Oblivion talk:Controls

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Dead Link Alert![edit]

The mod link for using gamepad with pc leads to a dead page on Nexus. Could someone find a working link? Or at least list the actual name of the mod so ppl could search for it themselves? The page just says "use 'this mod'" & doesn't have the name of the mod or even an explanation what the mod does (is it a controls preset mod? a ui mod? what?), it just has a link & the link is to a dead page, quite unhelpful!-- 00:46, 13 September 2019 (UTC)

Mod question[edit]

Is there a mod around for PC users to be able to 'anser' max or one to 'How many?' when selling/dropping/storing? If not, would it be possible to make one, and would it be difficult? (since I'm no modding expert) - Korunox 09:39, 22 February 2008 (EST)

Grabbing as Stealing[edit]

Grabbing an owned item definitely causes any observers to act as if you picked it up, but I don't know it the Items Stolen count increases. –RpehTCE 10:42, 25 March 2008 (EDT)

I've got Oblivion on just now. I shall check. Unfortunately, there is no screenshot taking thingy on the PS3 version so I'm afraid you'll need to take my word for it. -- DurradanIV 10:45, 25 March 2008 (EDT)
Yup. Confirmed. It adds one to your Items Stolen count and gives you the correct bounty. Makes sense if you think about it. -- DurradanIV 11:06, 25 March 2008 (EDT)
OK :) I suppose I was just getting confused with Telekinesis, which doesn't count as stealing, even though you'd think the two would use similar game mechanics. --NepheleTalk 12:00, 25 March 2008 (EDT)
I think Telekinesis uses a different control layout. You can move it closer and further away if I remember rightly. -- DurradanIV 12:12, 25 March 2008 (EDT)

Button Images[edit]

Is it just me or are the button images (For like, Y and X) a bit Low-Quality. I think we need to find a set of cleaner buttons to use. If anyone agrees, I'll personally look myself. It's just something that might make the page look more professional. Ocylith 08:59, 16 April 2008 (EDT)

I don't see any real flaws in the quality of the button images. But I have never seen an Xbox controller, so I wouldn't know what they look like in real. If you are sure of this, and have better versions, you are welcome to upload them. Just make sure that the backgrounds are transparent (.png transparency is recommended over .gif transparency) and the images the same size as they are now. --Timenn < talk > 09:58, 16 April 2008 (EDT)
I don't have them NOW, however, I'm sure I could find them somewhere. They just seems to look too old. Maybe it's just me. Ocylith 10:19, 16 April 2008 (EDT)

Quick Sell[edit]

Is there a way to "quick sell" something? I'm trying to train alchemy, but buying one of every ingredient from for example a inn is taking so long. Move, click, all, yes, move, *repeat*. It would be great for those single number objects that seem to be all too common. --Guest ;) — Unsigned comment by (talk) at 12:21 on 27 April 2008

Nope. It's one of the more irritating aspects of training the mercantile skill. –RpehTCE 03:04, 30 April 2008 (EDT)
I don't think there's a mod for it but the "Up" key (Below Supr) is a hotkey for "yes". — Unsigned comment by (talk) on 26 August 2010
Actually, since I posted that answer I've discovered the Toggleable Quantity Prompt, which lets you sell and buy whole stacks or individual items with a key and a click. Makes like so much more enjoyable! rpeh •TCE 16:07, 26 August 2010 (UTC)

Arrow keys on PC[edit]

I felt it worth noting that regardless of how the controls have been setup on the PC version, the arrow keys always perform special functions in the various ivnentory/buy/sell screens from the game... Some of these can be useful shortcuts...

For example, while looking in a container, pressing the left arrow key twice will 'take all'.

While in the buy/sell screen, pressing the left arrow will function the same as clicking an item (brings up 'how many' prompt, or brings up the 'are you sure you wish to sell this for' prompt.)

In the 'how many' prompt, perssing the up arrow functions like clicking 'ok'.

In the 'are you sure' prompt, pressing the up arrow functions like clicking yes.

