Morrowind talk:Ald'ruhn

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New Image[edit]

I think the current picture of Ald’ruhn shows only small fraction of the city. Here is a picture I took while I was playing Morrowind today. [[:image:Ald'ruhn.jpg]] should I replace the current one? --MorrowindNub 19:06, 19 June 2007 (EDT)

Ald'ruhn -> Ald-ruhn[edit]

Why has the name of Ald'ruhn been renamed to Ald-ruhn? I beleive "Ald'ruhn" is the proper in-game name, whereas "Ald-ruhn" is the game used in the Construction Set for the scripts and cell names. In fact, all dialogues refer to "Ald'ruhn". --DrPhoton 12:15, 4 February 2007 (EST)

Well, I was noticing while entering item locations that Ald-ruhn is always spelled with the hyphen in those cases. Since I've been trying to enter the item locations exactly as written (so that somebody could use the information to "coc" themselves to the location if they wanted), and since I also wanted the locations to link-back to the appropriate location page, I decided that this would make a better match. I'm not against moving it back to "Ald'ruhn" and redirecting "Ald-ruhn" instead, but I'm not sure how much it matters, so long as either spelling works for linking purposes. (In fact, I'd also favor making redirects for both "Ald-Ruhn and "Ald'Ruhn" as well, as I've seen some places where the 'r' is capitalized.) It's a tough call when the game doesn't even use a consistant spelling, like the Ashurnabitashpi/Assurnabitashpi case or the Gottlefont/Gottlesfont Priory in Oblivion. Care to put it to a vote maybe? --TheRealLurlock Talk 11:42, 5 February 2007 (EST)
Personally, I think the in game dialogue should be followed, so the page should be Ald'ruhn. People running searches are going to be going off in game dialogue, not the CS. --Ratwar 12:33, 5 February 2007 (EST)
Well, it's not JUST the CS where the - appears. All of the cell-names, which are seen in-game on your map, also use the Ald-ruhn spelling. Also, the Silt Strider and Guild Guide services to Ald'ruhn use the cell-names, so they also use this spelling. And people using the "coc" command will also need to use - rather than the '. Anyhow, it hardly matter if either spelling will bring up the page when you search via redirects. --TheRealLurlock Talk 15:41, 5 February 2007 (EST)
I see your point, and I think that there are suficient (but different) arguments to choose either spelling. However, given the history of the page and the fact that the rest of the wiki uses mostly "Ald'ruhn", I'd suggest we stick with this spelling. --DrPhoton 03:22, 6 February 2007 (EST)
It looks like people are happier with the "Ald'ruhn" spelling, which is also the spelling that appears in the official map, so I will move back this page to Morrowind:Ald'ruhn and leave a redirect from Morrowind:Ald-ruhn. If anyone is still interested in discussing this issue, we can continue doing it here or move to the UESPWiki:Community Portal. --DrPhoton 08:32, 15 February 2007 (EST)

Related Quests[edit]

Some of the realated quests on this page are not relevant to Ald'ruhn. --— Unsigned comment by Duncans pumpkin (talkcontribs)

