Labyrinthian is an ancient Nordic ruin located in Hjaalmarch, Skyrim. The labyrinth for which the ruin gets its name was built sometime in the First Era, but the ruins themselves are much older, having been the city of Bromjunaar, thought to have once been the capital of the Dragon Cult. Trading caravans occasionally pass through the ruins, although they often prefer safer, longer routes. The ruins of Lost Valkygg are located within the abandoned city.
In the middle Second Era, the city was called Tava's Blessing and was later renamed after the Lainlyn family. During that time, it was home to one of the most important shipyards of the Daggerfall Covenant. In 2E 582, most of the citizens were killed and raised as Ra-Netu by the cultists of the Withered Hand, but the cultists were driven away shortly afterwards.
In the early Second Era, as well as in the late Third Era, the town was the capital of the Barony of Lainlyn. Its official military force was the Host of the Horn. During the Imperial Simulacrum in the late Third Era, Lainlyn was an active settlement, being under the rule of Lord Glavt. It had a rivalry with Chasetown.
The Larsius River is a fairly short river that rises just on the Elsweyr side of the border with Cyrodiil and flows north, then east, past the city of Bravil to enter Niben Bay. At this confluence are fetid lowland swamps, teeming with insects and rank with sewage runoff from the city.
Leki's Blade is an outpost in the Alik'r Desert, built in the First Era around a shrine to the eponymous Saint of the Spirit Sword. The large statue of an upraised blade gives the town its name, and serves as a landmark for travelers making their pilgrimage to the venerated site. A prestigious temple, said to have been founded by the last of the Ansei, instructs students in the ways of the sword, as well as the mind.
Redguards of all ages and skill seek tutelage there, under the watchful gaze of their sword-singer ancestors. Admission into the school is strict, and students are not allowed to even hold a sword until they learn about its history. Said to be the swordsmen's most holy site, only those who have endured a proving can learn from masters.
Leyawiin is a Cyrodilic city in the extreme southeast of the province, by the mouth of the Niben River where it opens into Topal Bay. The city straddles a swampy estuary of the Niben on the small strip of land between the provinces of Elsweyr and Black Marsh called the Trans-Niben. Leyawiin is roughly divided into four districts: Chapel District, Guild Plaza, Main Street and Castle Leyawiin.
After the death of Pelinal Whitestrake at the conclusion of the Alessian Slave Rebellion in 1E 243, a messenger carried the Mace of the Crusader to the human settlement of Leyawiin. Centuries later, the master craftsman Saint Kaladas built the Chapel of Zenithar in Leyawiin as a tribute to the legend.
In the mid-Second Era, during the war between the Longhouse Emperors and Varen Aquilarios' forces, Leyawiin was allegedly single-handedly freed by Sai Sahan, who fought both Emperor Leovic's forces and his own men who had been employed by Leovic as double agents. Some time after 2E 582, Elsweyr gained control of the Trans-Niben, and Leyawiin became a largely Khajiit settlement despite seemingly remaining a part of Cyrodiil.
At the end of the Third Era, some land in County Leyawiin was annexed back into Cyrodiil due to an agreement between the Mane and the Empire. Following this, a group of Khajiiti bandits and freedom fighters known as the Renrijra Krin sought to reclaim all land along the Trans-Niben they believed to rightfully belong to Elsweyr. They disagreed with the Mane's decision to cede the Trans-Niben and actively blamed Count Marius Caro for driving Khajiit from the county's fertile land. The city itself boasted a considerable Khajiit and Argonian population at the time. Racial tension proved to be a problem between the Khajiit and the influx of Argonians and Dunmer, and Count Caro attempted to encourage Nibenean culture in the city in order to move towards mainstream Imperial society. In 3E 433 the city was put under siege by the forces of Mehrunes Dagon as part of the Oblivion Crisis.
Leyawiin briefly became an independent city-state in the early Fourth Era. During this time, the county of Bravil, which had rebelled against the Empire, warred with the county of Leyawiin until the rise of the Mede Dynasty by 4E 40.
