for 10 secs; value 865)
  • Bow of Harm (damage health 8 pts; value 1221)
  • Bow of Weariness (damage fatigue 30 pts; value 488)

--Nephele 00:51, 5 August 2006 (EDT)

Hmm, all four of those items have enchantments not used by any other items, which would technically qualify them as non-generics. However, they're pretty basic enchantments, which might warrant being placed here. Also, those two Demoralize bows might belong together, along with 4 arrows which have a weaker Demoralize enchantment. There's also 1 arrow each with a Damage Health and Damage Fatigue enchantment on them. Okay, what the heck, with the arrows, they qualify as generic. I'll put them in. --TheRealLurlock 10:23, 5 August 2006 (EDT)


i have looked at the grid of weapons and cannot find the umbra sword. (found at vindasel ,after killing umbra) add it, i will also add it is perfectly possible to get it on level 1, here's how; 1) get a good spell, like a 15 point frost damage on touch, pick destruction as a journeyman skill and you get it for free. 2) get a lot, and I MEAN a lot, of health and sorcery potions. seriously, you need them, Umbra does a lot of damage. 3) go to the waterfront of the Imperial city and head straight southwest and on the map indicator you should see an elven fort symbol. this is vindasel. 4) kill the little beasties oustide the door. 5) in the entry hall, there is a booby trap (one that falls to the floor to land on spikes, ouch!) avoid it by going around the side, there are plenty of rats and crabs. 6) go through the fort but watch out for the other room with a booby trap, there is a grid in the floor that spews out gas which hurts you, try to avoid it. 7) in the final chamber you should find umbra, clad in nice ebony armour. She will not attack you on sight, you've got to start it. 8) if you use normal weapons, they will not do anything to her because she is so strong. (she is part of a daedra lord quest for at least level 16 or so) sothis is time to get your spell ready, it must do at least 15 damage, a touch spell is your best bet because she always runs towards you and runs too fast so a target spell would be useless, so get a touch spell.

there are two ways to actually kill her. if you don't want to be a murderer and get the dark brotherhood seeing you and going on about sithis and the night mother and boring you to death you'll choose the second, if you dont mind a visit from Lucien Lachance from the dark brotherhood, choose the first.

p.s the dark brotherhood is a guils of assasins who kill people for money. good money, but if you are'nt sneaky about it the guards will be onto you and you won't have enough to cover your fines, seeing as the fine for killing is 1000 gold pieces. you can become a vampire in it and can get loads of goodies and magic items but if you have morals and don't really want to join a band of assasins, choose way number 2

the 1st way

cast lots of those touch spells at Umbra and keep an eye on your health and magicka,(USE THE POTION) and eventually she'll bite the dust and you can take her (valuable) ebony armour and umbra sword which has a soul trap on it and is a VERY good weapon, it does a lot of damage e.g. a normal sword at level 1 would do 2 damage but the umbra sword will do 8-10 depending on your skills.

the 2nd way.

so you don't want to kill her properly do you, you pansy! oh well, here's the 2nd way- touch spell her to within an inch of death and run into the gas chamber. she will follow you (this is where you REALLY need the potions) wait in there, run around so she is as near to the metal grate where the gas is coming from at all times. wait and she will eventually die, use the potions and pick up her sword and take her armour. you will not get a visit from lucien lachance with this method unless you did something drastically wrong or killed someone before and have not slept since.

well done, you have got the umbra sword. there is a daedric shrine nearby where the daedra dude wants the sword, if are an idiot and want to give it to him, you get an ugly helmet, i can't remember what it does though, or you can keep the sword and 'tempt the wrath' of the daedric dude. nothing happens (wrath?, yeah right!) happy oblivioning,

from a hardcore oblivion fan, aged 14, female

— Unsigned comment by (talk)

There is already alot of information about Umbra on the site, but not on the "Generic Magic Weapons" page because it is a unique artifact, not a generic item. See Umbra (sword) for information about the sword; see Umbra (person) for information about the person you need to kill to get the sword (including lots of tips already about how to kill her); see Clavicus Vile for information about the Daedric shrine quest involving the sword. --Nephele 15:45, 18 December 2006 (EST)

War Axe - Blade?[edit]

