Category talk:Skyrim-Map Images-Interior

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Incomplete List[edit]

This list is clearly incomplete. Should it indicate as such? Also, should the massive undertaking of uploading all interior map images be done, should it be further categorized? GodRaine | Talk 04:33, 4 March 2013 (GMT)

Categories are never tagged as complete or incomplete or anything else. They are simply there to ease of location things. There might be a use in subcategorizing the maps in the future, but that is a discussion for later, when the category has more images in it. Jeancey (talk) 05:12, 4 March 2013 (GMT)

What is the best way to acquire map images?[edit]

Since the actual amount of interior map images on the UESP for Skyrim is greatly lacking, I would love to spend several weeks in the future contributing to this collection. However, I cannot seem to determine the best way to acquire interior maps.

I am operating on the PC, and know about tfow and tmm 0, but considering I have a 19" widescreen monitor, acquiring whole images of maps is sometimes difficult and requires me to patch together several takes of the same map in different areas. Based on other maps I am seeing, some have also encountered this issue, such as the Blackreach Map[1] , while others, such as the Potema's Catacombs [2] map, appear to be taken all in one shot.

Does anyone know what the best technique is for capturing map images? Any insight here would be helpful. :) Thanks! GodRaineTalk 06:15, 5 March 2013 (GMT)

There is a tutorial here. Basically, open the Creation Kit, select "World" from the top (should be in the same line as File/Edit/etc), then select "Create Local Maps". Select all the cells you wish to make a map out of. Experiment with the resolutions, as the tutorial says, to find a good size. Then, convert the .dds files that you receive to .jpg files (usually you'll need to download a program with which to do that). Then, take the .jpg files and put them together to make the map, after checking where "north" is so you have it correctly.
The amount of .jpg files you'll have to put together will vary by location. This, for example, had five, I believe; once put together (using Paint), I cut out some extra black space on the sides and saved it as a single image.
It is best to get images via the Creation Kit; if you want, I can further explain how to do that. It might be easier through email or IRC though, especially with experimenting with the functions and especially if you are unfamiliar with the CK. This counts for annotated maps, too, like we have on this page. I don't know what's up with the Blackreach one, but Blackreach is a pretty unique place and page.
If you absolutely must patch together a map from in-game, then set the UI opacity to 100% and remove your mouse from the image, please. However, the CK is by far the best way to make maps. It's slow work at first, but you can usually catch on pretty quickly. Vely►t►e 03:18, 8 March 2013 (GMT)

Style[edit]

As I'm currently starting a mass production of interior maps, I'd have a few questions:

  • should door markers be added to the map (compare this to this)? (I'd dissagree to that, they could be added by a perktree template or something if really needed.)
  • How about structures that are visible on the map, but not reachable by the player (like File:SR-map-Ruunvald Temple.jpg, right bottom)?

-- SarthesArai Talk 21:10, 29 May 2013 (GMT)

Don't ask me to find it, but I know we've talked about door markers before, and as I recall, the overwhelming consensus was to use the Perktree template so that changes can be made as necessary, rather than being hard-coded on the map itself. As for things that aren't player-reachable, my personal thought is that we should at least note that they're not reachable, preferably with a specific colour of pong that we use just for that. Perhaps even a slight description, if it's warranted, like "this is where the <chest/monster/whatever> is stored for <whatever reason>", at least when there is such a use and it's not just leftover map design clutter. Robin Hood  (talk) 01:48, 30 May 2013 (GMT)