Fabricants are the part organic, part inorganic constructs created by Sotha Sil and are designed to emulate the form and behavior of their Tamrielic counterparts. They are constructed from an amalgam of grown flesh and metallic grafts and are powered by a soul gem, in factories known as Incarnatoriums. They are then stored in fabrication tanks from which they will eventually emerge. They usually dwell in the Clockwork City, and can resemble the creatures of the land, air, and sea. The majority of Fabricants were created to emulate predatory animals since the synthetic realm was inhospitable to most forms of organic plant life prior to introduction of the Mechanical Heart. Sometimes they might not resemble anything known to Nirn, such as the Verminous Fabricant and the Hulking Fabricant, which are rumored to be unique to the Clockwork City.
Fabricants are rumored to have existed since before the disappearance of the Dwemer and survived past the demise of Sotha Sil. To the Clockwork Apostles, they are also known as the Fabri'siraynosim ("the merged-ones") and are rumored to be the first step towards the convergence of nature and engineering, and the creation of the perfect lifeform.
Similar to fabricants are the constructs Sotha Sil created known as factotums, but they differ in that they are completely synthetic and are usually more humanoid in appearance.
- 1 Barilzar's Grenadier
- 2 Beetle Fabricant
- 3 Brass Mudcrab
- 4 Brassilisk
- 5 Clicking Travally
- 6 Clockerfish
- 7 Clockwork Cat
- 8 Clockwork Dreugh
- 9 Clockwork Hound
- 10 Copperclaw Crayfish
- 11 Coppery Cucumber
- 12 Custom Fabricant
- 13 Fabricant Bird
- 14 Firepot Spider
- 15 Hulking Fabricant
- 16 Kagouti Fabricant
- 17 Motorized Tiger
- 18 Nix-Hound Fabricant
- 19 Nix-Ox Fabricant
- 20 Operant Eel
- 21 Scorpion Fabricant
- 22 Seht's Dovah-Fly
- 23 Shalk Fabricant
- 24 Skeevaton
- 25 Verminous Fabricant
- 26 Wind-up Bear
- 27 See Also
- 28 References
Beetle Fabricants are fabricants that resemble Thunderbugs. Their legs are metal limbs, and it uses strong lightning attacks. It is aggressive and will attack on sight. It is not to be confused with similar fabricants such as the Shalk Fabricant.
Brass Mudcrabs are fabricants resembling Mudcrabs. They have a brass rust-resistant coating and can enter into water but are likely to sink. Variants include the Prodigious Brass Mudcrab.
Brassilisks are fabricants resembling snakes. They are created from interconnected metallic squares, with exposed copper wiring that allow for their snakelike movements. Some are created with wings to mimic the Sep Adder. They are a popular choice as pets among the denizens of the Clockwork City.
Several variants of the Brassilisk are known to exist. The winged Ebony Brassilisk is an experimental black variation with certain key components fabricated from an ebony, alloy for enhanced durability out in the storms of the Radius. The Foxbat Brassilisk is a mysterious winged green variant of unknown origins found in the Radius; it is suspected that they are assembled by a rogue Incarnatorium somewhere out in the Radius. The rare winged Psijic Brassilisks glow blue as a result of being powered by blue soul gems, brought back from Artaeum at the end of the First Era by Sotha Sil himself. The red Steam-Driven Brassilisk is an experimental winged variant powered by steam stored under high pressure, which was invented by the Clockwork Apostles due to soul gems being in short supply.
A type of fabricant fish that can be found in the oily waters of the Clockwork City.
A type of fabricant fish that can be found in the oily waters of the Clockwork City.
Mentioned only by Constable Drados as being deployed to stop a Skeevaton infesation during the lost in the gloam quest. Too many Clockwork Cats were produced and as a result Clockwork Hounds, were produced in an attempt to stop them.
It is unknown if Clockwork Dreugh are fabricants, but they follow a similar naming pattern to other fabricants. They were constructs created by Sotha Sil before the disappearance of the Dwemer. It is said that Vivec asked Sotha Sil to come up with some plan to help stop the Dwemer's Automatons from slaughtering the Chimer during the Battle for Red Mountain. Out of necessity, Sotha Sil created an army of Clockwork Dreugh that were inspired by Dwemeri war machines, to be used against the Dwemer. They were said to have risen up from the seas and took their counterparts to the water beneath to be swallowed by the sea. 
Mentioned only by Constable Drados as being deployed to stop the large number of Clockwork Cats that resulted in attempting to stop the Skevatons. The hounds were not enough and the situation escalated so wind-up bears and motorized tigers had to be deployed.
A type of fabricant crustacean that can be found in the oily waters of the Clockwork City.
A type of fabricant sea cucumber that can be found in the oily waters of the Clockwork City.
Custom Fabricants are of Mecinar's design. The Clockwork Apostles believe that introducing a foreign species to Sotha Sil's creation could result in all kinds of unforeseen errors and deviations.
The actual name of the Fabricants that resemble birds is unknown. During the second era, daedric crows invaded the clockwork city along with Nocturnal and surprised the people of the city as winged creatures seemed foreign to them. No living bird up to that point are believed to have set foot in Clockwork City,  and so likely the creation of the Fabricant bird was sometime after the Souless One's journey in the Clockwork city in the 2E 583.
