User talk:Juharfalvi

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Attributions and Copyright[edit]

Some notes on the tutorial you just added:

  • No attributions on article pages, so the "by Tom Dawson" stuff needs to be removed.
  • I take it that you're not Tom Dawson. Did you get his permission before posting his tutorial here? Tom would hold the copyright to the tutorial that he wrote, and so you would need his permission to post it here. Moreover, he would need to agree to the implicit rules of the wiki, which is that anything that is submitted is subject to revision. (Which is the making of a derivative work, a separate issue from just posting a copy.)
  • We've been kind of leaving stuff that falls under the TESCS Wiki there in order to prevent duplication of effort. That's why we don't doc the construction set. Don't they have a tutorial for this already? Even if this is a better tutorial then theirs, then there's no reason that it can't be posted over there as a second/alternate tutorial.

Triple whammy! Sorry 'bout that. Of course, let me know if I'm misunderstanding anything. --Wrye 11:45, 3 May 2006 (EDT)

  • You are right, I am not Tom Dawson (how did you know?), but I have his permission to publish this article, and I promised to give him credit, showing his name.
  • Of course the article can be revisioned but I think the original author deserves to be mentioned.
  • On TES Wiki? No, it was not there (until yesterday, when I uploaded there, too).

I think it's rather the UESP Wiki that deals with modding and not the official TES Wiki. I saw you also wrote some stuff in this area and it's also published here. --Juharfalvi 04:33, 4 May 2006 (EDT)

"Showing his name" is incompatible with UESP attribution policy (and is generally unwiki). Authorship for articles only shown on the history page. If you're adding material from an author, who is also clearly allowing that material to be further modified, then the way to credit him/her is to put a comment in the Summary field while editing -- this will show up on the history page.
Re duplication and what to put where, the modding page already had a brief definition of what and what not to put here (under the "TESCS4 Wiki" link on Oblivion Mod:Modding). However, I've made that more explicit here: Oblivion Mod talk:Modding.
As for my own contributions to TESCS4 wiki, the only significant contribution I have is to the FormID page. That's a fence-sitting topic. I.e., it needs to be on TESCS4 Wiki, but it also has strong meta-modding implications which do not belong there. In addition, there's a need to standardize terminology (modindex and objectindex). So, I solved the problem by putting an abbreviated article there along with links to fuller treatments here.
Back to this case. Since the material is duplicated here and and at TESCS Wiki and since TESCS Wiki is the correct location from it, I'm removing it from here. --Wrye 13:46, 4 May 2006 (EDT)
  • I don't know how you decided that the correct location for this material is TESCS Wiki and not UESP Wiki.
  • I don't understand your motivation to remove it from here.
  • Of course it was duplicated as I uploaded them to both sites. Documentation duplication never hurts (that's what I thought until now).
  • I think that it is better to host the modding topic at such a site as the UESP Wiki, and not at an official Bethesda site.

--Juharfalvi 07:30, 5 May 2006 (EDT)

If the documents were static, then duplication would not be a problem. (Still not necessarily desirable, but not a problem.) But wiki documents are the opposite of static -- they're intentionally designed to be update, changed, moved, redrafted etc. If the same document is at different places, then you quickly have different versions of the document. Then you have to worry about synchronization -- do you? How much? And how about copyright? Can changes to one version be copied to another version? You avoid all that by not duplicating material on wikis.
If you'd like to continue to debate this question, lets move to the Oblivion Mod talk:Modding page. --Wrye 19:29, 5 May 2006 (EDT)