Legends:Practice/Small-Time Swindler
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Small-Time Swindler
The Victorious |
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Class | ![]() ![]() |
Difficulty | Adept |
Theme | 0-cost |
Statistics | |
Prophecies ![]() |
3x Daring Cutpurse, 2x Dune Stalker, 3x Brotherhood Slayer |
Attributes | ![]() ![]() ![]() |
Rarity | ![]() ![]() ![]() ![]() |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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Ability |
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3 | ![]() |
Curse | Action | 0 | – | – | ![]() |
Give a creature -1/-1. |
3 | ![]() |
Dwarven Spider | Creature (Dwemer) | 0 | 0 | 3 | ![]() |
Guard |
3 | ![]() |
Improvised Weapon | Item | 0 | – | – | ![]() |
Breakthrough +1/+1 |
2 | ![]() |
Maple Shield | Item | 0 | – | – | ![]() |
+0/+3 |
3 | ![]() |
Murkwater Goblin | Creature (Goblin) | 0 | 0 | 1 | ![]() |
Murkwater Goblin has +2/+0 on your turn. |
3 | ![]() |
Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | ![]() |
Charge |
2 | ![]() |
Relentless Raider | Creature (Nord) | 1 | 2 | 1 | ![]() |
When an enemy rune is destroyed, deal 1 damage to your opponent. |
3 | ![]() |
Shadow Shift | Action | 1 | – | – | ![]() |
Move a friendly creature. Draw a card. |
3 | ![]() |
Daring Cutpurse ![]() |
Creature (Khajiit) | 2 | 2 | 2 | ![]() |
Prophecy Pilfer: +1/+1 |
2 | ![]() |
Dune Stalker ![]() |
Creature (Khajiit) | 2 | 3 | 1 | ![]() |
Prophecy Summon: Move another friendly creature in this lane. |
3 | ![]() |
Goblin Skulk | Creature (Goblin) | 3 | 2 | 3 | ![]() |
Pilfer: Draw a random 0-cost card from your deck. |
3 | ![]() |
Brotherhood Slayer ![]() |
Creature (Wood Elf) | 3 | 3 | 3 | ![]() |
Prophecy Slay: Put a Completed Contract into your hand. |
2 | ![]() |
Dune Smuggler | Creature (Khajiit) | 3 | 3 | 1 | ![]() |
Summon: Move another friendly creature in this lane. When a friendly creature moves, give it +1/+1. |
3 | ![]() |
Raiding Party | Action | 3 | – | – | ![]() |
Put two 1/1 Nord Firebrands with Charge into your hand. |
3 | ![]() |
Swindler's Market | Support | 3 | – | – | ![]() |
Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health. |
2 | ![]() |
Hidden Trail | Support | 4 | – | – | ![]() |
Ongoing
Summon: All Field Lanes become Shadow Lanes. Friendly creatures have +1/+0. |
3 | ![]() |
Murkwater Shaman | Creature (Goblin) | 4 | 3 | 3 | ![]() |
At the start of your turn, put a Curse into your hand. |
2 | ![]() |
Markarth Bannerman | Creature (Nord) | 5 | 4 | 4 | ![]() |
When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. |
2 | ![]() |
Smuggler's Haul | Action | 6 | – | – | ![]() |
Put four random 0-cost cards into your hand. |