Lillandril is one of the eight major city-states in the province of Summerset Isles, on the northwestern coast of Summerset Isle. Lillandril's most well-known treasure is the Flask of Lillandril, an enchanted bottle that was able to absorb the magic used against the bearer. The Flask has lived in infamy, with the city that has loaned their name, embracing the legend around it.
Lilmoth is one of the eight-major cities in the province of Black Marsh, serving as the most centralized settlement in the region of Murkmire. Lilmoth is colloquially known as the "Festering Jewel of Black Marsh." Lilmoth is a merchant city known for the sunken Imperial villas that were built during the Second Empire's hold over the region. Unlike other cities, Lilmoth has no centralized government, it is instead ruled by a council of powerful merchants.
During the time of the Ayleids, Lindai was an independent city-state and a fierce rival of Nenalata. The infamous Heretic of Lindai was from the city, and was seemingly a worshipper of Auri-El. Following the Alessian Slave Rebellion, Lindai was abandoned and fell into ruin. Along with the Crown of Lindai, the last king of Lindai was entombed in the royal burial chamber, which was then sealed.
During the Alliance War of 2E 582, a squad of Daggerfall Covenant soldiers based in Fort Glademist were ordered to clear the nearby Ayleid ruins, including Lindai, in search of enemy troops. However, Lindai had been taken over by a cell of Shadowed Path cultists, who began raising the dead. Their efforts culminated in the creation of a lich to lead the cult, although it was destroyed by a passing soldier on behalf of Weynon Priory before it could leave Lindai. The priests at Weynon henceforth kept a close eye on the ruins to prevent any further necromantic activity.
Circa 3E 433, an Imperial scholar of the Ayleids named Herminia Cinna came into possession of a key which would unseal the royal burial chambers. When Umbacano, an Altmer collector of Ayleid antiquities, sent the Champion of Cyrodiil to buy the Crown of Nenalata from her, Cinna suggested that the Champion use the key to recover the Crown of Lindai instead. Cinna rightly feared Umbacano's ulterior motives, as he planned to use the Crown of Nenalata to restore the power of Ayleid civilization in Cyrodiil by proclaiming himself king in the throne room of Nenalata. Although Umbacano would be unable to distinguish between the two crowns, the magical enchantments in Nenalata's throne room would destroy anyone who would proclaim himself king while wearing the crown of their rivals. It is unknown which crown Umbacano was given before his fatal expedition to Nenalata, or indeed whether or not the Champion entered the undead-infested ruins of Lindai at all.
Lipsand Tarn (or Soapstone Delve in Ayleidoon) is an Ayleid ruin located high in the Colovian Highlands of Cyrodiil. The locals of Chorrol know it as the Elf Haunts. It can be found in the Amber Woodland, far north of Chorrol and just west of the ancient city of Sancre Tor.
At some point after the Alessian Slave Rebellion, the settlement at Lipsand Tarn fell into ruin. It earned a bad reputation with the locals of Chorrol, who knew to keep away from it. During the Alliance War of 2E 582, the ruins were within the territory controlled by the invading Daggerfall Covenant. As necromantic forces began to stir throughout Cyrodiil, a vampire from Wayrest known as Gaston Ashham established himself in the ruins with a fellow vampire named Marbita, while his sister Raelynne Ashham journeyed to Underpall Cave. The siblings were pursued by a man named Leobert Charien, who tracked Gaston to Lipsand Tarn only to find the ruins swarming with undead. Gaston had awakened some evil power within the ruins, and Charien was slain attempting to kill him. Gaston then went about raising powerful undead and quickly created a vampire coven. However, the priests at Weynon Priory sent soldiers to Lipsand Tarn to burn the corpses of two villagers who had been abducted by the vampires, and the coven leaders were killed in the process.
By 3E 433, the ruins had once again become a vampire den.
Longhaven is a town located in the region of Greenshade, within the province of Valenwood. Longhaven lies beyond the southern road from the city of Woodhearth, it overlooks the land known as the Shademist Moors. There is a local legend in Longhaven regarding the Wild Witch of Shademist, who lurks in the moors, creating potions that can cure anything.
Lord Rugdumph's Estate
Lord Rugdumph's Estate (historically called Shurgak Clan Estate) is a settlement located in White Fall Valley, in the Valus Mountains of Cyrodiil. It is connected to Cheydinhal to the south via minor roads.