Firepot Spiders are fabricants resembling spiders. They are usually hostile but can be programmed to be passive and repurposed to be used as a walking barbeque by chefs. Firepot spiders are known to lunge at a person and then explode, becoming a dancing spider, losing its shell.
Hulking Fabricants do not appear to be crafted to closely resemble any existing creature of Nirn. They have wide jaws, a crest of horns or growths on their heads, two organic forelimbs, a metal scorpion-like tail and four metal legs. They were seen near the end of the Third Era attacking Mournhold, as well as within the Clockwork City.
Kagouti Fabricants resemble their organic counterparts, except with mechanical legs, jaws, and metal-capped tusks.
Mentioned only by Constable Drados as being deployed to stop the large number of Clockwork Cats that resulted in attempting to stop the Skeevatons. Clockwork Hounds were originally deployed but they were not enough. The situation escalated so motorized tigers along with wind-up bears had to be deployed to control the situation.
The Nix-Hound Fabricant resemble Nix-Hounds. They have glassy eyes with brass abdomens, as well as metal back legs. Their snouts have blade-like edges from which they can shoot energy.
Nix-Ox Fabricants are programmed for obedience and designed for endurance. Similarly to organic Nix-Oxen, they are used as mounts in the Brass Fortress and in the Radius.
A type of fabricant eel that can be found in the oily waters of the Clockwork City.
Scorpion Fabricants, sometimes called Clockwork Scorpions, are fabricants created to resemble scorpions. They are the most popular pet among the denizens of the Clockwork City and have the potential to grow into massive sizes
Seht's Dovah-Flies are fabricants that were created to imitate dovah-flies (more commonly known as dragonflies). They are non-hostile and harmless, and are known to make loyal pets. A variant known as the Scintillant Dovah-Fly is black in color and is a common sight in the oil-slick ravines of the Clockwork City.
Shalk Fabricants have organic bodies while all three sets of legs are mechanical. They have been observed jumping short distances like Assassin Beetles and, much like their organic counterparts, they can manipulate fire.
Skeevatons are fabricant creatures that, despite their name, resemble small rats rather than skeevers. They can be found all across the Clockwork City and inside the Brass Fortress. They were created for the intention of probing tiny, inaccessible area of the Clockwork City. To achieve this, they contain a sensory tool that sends out pulses of detection magic to survey objects of interest and search within specific parameters. They can be further modified to give them offensive and defensive capabilities. A common modification is a secondary set of motility gears for increasing the speed the skeevaton's speed. micro-magicka condensers can be installed, allowing them to absorb and dispel energy, and has the potential of overloading active constructs. Some Skeevatons are modified to be able to Deploy Barriers, protecting itself and other objects. Shock Chassis are another option, sending jolts that can harm living things and fry animunculi. For restorative purposes, some skeevatons are fitted with restoration emitters that create a magical field around the skeevaton that mended distressed metal, dissipated residual heat, stabilized energy emissions, and other processes used to maintain smooth operation. Some are modified with a pneumeria chamber, which allow the controller to directly inhabit the Skeevaton, called trans-corporeal operation. It poses a risk, as the skeevaton being severely damaged while inhabited can kill the user.
Skeevaton can be set to recognize and follow an individual mortal, replicating pet behavior on the surface of Nirn. Some have been smuggled out of the Clockwork City.
Verminous Fabricants do not appear to be based on any extant creature of Nirn, instead resembling lean bipedal reptiles with long necks, long tails, and a horn on their noses. Their hind legs are made of metal. In addition to being found in the Clockwork City, they were seen attacking Mournhold near the end of the Third Era.
Mentioned only by Constable Drados as being deployed to stop the large number of Clockwork Cats that resulted in attempting to stop the Skevatons. Clockwork Hounds were originally deployed but they were not enough. The situation escalated so wind-up bears along with motorized tigers had to be deployed to control the situation.
- A Study of Fabricants by Endilaril, Naturalist — A naturalist's research notes on the Fabricant
- The Fabricated Fauna of Clockwork by Endilaril, Naturalist — A naturalist's research notes on the Clockwork City's artificial wildlife
- Realms of the Clockwork City: The Radius by Provost Varil Arvel — Excerpt from a series describing the regions of the Clockwork City
- Skeevaton Modification and Operation by Associate Zanon
- Realms of the Clockwork City: The Radius — Provost Varil Arvel
- Forging the Future, Divayth's dialogue
- The 36 Lessons: Sermon 36 — Vivec
- Presence of Fabricants in Legends
- The Truth in Sequence: Volume 6 — Deldrise Morvayn
- What is the Clockwork City? on the official ESO website
- Sotha Sil's dialogue in the mission The Betrayal in Return to Clockwork City
- Pet flavor text in ESO
- Ebony Brassilisk pet description in ESO
- Foxbat Brassilisk pet description in ESO
- Psijic Brassilisk pet description in ESO
- Steam-Driven Brassilisk pet description in ESO
- Constable Drados's dialogue in ESO: Clockwork City
- Dialogue of various Stars in the Mnemonic Planisphere
- Provost Varuni Arvel's dialogue
- Firepet Spider pet description in ESO
- An Attack on Mournhold
- Skeevaton Modification and Operation — Associate Zanon
- Tharayya's dialogue in the ESO: Wrathstone