User talk:SerCenKing/Archive-2009-01

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This is an archive, please don't post messages here. Post them on my talk page instead.


Sorry... but why are you making edits like this, this and this? Just changing the order of information on the page isn't really improving it very much and is clogging up the Recent Changes page a bit. –RpehTCE 13:21, 11 January 2009 (EST)

Ups, forgot about that... I was trying to get all of the pages to follow a certain format and since it takes a few seconds I guessed it was worth it... maybe not... Guess I'll stop. --SerCenKing 13:25, 11 January 2009 (EST)
Not a problem - you've been doing good work on those pages and they're much better thanks to you! I'd say that a consistent format at that kind of minor level isn't that important though. –RpehTCE 13:45, 11 January 2009 (EST)
I agree, no more switching "across the street" with "next to" :D I'll try keeping it to rephrasing stuff so that it's easier to read. --SerCenKing 13:53, 11 January 2009 (EST)


I'm just wondering why you re-wrote Arterion's page when I'd already done that one? The template at the top of the page tracks what has been done and what hasn't, and there are categories too. This is going to be a big enough job without duplicating effort. –RpehTCE 02:51, 29 January 2009 (EST)

Well, first of all I added the unique dialogue and a small bit on the AI. I did see the tag, but I thought that they could be still included. However, I do see your point and find myself agreeing with you: this project is so huge that we should divide our tasks. My mistake was to take only a swift glance at the categories. I saw 'Schedule-Unchecked' and automatically, and wrongfully, supposed that it was 'Schedule-Not Written'. I'll keep that in mind next time. On a similar note, how can I take the 'Inventory-Unchecked' category from the page? And how do you edit the ONPCRP tag like you did on the page? Cheers, --SerCenKing 04:18, 29 January 2009 (EST)
Actually the dialogue isn't unique: Mondrar Henim uses the line too ("Gods! It's the Count! Run!") which is why I didn't include it before. I suppose it could still be mentioned since it's just the two of them but it should be made clear it's not unique.
Full details of how to use the template are on the template page itself: see this - hopefully that'll make it clear. I'll put a link to that on the project page at some point. –RpehTCE 04:38, 29 January 2009 (EST)
Great, thanks for that, I'll update the tags on the two pages done. For future reference I'll be working on all of the Necromancer NPCs, as seen here.--SerCenKing 07:16, 29 January 2009 (EST)

Necromancer Page[edit]

As to why my edit to the table was reverted: I am unable to find an instance where a regular necromancer carries a black soul gem. If this does exist, it should be added as to where this can occur. And also the maces that necromancers carry are not enchanted, so I also believe that information is incorrect. The main reason for my edit was that I thought the "Other" category was a bit crowded. Please correct/inform me if I am wrong, Caveman 20:44, 29 January 2009 (EST)

The quest-specific necromancers in Meridia's quest may carry BSGs, but no necromancer carries an enchanted mace as far as I can see. –RpehTCE 00:58, 30 January 2009 (EST)
Yep, just checked and no necromancers have any chance of carrying enchanted weapons. I took it off the page, thanks for that, don't know how I missed it. As for the 'Other' category, I personally think that it's fine, but I can see why you tried to change it. However I didn't particularly like the layout: shoes aren't that important for them to be included in the 'Clothing' section and the scrolls are two separate ones. Also, if you take a look at the Bandit page you will see the layout is similar, I'm trying to keep some consistency between them. Hope that clarified it! ;) --SerCenKing 07:21, 30 January 2009 (EST)

Leveled NPCs[edit]

Unfortunately, for leveled NPCs (and any other NPCs whose statistics are auto-calculated), the numbers shown in the CS for health and magicka are completely meaningless. They are ignored when the game calculates the actual values -- and the equations used for those calculations are somewhat complicated (see Oblivion:NPCs#Health and Oblivion:NPCs#Magicka). Including the CS data just leads to confusion, so I removed the values you had added to Afflicted Brethren. --NepheleTalk 12:35, 30 January 2009 (EST)

Yep, I noticed half-way through adding them: you might have seen I didn't add the values to the last NPC. Both the tick on 'PC Level Offest' box in the CS and the fact that they only had 12 Health made me suspicious. I didn't revert the edits myself just in case they might have been correct. --SerCenKing 17:07, 30 January 2009 (EST)