In the Second Era, Shurgak Clan Estate was a wealthy Orc stronghold, possessing both a traditional fortified encampment and a Breton-style manor house. During the Alliance War of 2E 582, the estate was initially within the territory controlled by the Ebonheart Pact, although the area changed hands many times over the course of the war. The estate was ruled by Warchief Azgarub, and was an entirely Orcish settlement. The Shurgak Clan was hostile to outsiders, and even servants would attack trespassers on sight. Azgarub was killed that year, and a raider named Krodak planned to loot the manor for treasure.
By 3E 433, the estate had been inherited by an Orc noble named Lord Rugdumph gro-Shurgak, from whom the estate got its current name. It consisted of a farm and servants quarters, as well as a manor house built in the Cheydinhal style, with influences from Dunmer architecture. That year, Rugdumph's daughter Lady Rogbut gra-Shurgak was kidnapped by ogres. She was rescued by the local Cheydinhal Fighters Guild branch.
Like all natural caves, these tunnels once served as the capillaries of Nirn, pulsing with the divine essence of the Aedra. Some of the lower sections of the caves are filled with lava. The caverns are connected by a secluded valley, crossed by streams and with a small hill at the center. The ancient Nedic kingdom of Skyreach extended north to the caverns, which was used as a place of worship by the Nedes. These star worshippers built Skyreach Temple deep within the caves, and Loth'Na became a site of pilgrimage as part of the Gray Passage. The temple was left to fall into ruins after the Yokudan invasion of Tamriel in 1E 808. The caves also contained a Shadowgate.
The Scaled Court commandeered the lamia-infested caverns in 2E 582. They fortified the base heavily, bringing in vast numbers of cultists and giant snakes. An Argonian assassin of the Scaled Court named Visskar was also stationed at Loth'Na due to the location's extreme importance to the cult. Cassipia, the Regent of Serpentine Stratagems and an ex-member of the Mages Guild, chose Skyreach Temple as the site of her ritual to infuse herself with nirncrux and become a Celestial. She betrayed the Serpent and the Court, declaring herself "the Exalted Viper" and occupying the temple ruins with her followers. Kelman Locke journeyed to Loth'Na to dissuade her from her plans, but instead he was killed. The Thief and the Soulless One subsequently entered the caverns, killing Visskar and destroying Cassipia before she could complete the ritual.
During the War of the Bend'r-mahk, the invading forces of Skyrim, under the command of General Duvais, occupied the caverns in an attempt to take the city of Dragonstar. The soldiers harnessed the power of a magical "fortifying crystal" within the caves, but when a group of pilgrims arrived to visit the crystal they were killed by Duvais. In 3E 397, the Soul of Conflict entered Loth'Na to assassinate Duvais on the orders of Porliss Caith, an Argonian agent of Hammerfell. The ghosts of the murdered pilgrims were also put to rest by this hero, and the crystal smashed.
The tyrannical dreugh-kings enslaved the "nineteen and nine and nine" oceans of Lyg and fought constant border wars among themselves. This correlates with the teachings of the Tribunal Temple, which state that Molag Bal had served as the chief of the dreughs in a form that was "spiny and armored and made for the sea", the after-image of which was reborn in Tamriel and known as the Ruddy Man.
Mehrunes Dagon is said to have been created and imbued with hope by the Magna Ge in the bowels of Lyg. Dagon then raised a "red legion" in rebellion and destroyed the Towers of CHIM-EL GHARJYG, casting down its cities and destroying the continent. In this way, Dagon "freed" Nirn from Creation. Replicating this mythic event was the main goal of Camoran's Oblivion Crisis in 3E 433, when he succeeded in temporarily breaking Akatosh's covenant, destroying the Crystal Tower, and bringing Dagon to Tamriel.
In 1E 369, when High King Borgas of Skyrim invaded Valenwood, the retaliating Wood Elves initiated the Wild Hunt, and so they were able to force back the invaders. Those who partook in the Wild Hunt remained for quite some time, as far as 2E 864. One such example was King Dead Wolf-Deer, who stalked the Lympan March.