Legends:Streets of Riften
Get arrested
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The Lost Treasure: Streets of Riften[edit]
The Streets of Riften are a location available in The Lost Treasure, unlocked by completing Ragged Flagon. You and Swims-at-Night will have to commit enough crimes to be arrested. When you begin the match, you'll be told to "Defeat the Riften Guard or complete a Crime Spree and get arrested." You will begin with Crime Spree in play, and you'll play as Swims-at-Night. Completing the battle earns you a playset of Riften Lawkeeper.
Dialogue[edit]
- Pre-match:
- Swims-at-Night: "All right, hear me out. If we commit a brazen enough crime, the guards will take us right to Sails-Through-Storms. And luckily, brazen is my specialty."
- Swims-at-Night:
As Swims-at-Night, you'll have access to his emotes:
- Hello: "Well, look what the tide dragged in."
- Oops: "Not my finest move."
- Good Game: "Now that was a battle!"
- Nice Play: "Neat trick!"
- Implore: "Here goes nothing..."
- Thank you: "You have my undying gratitude."
- Taunt: "You're no match for the greatest smuggler in Tamriel!"
- Sorry: "You'll have to excuse an old smuggler"
When you complete your crime spree, you'll be told to "Stop right there!".
- Post-match:
- Swims-at-Night: "Curses. You've caught us. But there's no prison in the world that can hold us!"
- Riften Lawkeeper: "We'll see about that."
Game Settings[edit]
Normal[edit]
Riften Lawkeeper starts with an Imperial Might on board.
Riften Lawkeeper starts with a Septim Guardsman, a Prized Chicken in the left lane.
Player starts with a Crime Spree on board.
Master[edit]
Riften Lawkeeper starts with two Septim Guardsman and a Prized Chicken in the left lane.
Riften Lawkeeper starts with a Divine Conviction and an Imperial Might on board.
Player starts with a Crime Spree on board.
Swims-at-Night's Decklist[edit]
You play as Swims-at-Night with a Monk decklist.
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
1 | ![]() |
Curse | Action | 0 | – | – | ![]() |
Give a creature -1/-1. |
1 | ![]() |
Move in Shadows | Action | 0 | – | – | ![]() |
Move a friendly creature. It moves again at the end of the turn. |
1 | ![]() |
Murkwater Goblin | Creature (Goblin) | 0 | 0 | 1 | ![]() |
Murkwater Goblin has +2/+0 on your turn. |
1 | ![]() |
Paralyze | Action | 0 | – | – | ![]() |
Shackle an enemy creature. |
2 | ![]() |
Shadow Shift | Action | 1 | – | – | ![]() |
Move a friendly creature. Draw a card. |
1 | ![]() |
Barter | Action | 2 | – | – | ![]() |
Trade a card in your hand for a random card in your opponent's hand. |
2 | ![]() |
Caravan Enforcer | Creature (Khajiit) | 2 | 2 | 2 | ![]() |
When Caravan Enforcer moves, he gains +1/+1. |
1 | ![]() |
Dune Stalker ![]() |
Creature (Khajiit) | 2 | 3 | 1 | ![]() |
Prophecy Summon: Move another friendly creature in this lane. |
1 | ![]() |
Fighters Guild Recruit ![]() |
Creature (Argonian) | 2 | 1 | 2 | ![]() |
Prophecy, Guard, Lethal |
1 | ![]() |
Finish Off | Action | 2 | – | – | ![]() |
Destroy a Wounded enemy creature. |
1 | ![]() |
Lockpick | Action | 2 | – | – | ![]() |
Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly. |
2 | ![]() |
Thieves Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | ![]() |
Summon: Draw a card. If it costs 7 or more, reduce its cost by 1. |
2 | ![]() |
Arenthia Swindler | Creature (Khajiit) | 3 | 2 | 2 | ![]() |
Summon: Steal all items from an enemy creature. |
2 | ![]() |
Dune Smuggler | Creature (Khajiit) | 3 | 3 | 1 | ![]() |
Summon: Move another friendly creature in this lane. When a friendly creature moves, give it +1/+1. |
2 | ![]() |
Goblin Skulk | Creature (Goblin) | 3 | 2 | 3 | ![]() |
Pilfer: Draw a random 0-cost card from your deck. |
2 | ![]() |
Murkwater Guide | Creature (Goblin) | 3 | 4 | 2 | ![]() |
Treasure Hunt - 0-cost card: Put a copy of the "treasure" into your hand. |
2 | ![]() |
Thieves Guild Shadowfoot | Creature (Khajiit) | 3 | 2 | 2 | ![]() |
Summon: Steal the top card of the opponent's deck and replace it with a Counterfeit Trinket. |
1 | ![]() |
Murkwater Shaman | Creature (Goblin) | 4 | 3 | 3 | ![]() |
At the start of your turn, put a Curse into your hand. |
3 | ![]() |
Vicious Dreugh | Creature (Dreugh) | 4 | 3 | 4 | ![]() |
Summon: Destroy an enemy support. |
1 | ![]() |
Ransack ![]() |
Action | 6 | – | – | ![]() |
Prophecy Deal 3 damage and gain 3 health. |
Opponent's Decklists[edit]
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
1 | ![]() |
Improvised Weapon | Item | 0 | – | – | ![]() |
Breakthrough +1/+1 |
1 | ![]() |
Makeshift Defenses | Creature (Defense) | 0 | 0 | 2 | ![]() |
Guard |
1 | ![]() |
Maple Shield | Item | 0 | – | – | ![]() |
+0/+3 |
1 | ![]() |
Septim Guardsman | Creature (Imperial) | 0 | 1 | 2 | ![]() |
Guard |
1 | ![]() |
Elixir of Vitality | Support | 1 | – | – | ![]() |
Uses: 3
Activate: Gain 2 health. |
1 | ![]() |
Execute | Action | 1 | – | – | ![]() |
Destroy a creature with 2 power or less. |
2 | ![]() |
Imperial Grunt | Creature (Imperial) | 1 | 1 | 1 | ![]() |
|
1 | ![]() |
Cathay-raht Veteran | Creature (Khajiit) | 2 | 1 | 5 | ![]() |
|
1 | ![]() |
Kvatch Soldier | Creature (Imperial) | 2 | 2 | 3 | ![]() |
Guard |
1 | ![]() |
Legion Shield | Item | 2 | – | – | ![]() |
Guard +1/+3 |
2 | ![]() |
Rallying Stormcloak | Creature (Nord) | 2 | 2 | 2 | ![]() |
|
1 | ![]() |
Horned Helm | Item | 3 | – | – | ![]() |
+2/+3 |
1 | ![]() |
Imperial Legionnaire | Creature (Imperial) | 3 | 3 | 4 | ![]() |
|
1 | ![]() |
Quicksilver Crossbow | Item | 3 | – | – | ![]() |
+1/+1 Summon: The wielder deals 1 damage. |
1 | ![]() |
Shield Breaker | Item | 3 | – | – | ![]() |
+2/+2 Summon: An enemy creature loses Guard. |
1 | ![]() |
Two-Moons Contemplation | Support | 3 | – | – | ![]() |
Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane. |
2 | ![]() |
Candlehearth Brawler | Creature (Nord) | 4 | 2 | 5 | ![]() |
Charge, Guard |
1 | ![]() |
Grappling Hook | Item | 4 | – | – | ![]() |
+3/+2 Summon: Move an enemy creature into this lane. It loses Cover. |
1 | ![]() |
Imperial Camp | Support | 4 | – | – | ![]() |
Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand. Friendly Guards have +1/+0. |
2 | ![]() |