I found a very curious object during my game - a war axe that was a bladed weapon. Specifically the War Axe of Enfeeblement. I don't recall where I got it, as I didn't notice at the time, but when I got back to my house and unloaded and sorted all my loot, I realized that the weapon I was going to store with all my other blunt weapons wasn't blunt. Is this just a glitch in my game, or is it something that someone at Bethesda screwed up on? It's stats match what's listed from what I can see (I have the 360 version, so I can't use the console to check other info or anything like that). Anyone know what's up or want to venture a guess? --Mikekearn 10:26, 23 May 2007 (EDT)

Interesting finding. I can confirm that when I check the construction set that this weapon is listed as blade even though it's a war axe, and all of its other stats are identical to a standard dwarven war axe. One other similar item is the Mace of Doom, although that one is not normally found in game. My guess is that it is just a Bethesda glitch. The weapon appearance and the weapon type (blunt, blade, staff, bow; one-hand, two-hand) are two separate pieces of information so there's nothing to prevent this kind of mix up. FYI, every other dwarven war axe is correctly listed as a blunt weapon. --NepheleTalk 12:05, 23 May 2007 (EDT)
I figured it was something like that, but obviously couldn't load up the CS to check. I've messed around with the Morrowind CS and knew that the appearance and type weren't linked then, and figured Oblivion was probably the same. --Mikekearn 07:11, 24 May 2007 (EDT)
This is fixed by the UOP.


So, why is http://www.uesp.net/wiki/Oblivion:Generic_Magic_Weapons blank? Someone needs to restore a backup.— Unsigned comment by (talk)

The problem has been fixed (for now at least). --NepheleTalk 13:24, 20 February 2008 (EST)

Naked Axe[edit]

Someone seen this one? (its for my blunt weapon collection) i got like 10 Axes of Hazard and not a single naked axe.

Am i just unlucky? 22:45, 22 June 2008 (EDT)

It can only be found in random loot; there's no fixed location where you can find one. --Robin Hood (TalkE-mailContribs) 18:28, 25 June 2008 (EDT)

War axe of voltage having 2 enchantments[edit]

I got a war axe of voltage that had the normal 15 shock damage plus soul trap for 5 seconds both on strike.

Is it normal? — Unsigned comment by (talk)

Definitely not. Are you sure it was a War Axe of Voltage? Are you playing with any mods? –RpehTCE 06:09, 23 June 2008 (EDT)
No gameplay mods , just Qarl's and the colored map.
I went to kill a few marauders and got an elven longsword of voltage , it had the same additional soul trap spell!
Can you give yourself one of those with the console to verify please? i hate having 'buggy' items200.121.172.252 14:09, 23 June 2008 (EDT)
It's a known issue when you install the Shivering Isles. See Arrow of Voltage. --NepheleTalk 14:27, 23 June 2008 (EDT)

Thanks Nephele , im not too familiar with Shivaring isles content yet. 14:53, 23 June 2008 (EDT)

This Is the same with all the Weapons that have Voltage in their name for some reason.. I have the bow of voltage and the arrrows that go with it and they both have a soul trap effect --VergilSparda 20:17, 4 December 2009 (UTC)

Same with me, and also, i have a mace of submission and a claymore of submission, both glass and both from summoning attacking and then disintegrating there weapon. — Unsigned comment by Mikeyboy52 (talkcontribs) on 24 December 2009

incorrect information[edit]

I just got Dagger of Paralysis from the traitor on the dark brotherhood questline Mikeyboy52 12:52, 28 December 2009 (UTC)

He doesn't carry one according to the CS. It could be related to a mod. --Timenn-<talk> 20:35, 9 January 2010 (UTC)

Enchantment Order[edit]

I enchanted a weapon with frost damage 10 points and fire damage 10 points in that order after reading that last listed effect will have first effect when using it in combat, however, the sword looks like just a frost enchanted weapon instead of fire( which is last listed effect). Does this only pertain to adding weakness effect and elemental damage to a weapon, or is this a glitch (xbox360)

UNLIMITED use enchanted weapons[edit]

