Legends:Practice/Marching Orders
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Marching Orders
Imperial Tactician |
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Class | ![]() ![]() ![]() |
Difficulty | Expert |
Theme | Creatures in both lanes |
Statistics | |
Prophecies ![]() |
None |
Attributes | ![]() ![]() ![]() ![]() ![]() |
Rarity | ![]() ![]() ![]() ![]() |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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Ability |
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3 | ![]() |
Bewildering Speed | Action | 1 | – | – | ![]() |
Move a friendly creature in each lane and give them +1/+1. |
3 | ![]() |
Marked Man | Creature (Imperial) | 1 | 1 | 1 | ![]() |
Summon: Put a 0/2 Makeshift Defenses with Guard into your hand. |
3 | ![]() |
Scouting Patrol | Action | 1 | – | – | ![]() |
Summon a 1/1 Imperial Grunt in each lane. |
3 | ![]() ![]() |
Scout's Report | Action | 1 | – | – | ![]() |
Look at the top card of your deck. You may discard it. Draw a card. |
3 | ![]() |
Shadow Shift | Action | 1 | – | – | ![]() |
Move a friendly creature. Draw a card. |
3 | ![]() |
Imperial Lackey | Creature (Imperial) | 2 | 2 | 2 | ![]() |
Last Gasp: If you have another creature on each lane, summon a 1/1 Recruit in each lane. |
3 | ![]() |
Bruma Profiteer | Creature (Imperial) | 2 | 3 | 2 | ![]() |
When you summon another creature, you gain 1 health. |
3 | ![]() |
Fifth Legion Trainer | Creature (Imperial) | 2 | 1 | 3 | ![]() |
When you summon another creature, give it +1/+0. |
3 | ![]() ![]() ![]() |
Empire Recruiter | Creature (Imperial) | 2 | 2 | 3 | ![]() |
Pilfer: Summon a 1/1 Recruit in the other lane. |
3 | ![]() |
Cornerclub Gambler | Creature (Wood Elf) | 3 | 4 | 3 | ![]() |
Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. |
3 | ![]() |
Dragonguard Outcast | Creature (Imperial) | 3 | 1 | 3 | ![]() |
Lethal Summon: Dragonguard Outcast has Cover until she attacks. |
3 | ![]() |
Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | ![]() |
Last Gasp: Give a random friendly creature +3/+3. |
3 | ![]() |
Penitus Oculatus Agent | Creature (Imperial) | 3 | 2 | 3 | ![]() |
Summon: Steal a creature's Keywords. |
3 | ![]() |
Pit Lion | Creature (Beast) | 3 | 5 | 5 | ![]() |
Pit Lion can't be played unless there's a friendly creature in each lane. |
3 | ![]() ![]() |
Spellsword's Summoning | Action | 3 | – | – | ![]() |
Summon a random 1-cost creature in each lane. |
3 | ![]() ![]() ![]() |
Transitus Shrine | Support | 3 | – | – | ![]() |
Ongoing
While you have a creature in each lane, your creatures and actions cost 1 less. |
3 | ![]() |
Bruma Oppressor | Creature (Imperial) | 4 | 3 | 3 | ![]() |
Summon: If you have another creature in each lane, set a creature's power to 1. |
3 | ![]() ![]() |
Edict of Azura | Action | 4 | – | – | ![]() |
Destroy an enemy creature or support. |
3 | ![]() ![]() |
Emperor's Blade | Creature (Imperial) | 4 | 4 | 5 | ![]() |
Guard Slay: You gain 3 health. |
3 | ![]() |
Empire Oathman | Creature (Imperial) | 4 | 4 | 4 | ![]() |
Summon: If you have a...![]() ![]() |
3 | ![]() |
Hidden Trail | Support | 4 | – | – | ![]() |
Ongoing
Summon: All Field Lanes become Shadow Lanes. Friendly creatures have +1/+0. |
1 | ![]() |
Legate Rikke | Creature (Imperial, Nord) | 4 | 3 | 4 | ![]() |
When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane. |
3 | ![]() |
Legion Zero Templar | Creature (Imperial) | 4 | 2 | 5 | ![]() |
Guard Summon: If you have another creature in each lane, +0/+3. |
3 | ![]() |
Strategic Deployment | Action | 4 | – | – | ![]() |
Summon two 1/1 Recruits in each lane. |
3 | ![]() |
Divine Fervor | Support | 5 | – | – | ![]() |
Ongoing
Friendly creatures have +1/+1. |
1 | ![]() ![]() ![]() |
Clivia Tharn | Creature (Imperial) | 6 | 4 | 4 | ![]() |
Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane. |
1 | ![]() ![]() |
General Tullius | Creature (Imperial) | 6 | 2 | 2 | ![]() |
Summon: Summon a 2/2 Colovian Trooper with Guard in each lane. When a friendly creature dies, General Tullius gains +1/+1. |