Oblivion talk:Arkved's Tower

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There is also Arkved's Oasis though I have not found the purpose of that area which contains only 1 chest and a door which you can't enter....

Yep, Arkved's Oasis should be added. It was overlooked because it is categorized as an outdoors area in Oblivion, rather than as a dungeon area. --NepheleTalk 04:14, 21 July 2007 (EDT)

Anybody try messing around in Arkved's Retreat? It reminded me of a scene in the movie Time Bandits. It looks like if you move off the central platform you die, although I wasn't sure if you could actually do that (and didn't try). --Natpoor 20:41, 15 July 2007 (EDT)

Well, it's possible (although not easy) to jump to and land on some of the floating columns, but it's pretty much a one way trip with no rewards. Once you fall past a certain level (maybe 100 feet down), you instantly die.
It is in fact possible to jump to a column, turn around, and jump back to the platform. I amended the Retreat section. 17:24, 31 May 2009 (EDT)
Jumping into Arkved's Void also usually leads to death (although sometimes after being allowed to fall for a long time before being declared dead). But not always. Twice when I jumped off from right in front of the door to Arkved's Lost Halls, I ended up landing back on the same rock. Some type of odd loop in space?
So I think I've now committed suicide for the sake of the wiki enough times, at least for one night ;) --NepheleTalk 04:14, 21 July 2007 (EDT)

Anyone played Thief: The Dark Project? Arkved's Tower seems like a pretty close homage to Constantine's Manor - certainly, if you're going to design a crazy wizard's house, you're going to end up with some standard ideas whatever you do, but T:TDP had the upside-down room, the giant room, the room with an empty black void, the room full of oversized trees, the haunting chimes resonating through the halls...

Unique Sound[edit]

I've removed the VN tag that was on Zone 7 about the unique sound. It's true - there is indeed a looped sound (AMBRendingHallsLP - sound/fx/ambient/questspecific/amb_rendinghalls_lp.wav for the interested) and it sounds like something off an early Tangerine Dream album. I can't get sounds to play in the CS but BSA Unpacker came to the rescue. –RpehTCE 13:18, 6 August 2008 (EDT)

Glitch in Zone1: Arkveds Tower[edit]

In the room with the upside-down furniture, it is possible to jump up and press your activation key (space by default) on one of the chairs, and attempt to sit on it. You'll be glitched through the roof (sitting down) but able to stand up. However, you will be unable to get back inside the map.

I didn't muck around with it for long, but I'll assume there's no way back inside. tried sneaking through the door-cracks, but no success.

There actually IS a way to get back inside; just continue along the "roof" of the rooms. You'll be able to see inside. After the room with two daedra, jump down to the stairs. You should fall down inside (you'll likely take some damage), although I have tried this only once.

After testing, I found out another way to get back inside. Simply jump off from the "roof" into the blackness, control your fall so you are under a room and when you fall for long enough, you will be teleported to the spot directly above you. If you're not under a room when you reach the invisible line which triggers the teleporting, it seems that you're teleported to the closest location instead. In any case, you should find yourself inside a room. (I tried this over ten times, and it worked each time.)


In the hand written note that said "I shall dwell in the House of Vaermina forever" ,Does "the House of Vaermina " mean his dream,or Arkved's Tower is made by Vaermina ?(Vvardfell 12:22, 12 November 2010 (UTC))

It means his dream. As Vaermina says: "Arkved will live out the rest of his days in nightmare" rpeh •TCE 12:32, 12 November 2010 (UTC)
And who builded Arkved's Tower, is Arkved so powerful that he can creat a realm like oblivion plane (Vvardfell 12:33, 13 November 2010 (UTC))

Moved from Article[edit]

moved from article;
  • Be sure to climb all the outside floors (2 of them). Search all the balconies for a number of chests with some decent potions and such.
  • Have some fun. In the second room of the area called Arkved's Tower, there is a table reversed on the ceiling. Throw a telekinesis spell or shoot an arrow at one item. All cutlery and bottles will fall to the floor.
  • In the area called Arkved's Lost Halls, there is a room with oversized, but unusable furniture. However, the lootable chest in that room is smaller than a normal chest.
  • You can enter the area called Arkved's Oasis, which looks like an outdoors Oblivion plane. Nothing of interest has been found here. There are two entrances - lower and upper. If you enter through the upper one, you can jump left to the ledge and then get inside the tower. This seems to be a place where players should never get to - when you get down inside the tower, the pillars and stairs do not end on ground and the door found there does nothing. There is no way out without sufficient acrobatics skill, since when getting in there you had to jump down to get to top-level floor inside the tower. If your acrobatics is at a decent level, you can jump onto the stairs. Climb up one level and go through a doorway to find an opening in the fort. While at the base of the fort, you can also swim north through the lava and eventually "fall off" the lava field into an infinite plane. There appears to be no boundaries for this area.
I decided to put these deleted Notes here, just in case someone think they are useful. Some of them could be merged with the walkthroughs, but otherwise this is not really important info. --Krusty 08:46, 10 December 2010 (UTC)

Arkved's Tower with Brother Martin[edit]

I did the tower last night with Martin following, and noticed a couple of things not covered on this page. In the first zone, if you speak to him, he says something about you "overstaying your welcome," & you can't make him wait or follow. In the other zones, he returns to his normal dialog. If he follows you to Arkved's Oasis, he shrinks (or you grow)--he's about half your height! Anyone else experience this, either with Martin or other followers?-- 01:07, 2 February 2011 (UTC)

I would say the shrinking and growing would be uniform with other followers (in the rooms where everything is bigger and smaller than you). Though - if I do recall - The Adoring Fan followed me when I did the quest and he didn't change. Interesting. If possible, see if Martin mentions overstaying you welcome in any other places. If more info should be added though, it should be done on the Vaermina page. RaidensTechSupp 01:19, 2 February 2011 (UTC)

Did some tests, turns out the first zone is considered Arkved's property. In other words, its considered trespassing to be inside. That would explain Martin's dialogue. I'm willing to bet he'd do the same if you took him into a locked house. Will add on the pages. RaidensTechSupp 03:01, 2 February 2011 (UTC)

Tried bringing a follower in the Oasis with me but no change. If you reload and go to the Oasis again does it happen again? RaidensTechSupp 03:33, 2 February 2011 (UTC)

After doing some observations (I have Viranus Donton with me), I can confirm that your follower does not actually shrink. Though when I turned around, I noticed he was relatively shorter...switching to third person revealed that there is a section on this balcony that is lower than the rest. If you look closely at the floorboards, there's a pretty deep hole to stand in there thus making it seem as if you grow (or he shrinks)...really it's just a relative matter of what you're standing on compared to what he's standing on and at which height this ground is (in your case, you were standing on the main part while he was in the "hole" in the floorboards). Mystery solved =) TVthePunisher 03:09, 21 August 2011 (UTC)

The Bed in the Lost Halls[edit]

As the article states that even waiting is not possible, sleep is certainly out of the question and so the bed cannot be activated.--Lmstearn (talk) 14:05, 28 June 2014 (GMT)