I thought only enchanted apparel had a constant effect (not needing recharging), but apparently, some weapons exist also. In player inventory, these weapons appear with a yellow "teardrop" to their lower left (instead of the light blue circle that accompanies most enchanted items). For example, I have 3 black bows recovered from dead bandits, all enchanted with a "drain health 20 points for 30 secs" effect but NO LIMIT on the number of uses. Bandits/marauders/dremora also drop other types including maces/warhammers/axes/blades with various effects (damage magicka, burden, etc.) but I've never seen constant-effect staves. Also, these weapons do not have colorful names; they are identified as Daedric Battle Axe e.g. with the yellow teardrop, and then the effect is listed in the pop-up window to the right of the weapon. Question one: how did the NPCs acquire these items, and question two (the bigger question): is there any way for the player to make weapons like these? Sorry if this information is elsewhere, but I couldn't find it.(PS3 user) 19:01, 5 April 2011 (UTC)Marcus

Those are weapons that have been poisoned by the Bandits before you picked them up, but before they could use the poisoned shot. --DKong27 Talk Cont 20:06, 5 April 2011 (UTC)
Oh! So the effect will only last for one shot/hit? 20:22, 5 April 2011 (UTC)Marcus
Yes. See here. --DKong27 Talk Cont 20:26, 5 April 2011 (UTC)

Thanks! 20:35, 5 April 2011 (UTC)Marcus

Thieve's Dagger[edit]

I was going to change the sic tag on this item to include the word as a parameter (I think that looks better, and also with the correct spelling inside). I'm not sure what it is indicating though. It doesn't seem misspelled? Is it supposed to be "Thieves Dagger" without the apostrophe? All I can think of. If someone could explain that would be great. --DKong27 Tk Ctr Em 02:45, 14 October 2011 (UTC)

Trying to move the sic tag is likely to mess up the Linkable Entry tag -- which in turn will break redirects such as Thieve's Dagger. The sic tag is there because "Thieve" is not a word. Presumably the intended name was "Thief's Dagger". --NepheleTalk 02:55, 14 October 2011 (UTC)
That makes sense I suppose...No matter how much I say it though it sounds right. :S Go figure. --DKong27 Tk Ctr Em 03:11, 14 October 2011 (UTC)

What does this mean?[edit]

In the level column for several weapons is 3(1), but no where is the (1) explained. Chicken Slayer (talk) 03:16, 8 March 2015 (GMT)

See the note about iron weapons here, just underneath the table. I don't know if it's the best approach or not, but I've tweaked the page intro a little bit to point to it a little bit more clearly. Robin Hood  (talk) 06:12, 8 March 2015 (GMT)
That still does not fix the problem. Because each table is an independent entity, it is standard practice to define such parenthetical information at the bottom of every table where it occurs (note how crosses are used on the page). In this case, the (1) could be linked to a single explanation (on the page) through a marker such as an asterisk placed after the (1).Chicken Slayer (talk) 15:40, 20 March 2015 (GMT)
I see your point, but I'm not sure I understood your suggested solution. I'll go ahead and do what I think you meant. By all means, tweak it as necessary if it's not actually what you were thinking of. Robin Hood  (talk) 19:07, 20 March 2015 (GMT)
For now, I've done it as a single end-note. I'm not sure I like that, but it avoids a lot of repetition and dealing with the numerous styles of notes we have on this page. I'm thinking that we should convert them all to use refs, but I want to give it some thought. Robin Hood  (talk) 19:49, 20 March 2015 (GMT)
What you did works, but I think some brief explanatory text should be on the same page as the footnote because there are still people around with temperamental computers, bad internet service and/or dialup who shouldn't have to download a separate page.
This will solve the problem (the bold is not needed for the page).
2.^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al Magic iron weapons can be found at level 1 in a few locations. See the notes on iron weapons.
I looked into editing the page myself, but I don't understand how you did what you did. On both pages (Generic Magic Weapons, and Magic Items), you need "Magic iron weapons" because it makes no sense to say "Iron weapons can be found at level one instead of level 3" when nearly all the weapons on level 1 are iron. Chicken Slayer (talk) 17:59, 22 March 2015 (GMT)
Sorry, I converted everything to references rather than manual footnotes, since they're more standard and usually easier to work with. They're a bit more advanced than just basic formatting, though. If you're curious, details of how to use them can be found here. You have a good point about sending people to another page just for a one-line summary of the issue. Thanks for the suggestion! Robin Hood  (talk) 18:37, 22 March 2015 (GMT)