Oblivion:Fort Teleman

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
OB-mapicon-Fort.png
Fort:
Fort Teleman
(view on map)
# of Zones 2
Occupants
Necromancers, Daedra
(1 boss-level Daedra, 1 boss-level Necromancer)
Important Treasure
Amulet of Luck
1 boss-level Chest
Console Location Code(s)
FortTelemanExterior, FortTeleman, FortTeleman02
Region
Blackwood
Location
Far northeast of Leyawiin, near Panther River
Fort Teleman

Fort Teleman is a medium-sized fort northeast of Leyawiin containing necromancers. It contains two zones: Fort Teleman and Fort Teleman Order of the Black Rose.

Related Quests[edit]

Notes[edit]

  • The exterior contains a difficult-to-find guaranteed magic item: the Amulet of Luck shown at C on the exterior map.
    • This amulet is initially hanging in midair above the tower's top level. Normally it falls onto the tower's top level; sometimes it remains floating in midair. Standing above the sole chest on the second floor, the circular fort wall in your back and facing the inner center of the fort, move forward about 2 meters along the broken ledge rim until you reach the edge. Look right above you, and you should be able to see the yellow amulet floating in the sky. Try grabbing it while jumping or firing an arrow at it to make it fall. If you don't see it in the air, search the ground under your feet carefully.
  • This fort contains 2 Cairn Bolete plants.

Exterior[edit]

Key to Maps
Map of Fort Teleman, Exterior
  • The exterior is located at coordinates: Tamriel 36, -24
  • This location's map marker (M on map) is named Fort Teleman (editor name FortTelemanMapMarker). The entrance door is NE of the marker, 120 feet away.
  • 0-1 Necromancer Enemy (each 50% probability Necromancer, 50% Undead) is near the entrance
  • 0-1 Skeleton Archer is near the entrance
  • 2 Nirnroot plants are at locations N on map
  • 1 Amulet of Luck is at C (see notes).
  • 1 Chest 02 is near the entrance
  • The following plants can be found near the entrance: 2 Clouded Funnel Cap plants, 9 Green Stain Cup plants, 4 Somnalius plants, and 17 Stinkhorn plants

Zone 1: Fort Teleman[edit]

Fort Teleman

This zone is very linear, consisting of three rooms and the two corridors linking them. You will also never face more than two enemies at the same time. There are minor loot chests in the first room and in the corridor linking the second and third rooms. The final room contains a boss-level Necromancer (A), three minor loot chests and door C to the next zone. The boss-level necromancer only appears during the related quest.

Occupants:

  • 1 boss-level Necromancer at location A on map
  • 4-6 Necromancers

Treasure:

Doors and Gates:

  • There are three doors in/out of this zone
    • 1 door (at Out) leads outside
    • 2 doors (at C and D) both lead out of dungeon to Fort Teleman Order of the Black Rose. The one at D is locked; it will be unlocked once you've acquired the Bloodworm Helm.

Zone 2: Fort Teleman Order of the Black Rose[edit]

Fort Teleman Order of the Black Rose
Irlav Jarol's corpse

Upon arrival, you will be plunged in the midst of a fight between Necromancers and Daedra, so wait out the conflict and then attack the weakened survivors. In the first corridor and room there are two necromancers and four daedra, as well as a boss chest at B.

Head east through a hole in the wall and into a cave. In the next room again, wait out a fight between a necromancer and up to three daedra before striking. In the final room are two more daedra, one of which boss-level (A). Provided you are on the relevant quest, you will also find the corpse of Irlav Jarol (E).

Head back to the first room and head west: there are two minor loot chests on the way to door D, which leads back to the previous zone and is only unlocked once you have the Bloodworm Helm in your possession. As such, you are unable to use it before or after the related quest.

Occupants:

Treasure:

Doors and Gates:

  • There are two doors (at C and D) in/out of this zone, both leading to the zone Fort Teleman.

Other:

  • Irlav Jarol's corpse (appears during the related quest; carries Bloodworm Helm; does not disappear and can be used as a non-respawning container) at location E on map
    • Be aware of a bug related to this corpse, before taking the Bloodworm Helm.