Riften Lawkeeper | Creature (Nord) | 4 | 4 | 4 | ![]() |
Breakthrough Summon: you gain 4 health. |
1 | ![]() |
Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | ![]() |
|
1 | ![]() |
Battlefield Scrounger | Creature (Redguard) | 5 | 3 | 3 | ![]() |
Charge Slay: Put a random item into your hand. |
1 | ![]() |
Graceful Myrmidon | Creature (Imperial) | 5 | 4 | 4 | ![]() |
|
1 | ![]() |
Knight of the Hour ![]() |
Creature (Imperial) | 5 | 3 | 3 | ![]() |
Prophecy, Guard Summon: You gain 3 health. |
1 | ![]() |
Snowhawk Detachment | Creature (Imperial) | 5 | 3 | 5 | ![]() |
Guard Summon: +1/+1 if you have another creature with Guard. |
1 | ![]() |
Arrest | Action | 7 | – | – | ![]() |
Steal an enemy creature. It loses Guard, and is permanently Shackled. |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
1 | ![]() |
Improvised Weapon | Item | 0 | – | – | ![]() |
Breakthrough +1/+1 |
2 | ![]() |
Maple Shield | Item | 0 | – | – | ![]() |
+0/+3 |
1 | ![]() |
Relentless Raider | Creature (Nord) | 1 | 2 | 1 | ![]() |
When an enemy rune is destroyed, deal 1 damage to your opponent. |
1 | ![]() |
Solitude Stalwart | Creature (Imperial) | 1 | 2 | 2 | ![]() |
|
2 | ![]() |
Steel Scimitar | Item | 1 | – | – | ![]() |
+2/+2 |
2 | ![]() |
Fifth Legion Trainer | Creature (Imperial) | 2 | 1 | 3 | ![]() |
When you summon another creature, give it +1/+0. |
1 | ![]() |
Helgen Squad Leader | Creature (Nord) | 2 | 0 | 3 | ![]() |
When another friendly creature attacks, Helgen Squad Leader gains +1/+0. |
1 | ![]() |
Kvatch Soldier | Creature (Imperial) | 2 | 2 | 3 | ![]() |
Guard |
1 | ![]() |
Legion Shield | Item | 2 | – | – | ![]() |
Guard +1/+3 |
2 | ![]() |
Priest of the Eight | Creature (Imperial) | 2 | 2 | 1 | ![]() |
Summon: Draw a card if you have two other ![]() |
1 | ![]() ![]() |
Rift Thane | Creature (Nord) | 2 | 2 | 2 | ![]() |
Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. |
1 | ![]() ![]() |
Crusader's Assault | Action | 3 | – | – | ![]() |
Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn. |
1 | ![]() |
Horned Helm | Item | 3 | – | – | ![]() |
+2/+3 |
1 | ![]() |
Shield Breaker | Item | 3 | – | – | ![]() |
+2/+2 Summon: An enemy creature loses Guard. |
2 | ![]() |
Candlehearth Brawler | Creature (Nord) | 4 | 2 | 5 | ![]() |
Charge, Guard |
1 | ![]() |
Dawnbreaker | Item | 4 | – | – | ![]() |
+4/+4 Slay: Banish the slain creature if it's Undead. |
1 | ![]() |
Orcish Warhammer | Item | 4 | – | – | ![]() |
Breakthrough +3/+3 |
2 | ![]() |
Riften Lawkeeper | Creature (Nord) | 4 | 4 | 4 | ![]() |
Breakthrough Summon: you gain 4 health. |
1 | ![]() ![]() |
Ulfric's Housecarl | Creature (Nord) | 4 | 3 | 3 | ![]() |
When an enemy rune is destroyed, draw a card. |
2 | ![]() |
Divine Fervor | Support | 5 | – | – | ![]() |
Ongoing
Friendly creatures have +1/+1. |
1 | ![]() |
Arrest | Action | 7 | – | – | ![]() |
Steal an enemy creature. It loses Guard, and is permanently Shackled. |
1 | ![]() |
Legion Praefect | Creature (Imperial) | 7 | 4 | 4 | ![]() |
Summon: Give other friendly creatures +1/+1. |
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