Obviously this means that buying and selling items (particularly those alchemy ingredients) can be done a lot quicker with a hand on the arrow keys. Worth adding to the article? 05:07, 1 July 2008 (EDT)Sylph

Yes, I'd say that's worth noting somewhere, as I had never discovered it. Though you should be clear that for things like the "Are you sure?" prompt, that you have to click the up arrow and Enter to truly "click yes", so to speak. Also, are you doing this on an unmodified version of the game? I'm using OBSE, so can't be 100% certain that it's not that that's adding the functionality. As long as you're not also using OBSE, then it's safe to put in the main article. --Robin Hood (TalkE-mailContribs) 17:22, 20 July 2008 (EDT)

Mouse Wheel[edit]

Am I correct in assuming that the Middle Mouse Button would function the same as the mouse wheel in a three-button/no-wheel mouse? If so, the wording should probably be changed appropriately. Also, if someone with a two- or three-button mouse could play around and find out what controls (if any) zoom in and out in the absence of a wheel, that'd also be useful to add to the page. --Robin Hood (TalkE-mailContribs) 17:17, 20 July 2008 (EDT)


I realize alot of you use Xpadder, but I suggest giving ControlMK a try. You can map controller buttons to keyboard keys, and remap the control sticks to mouse movements. I used ControlMK to remap my Logitech Chillstream XBOX 360 controller when I couldn't properly remap it in GTA San Andreas and it worked beautifully. ControlMK is easy to use, and you can save individual controller remaps, name them based on what game they're for, and then easily switch. I only suggest ControlMK as an easy alternative to using the much more difficult to use Xpadder. DaedryonTCE 00:47, 4 August 2008 (EDT)

Grab Mode[edit]

Is there a guide anywhere, or any tips, for using Grab mode? I'm having a really hard time decorating my house, as I can't rotate things without banging them against a shelf hoping they'll flip around to the proper orientation. Is the only recourse to simply pick the item up and then leave inventory through grab mode, thereby gently placing it in front of me? If so, how can I put weapons in racks? I'm on the 360 (not by choice) so mods are out of the question. Any guidance would be appreciated. Cavanoskus 19:29, 17 August 2008 (EDT)Cavanoskus

I don't have a lot of tips for you. I'm on the PC, but I'm 99.99% certain it works the same on both. What I find most useful is to go into Walk and/or Sneak mode to enable slow, fine movement. Also be aware that the point you grab the item at will affect the physics used on the object. So if you pick up a garbage can by the bottom, it'll flip over and dump everything out; if you pick it up by the top, it'll stay mostly-upright, as though hanging on a hook from wherever you picked it up.
Personally, I've always found grab mode so annoying that I've never tried to do anything more significant than sorting things into piles or putting them on different tables. I've heard of people decorating their houses, but I can't imagine the amount of time and effort involved in doing something like that. Perhaps there's some trick to it all that neither of us knows, but my gut feeling is that these "interior decorators" just have more time and patience than I do. :) --Robin Hood (TalkE-mailContribs) 12:49, 18 August 2008 (EDT)
i can give you some tips that i use, i too was looking for a guide to see some more elaborate tricks. what i do is:go into sneak mode and find the angle at which i want my object to face or lean, so if i want it upside down i grab the bottom. I always move the object slowly unless i'm getting to face a different direction. sometimes a bit of "throw and catch is neccessary"Repeater 11:44, 15 April 2009 (EDT)Repeater
Hey, i have'nt had any problems. just try not to bee to precice, or you will just get frusterated (that Akiviri Dai-Katana is still crooked) but if you grab the hilt of a claymore, It's moveing as though you tied a string around the hilt. Patience, I find, is the key. The Wurm 06:11, 10 April 2010 (UTC)

Neat camera option: Vanity Mode[edit]

I am not sure if anyone has discovered this on the Xbox 360 version of the game. If you click in the right thumbstick (which normally switches between third and first person views), and keep it pressed inward, any movement of the right stick moves the camera but keeps the player character facing the original direction. You can look behind yourself, peek around corners, and look at every aspect of your character. This only works in Third Person, however. If you are able to do this on the PC, it would be awesome for screenshots. Miasma 17:15, 27 August 2008 (EDT)

Yes, this works the same on the PC. If you keep the middle mouse button pressed, you can rotate the camera around your character or up and down. I'm pretty sure this is documented in the PC manual, but I can't seem to put my hands on mine right now. You may want to double-check the Xbox manual to make sure it isn't documented in there as well. --Robin Hood (TalkE-mailContribs) 18:29, 27 August 2008 (EDT)
That's cool. And yes, it is present in the manual as "Hold down to enter Vanity mode". It also allows you to zoom in and out using L and R triggers, and those set how close or far your third person zoom is.
Information on the Vanity Mode was included into the article back in July. —Dark Spark 15:50, 28 September 2008 (EDT)
Only recently I discovered Oblivion's vanity mode (PS3)... I don't use it much because because, let's face it, it's one of those actions that can wear out your analog sticks real fast... Fallout 3's vanity mode feels much more practical though, maybe they'll implement it in TESV. -- 21:04, 18 April 2009 (EDT)

