Oblivion:The Dreaded Refuge

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Oblivion Tower:
The Dreaded Refuge
# of Zones 3
Important Treasure
Console Location Code
OblivionRDCitadel02
OblivionRDCitadel02Hall01
OblivionRDCitadel02Lord
The door to the next zone can be found at the back of the room.

The Dreaded Refuge is a small Sigil tower, and one of five randomly chosen Sigil Keeps.

This tower can be visited when accessing the Main Tower from Oblivion Worlds 1, 3, 5, 6 or 7. In order to reach the Sigil Stone on top of this tower, you are only required to pass through one hallway before reaching the Sigillum Sanguis. The only loot in this tower can be found in the Sigillum Sanguis.

Zone 1: The Dreaded Refuge[edit]

Key to Map
The Dreaded Refuge

This tower only consists of two levels. One ground level and one upper level. When entering you can turn either left or right for a Magicka Essences, but you will have to cross the chamber to get to the door to the Rending Halls. There are only two Daedra on your path, so it shouldn't be too difficult.

The first level is basically one path winding upwards, where you'll meet a few Daedra on the way. Once you're at the top you can use one of the two doors to enter the Sigillum Sanguis.

Occupants:

Traps:

  • Falling in the pool of lava in the middle of the ground level will result in instant death.
  • Touching the fire pillar in the middle of the room will result in instant death.

Doors and gates:

  • There are five doors in/out of this zone
    • 1 door (at Out, ground level) leads outside to the Planes of Oblivion
    • 1 door (at A, ground level) leads to Rending Halls
    • 1 door (at B, first level) leads to Rending Halls
    • 2 doors (at C, first level) lead to Sigillum Sanguis

Other:

  • 2 Magicka Essences at locations m on map

Zone 2: Rending Halls[edit]

Rending Halls
The only room in the Rending Halls

These halls are straightforward climb upwards. You will meet some resistance halfway, in the form of some Daedra and Citadel Spikes. There is also a Blood Fountain that can help you replenish your health.

Occupants:

Traps:

Doors and gates:

  • There are two doors in/out of this zone
    • 1 door (at A) leads to The Dreaded Refuge (ground level)
    • 1 door (at B) leads to The Dreaded Refuge (first level)

Other:

  • 1 Blood Fountain at location b on map

Zone 3: Sigillum Sanguis[edit]

Sigillum Sanguis
An overview of the Sigillum Sanguis

Ascend the ramp and pass through the opening to find yourself in the room that contains the Sigil Stone. After climbing to the second level you will encounter two Dremora. Here you can also find a Magicka Essences and a Blood Fountain. At the top you will find a boss-level Dremora and one boss-level The Punished. Be careful if you are sneaking that the Daedra can spot you easier than that you're used to, due to the openness of the area. Once you have reached the top you can grab the Sigil Stone to close the Oblivion Gate.

Occupants:

  • 1 boss-level Dremora (always best possible level) at location B on map
  • 2 Dremora

Treasure:

Traps:

  • Touching the fire pillar in the middle of the room will result in instant death.

Doors and gates:

  • There are two doors in/out of this zone
    • 2 doors (at A) lead to The Dreaded Refuge

Other:

  • 1 Blood Fountain at location b on map
  • 1 Magicka Essences at location m on map