Hmmmm... You're totally right on some of them, especially the Morag Tong Quests. Some of the Fighters Guild quests aren't related, unless you choose to talk to Percius Mercius about them, so in my mind, those aren't related either. Does anyone else have any thoughts on this before I delete them? --Ratwar 10:40, 3 March 2007 (EST)
Unless the Percius ones mention him in the quest page specifically, then they aren't. But that's just my view. 10:42, 3 March 2007 (EST)
Well, they already do, but he isn't necessary to complete the quest in any way. Also, on closer inspection, the Morag Tong quests can be assigned by someone in Ald'ruhn. --Ratwar 10:54, 3 March 2007 (EST)
True - alot of quests which should just be considered "miscellaneous" are lumped in with the nearest city instead, and Ald'ruhn is probably the worst offender, since there are quite a few quests in that general area. That's because there aren't yet categories for quests that take place outside of cities. I plan to fix that one of these days so that these city pages can be cleaned up a bit. As for the Morag Tong quests, I'm inclined to remove them from completely all of the city pages. There's no need for the same list to be duplicated on Vivec, Balmora, Ald'ruhn, and Sadrith Mora, just because you can be assigned the quest from any of those cities. The only time I think a Morag Tong quest should be listed in a city is if the target lives there. Other than that, just leave the complete list on the Morag Tong page instead. We also might want to make a distinction between "Quests Starting Here" and "Related Quests", similar to what was done for Oblivion. The quest sections on the Morrowind city pages are just way too long and clunky. --TheRealLurlock Talk 11:59, 3 March 2007 (EST)
Regarding the Morag Tong quests, I think that if they can start here, they should be listed so that someone visiting this page can know that they can pick up any of those quests. Having said that, I also think that the quests lists on some of the towns have become quite lengthy and something needs to be done in that respect. A possible solution would be to compress them in some kind of table, also distinguishing between "Quests Starting Here" and "Related Quests" to make things clearer. --DrPhoton 13:54, 3 March 2007 (EST)
I split the "Quests Starting Here" off. I'm not sure how much a table will help in this case, however. Tables are good for compressing things when you've got a lot of white-space (or tan-space) on the page, which is not the case here. The quests and their descriptions do fill up a good bit of space, and making charts won't make them take up much less. One thing that might help a bit is to divide quests based on who gives them. (Pretty much only applicable to House Redoran in this case, since there are several quest-givers for that faction in this city.) But it might help. A bit. --TheRealLurlock Talk 11:19, 12 March 2007 (EDT)
Well, I think dividing the quests based on who gives them may end up adding more space, due to the headings necessary, than saving it. What about a two-column format? --DrPhoton 04:17, 13 March 2007 (EDT)
Well, of course, adding the quest-giver would take up more space, but it would also break apart the large sections a bit. Although, like I said, in this case it's only relevant to the House Redoran quests. As for the two column format, at least on my monitor, that would make almost every quest+description be forced to wrap onto 2 lines instead of just 1, which would therefore end up using almost the same amount of vertical space. Unless we decided to just list the quest names with no descriptions, I can't see any other way to conserve space here. --TheRealLurlock Talk 09:26, 13 March 2007 (EDT)


This may seem a bit petty, but I always thought that the large crab shell was called "Skar", which is why everything in it was called "Under-Skar". So wouldn't the passage read "an ancient land-crab known as Skar" rather than "an ancient land-crab known as Under-Skar"? 05:51, 17 October 2007 (EDT)

That's right. The crab is named Skar, while Under-Skar is the name of the manor district. --DrPhoton 10:38, 21 October 2007 (EDT)

oblivion rumors[edit]

in oblivion i sometimes hear nps'c chatting that the deadra have overrun a ald'ruhn and that it has been destroyed what is up with that ? Ryan6329 16:33, 2 August 2008 (EDT)

That is noted here, Lore:Ald'ruhn; it does not really affect people in the game Morrowind. --BenouldTC 16:48, 2 August 2008 (EDT)

Places of Interest around Ald'ruhn[edit]

Cant help but notice that this section is empty. Bit strange considering this is a major article. CAGE 09:51, 28 June 2009 (UTC)

No one has gotten around to it yet, but you're free to write that section. --Timenn < talk > 11:13, 28 June 2009 (UTC)
Ok, but then shouldn't it be marked as a stub? How else is someone supposed to find it? — Unsigned comment by CAGE (talkcontribs) on 29 June 2009
Good point. Done. –RpehTCE 07:14, 29 June 2009 (UTC)
I added a few, see if that is sufficient. -Zhukant 18:26, 12 May 2010 (UTC)

Moved etymology note[edit]

  • Ald'ruhn means Elder Home in Dunmeri. Ald and ruhn meaning elder and home respectively.

Moved etymology note. Though it might need to be re-added as it is in Dunmeri, the second part seems redundant though. --AKB Talk 18:18, 6 March 2011 (UTC)

I've put it back (with slightly better grammar). The Etymology debate was about "Real World" stuff intruding on the in-game universe but this is a note about the derivation of a location's name in purely TES terms. I think that's an important distinction, and one that makes including the information allowable. rpeh •TCE 18:58, 6 March 2011 (UTC)
Ohh, I didn't know that. Thanks for telling me. --AKB Talk 19:32, 6 March 2011 (UTC)

star wars note[edit]

  • The name "Ald'ruhn" can be a reference to the planet Alderaan from the Star Wars franchise.
i moved this to talk because it doesnt seem likely and other than the name no similaritys (From Fear to Eternity- Eddie The Head 09:59, 10 August 2011 (UTC))
Good call. No way is that a reference. rpeh •TCE 10:21, 10 August 2011 (UTC)