New Xpadder control style[edit]

I'm currently (using a Logitech Chillstream controller) using Xpadder to map all the games controls for Oblivion. It's going good so far. I'll post some detailed instructions once I'm done. DaedryonTCE 21:50, 26 December 2008 (EST)

Ok, I just need to do 1 last thing (hopefully)
  • 1. Permanently change the attack from utilizing the Left Click - DONE (Left click changing was under Mouse controls, I forgot about that )
  • 2. Map the Hotkey buttons to the D-pad, which I cannot for the life of me do - DONE (Simple fix, didn't know that #'s 1-8 controlled hotkeys. D-Pad hotkey is fully functional)
  • 3. *NEW* W, S, A and D are mapped to the Left Thumbsticks' Up, Right Down and Left, respectively. However, I cannot move diagonally at the same pace as when I move up and down or left and right. I've tried switching the Left thumbstick type to "8 way", but for some reason, when I switch to Always Run, my diagonal goes slow. When I turn always run off, my diagonals speed up, and my main directions slow down. - STUMPED
Someone help? DaedryonTCE 01:58, 27 December 2008 (EST)
I've continued testing my control scheme, which I've added into the article, and yet, turning the left stick into an 8way, via the Wrench icon, and setting the diagonals as "W and S" still makes my character move slow, while using up/down/left/right makes him move fast (after hitting Caps lock for running). I'm wondering if it's just X-padder making my controller hit W, then S, then W, then S, which in turn just makes me move up, then right, then up, then right, instead of in a diagonal. I'm still stumped as to how to make X-padder accept diagonal movement. DaedryonTCE 04:47, 31 December 2008 (EST)


moved here from my talk page --GuildKnightTalk2me 01:09, 9 January 2009 (EST)

hi im a morrowind player and set up my buttons in oblivion to corrospond similar to morrowind eg left click use/select right click attack im having trouble wit inventory screens. eg wen searching the first skeleton i cant seem to take the stuff off his body like wen i left click it jus closes the inventory screen it doesnt put the stuff into my inventory... could you explain in detail how to do this please... Moraelyn — Unsigned comment by (talk) on 26 December 2008

Power Attacks[edit]

There should be a mention and at least a basic explanation about the mechanics of power attacks in Oblivion and the related controls. I've searched the whole UESP for 'melee' 'power attack' etc., but nothing useful came out (other sites do list useful info). 06:51, 19 April 2009 (EDT)

Basic combat information can be found in the Combat article for Oblivion. More esoteric tips may be discovered in the Swordplay article. —Dark Spark 07:14, 19 April 2009 (EDT)

Xpadder is no longer freeware[edit]

Since Xpadder isn't free any more, could some alternative method be added to the page?

[note I may be wrong but I'm pretty sure the xpadder website is quite clear] — Unsigned comment by (talk) on 28 June 2009

It seems that you are correct about that. The download page for an older, seemingly still free, version still works though. The current method may still apply, but if you can find a new method that works too, you're free to add it. --Timenn < talk > 11:08, 28 June 2009 (UTC)

'Take All' Shortcut? (PC)[edit]

After playing Fallout 3 for the fifth time, I've been interested in replaying Oblivion again. Though, the only annoyance I have with Oblivion is the lack of a shortcut key for the 'Take All' when searching containers and corpses. Is there a mod out there that enables you to create a shortcut key for the 'Take All' button? Sixstring7 17:09, 9 September 2009 (UTC)

If you press the left key while highlighting an item you will take that item from the window. It's not as fast as the take all button, but it's faster than clicking. — Unsigned comment by (talk) at 15:58 on 25 July 2011
I daresay this answer is a little late (9 years) but one solution is to install the "Loot Menu" mod, which changes the default action of the Activate button from opening the loot menu to taking the first item. This usually ends up considerably quicker than opening the menu and clicking on Take All. 17:09, 8 November 2018 (UTC)

Getting Xpadder to Work[edit]

I have recently purchased Oblivon PC and Xpadder and can't seem to figure out how to get the two to work together. I got the controls mapped, but I still run in to the same problems as if I did not even install Xpadder. I followed the instructions (or so I think I may have) but I did not see any part of the instructions that talks about linking Xpadder up with Oblivion. So far the closest I have gotten to getting my Xbox 360 controller to working with Oblivion was using the Oblivion.ini edit that Bethesda issued a while ago (however that edit still does not get the triggers to work). Could anyone be so kind as to help me a little more in depth to get my controller to work? Please and thank you. Vashmanseven 06:20, 4 November 2009 (UTC)

Something to add[edit]

Hey, I don't know how to work the templates, but while spellmaking on the Xbox 360 you can press RB and LB to raise/lower the selected variable by 10 points or 10 seconds. It's kinda like the select one/max thing for inventory. — Unsigned comment by (talk) on 29 November 2009

Screen shots?[edit]

Is the option to make jpegs/etc of what is on screen available with in-game controls? & if not, what are the best alternatives? Anarchangel 18:03, 7 January 2010 (UTC)

It depends whether you're using PC or console: on console there isn't a way I know of; on PC simply hit the Print Screen Button (PRTSC/SYSRQ). This takes a still of your screen and saves it as a .bmp (bitmap) into Computer/Program Files/Bethesda/Oblivion/Data. --SerCenKing Talk 18:08, 7 January 2010 (UTC)
Tyvm. Is this worth adding to the article? Anarchangel 06:11, 10 January 2010 (UTC)
I'm not sure that is a good idea. The key isn't really something that controls the gameplay, nor is it available for the consoles. The PrintScrn button is actually a function that is supported by Windows itself and not necessarily by Oblivion (it depends on whether you have it set as such in Oblivion.ini) --Timenn-<talk> 09:50, 14 January 2010 (UTC)
I grant you that is a pretty good rationale for exclusion, that it is not a game function, therefore it is not part of the game. I guess the opposing rationale is that taking screenshots of the game is part of the game, however it is achieved. Anarchangel 04:00, 15 January 2010 (UTC)
Screenshots option is automatically unavailable, when anti-aliasing is enabled.Alehazar (talk) 10:33, 9 May 2014 (GMT)

Big deletion[edit]

No opinion on it myself other than the usual preference to include information, but I thought I should bring people's attention to this gigantic deletion of text with no rationale given in summary. Anarchangel 03:45, 22 January 2010 (UTC)

Oh yes, I patrolled that. Actually the same IP adress added the info first but then removed it. It was actually information that he/she copied and pasted from a link that he/she provided earlier (see this version) but GK later reverted the edit and thus the link got lost. I'm guessing that the IP adress found the information redundant (pardon me for using that word so often) so he/she decided to remove it a few minutes later. --S'drassa T2M 03:51, 22 January 2010 (UTC)

The final note[edit]

In the "Xbox 360 Controller for Windows" section, the final note is kind of vauge and hard to understand. Could someone fix that? — Unsigned comment by (talk) at 20:19 on 14 February 2010

what type of file[edit]

"Cut and paste the following into a file named Xbox360.xpaddercontroller and save it in your Xpadder folder."

What type of "File" are you meant to use, a text document isnt found by xpadder when im trying to open it and if i set it to save as all types it comes up with am error.

"Cannot open newer controller file" This controller file was saved by a newer version and cannot be opened.

i dont know about this sort of stuff, Anyone help? (antonater@msn.com if you know what im doing wrong) — Unsigned comment by (talk) at 07:28 on 11 August 2010‎

Activate makes me sneak[edit]

I'm using Xpadder to configure a Microsoft XBox360 controller to play oblivion. Everything works great, except for when I use the A button. I I'm using the default controls, and according to Xpadder, both Space and Enter are mapped to the A button, and L-Control is mapped to the left stick click. If I click left stick, I sneak. But if I click A, I still talk/Pick things up/Activate things, but it also drops me into, or out of, sneak mode. What am I doing wrong? 03:38, 26 December 2010 (UTC)

This gets fixed if you erase(esc key) all the joystick controls on Oblivion. — Unsigned comment by (talk) at 17:58 on January 17, 2011
I'm having a similar problem, followed guide exact. Activate makes me sneak and attack, Cast makes me go 3rd person, wait make me cast and take all won't work unless i actually click on it (not navigating via xpadder), Help? — Unsigned comment by Jb 308 (talkcontribs) at 03:34 on April 3, 2011
I have the same problem. using a Microsoft Xbox 360 controller to play oblivion. i use xpadder, and followed the tutorials on this site exactly. but whenever i play, A toggles sneak in addition to what it's supposed to do. Cast toggles 3rd person, and toggle third person (mapped to clicking the right stick) attacks. i have no idea how or why these things are happening. — Unsigned comment by (talk) at 16:35 on 12 September 2011‎

Info for Mapping PS3 SixAxis?[edit]

I've been using my Sixaxis for Oblivion on the PC, but I cannot get it to work for selecting/choosing in conversation, navigating menus and looting chests/selling to merchants. Has anyone had any experience with this?

It took me forever to get the camera/move settings correct, and I would just like to play the game fully with the controller.

Thanks for any assistance! Thecrystalcrow 23:39, 26 December 2010 (UTC)


(moved from the article) here is another method that is more usefull because you can use every button of the joystick but it require an "emulator" to work.

  • Download Joy2Key, you can easily get it by searching on google.
  • in My Documents\\My Games\Oblivion\Oblivion.ini, modificate the line bUse Joystick=1 by bUse Joystick=0
  • execute Joy2Key, and click on other, check the case use Axes other than X and Y and put the Treshold for input to 50%.
  • now add random key on every button to see what button work with which name on the software, you can test them in notepad.
  • now you just have to configure the buttons you want to use with the key you want to use.
I moved this because I can't tell if it's part of the existing method, an entirely different method or what. Do we really need this whole "Xbox 360 Controller for Windows" section at all? rpeh •TCE 06:30, 19 April 2011 (UTC)

Xpadder D-pad[edit]

Uhh, I cannot assign button keys to my Xbox 360 controller on Xpadder. So I cannot assign the numbers. What should I do?

I have Xpadder version 5.2. — Unsigned comment by (talk) at 12:39 on 14 December 2011‎

sheathe not sheath[edit]

Not a huge problem but on this page it says "ready weapon/ sheath weapon while it should say sheathe weapon. Sheath without the e refers to the case the blade goes in, but the verb used is sheathe. I'm pretty sure but not positive so ill leave it for someone else to change.Colin26 02:03, 23 April 2012 (UTC)

Fixed. The dictionary agrees with you. You can always feel free to fix things like that yourself if you see them. --TheRealLurlock Talk 02:09, 23 April 2012 (UTC)

Oblivion Controller Support[edit]


This is a tutorial that I made, it's not the greatest, given the fact that I don't have a screen recorder program, but I do have an image of what the finished Xpadder screen looks like. Just follow what I'm saying and you should be good. I even tell you how to make the d pad work in eight directions so you can have eight quick selection. Oblivion is actually partially controller supported. And sorry for my lisp. --Shadowviper (talk) 15:37, 19 August 2013 (GMT)


How do you use the automatic try on a pc? — Unsigned comment by (talk) at 10:59 on 20 April 2015

By clicking on the Auto Attempt button at the bottom of the lockpicking interface. You may need to move your mouse arroud a bit to see the cursor. -- SarthesArai Talk 12:30, 20 April 2015 (GMT)

Dead links![edit]

The section about using a gamepad with PC, contains dead links!

The link to "this mod" goes to a dead page on nexus, & the joy2key link leads to a blank page with Japanese letters, (I presume it says "page not found" or some such in Japanese).

The joy2key link isn't so bad as people can google it to find the current site.

But the dead mod link is very unhelpful, it just says "use 'this mod'" but gives no name for the mod or even any description of what the mod actually does. Is it a UI overhaul? a control scheme mod? who knows? There's no way for a new player to even know what mod to google for.

I would update the joy2key link, but my browser is giving me some security exception about their site, even tho I downloaded j2k just recently from there, I guess their certificate must be out of date or something.

And of course I haven't the faintest idea what mod is meant to be linked to the other link. I found a couple UI mods, but they required other mods/programs like OBSE to work or were extensive overhauls, & they seemed off-putting for a person who might just want to use a gamepad & not a total GUI overhaul.

If someone who knows what mod is supposed to be linked & could fix the dead links that would be great, thanks. 01:04, 16 September 2019 (UTC)