Tamriel Data:Spell Effects
- For Morrowind's spell effects, see the Morrowind article.
The following tables list new spell effects added by Tamriel Data. As the number of magical effects in Morrowind is hard-coded into the game engine, you will need to use MWSE to utilize these effects. There are tentative plans to port these to OpenMW at some time in the future.
Alteration Effects[edit]
Alteration effects manipulate the physical world and its natural properties. They include water breathing and walking, jumping, levitating, burdening, opening and locking, and creating shield barriers against physical damage.
The Alteration effects added by Tamriel Data allow for creating a radiant shield.
Icon | Title | Description | Base Cost |
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Radiant Shield | This effect creates a shield of brilliant light around the subject's entire body. The spell adds its magnitude to the subject's Armor Rating, resists harmful magic, and briefly blinds attackers in melee. | 5 |
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Wabbajack | Wabbajack! | 22 |
Conjuration Effects[edit]
Conjuration effects include the mental domination of mundane and magical creatures, summoning of otherworldly weapons and armor as well as Daedric or undead servants, all to serve and protect the caster.
The Conjuration effects added by Tamriel Data allow you to summon a host of new equipment and creatures.
Icon | Title | Description | Base Cost |
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Bound Greatsword | Conjures a lesser-Daedra bound in the form of a magical, wondrously light Daedric greatsword. The greatsword appears automatically equipped on the caster, displacing any currently equipped weapon to inventory. When the effect ends, the greatsword disappears and automatically re-equips any previously equipped weapon. | 2 |
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Bound Greaves | Conjures a lesser-Daedra bound in the form of a magical, wondrously light pair of magical, wondrously light Daedric greaves. The greaves appear automatically equipped on the caster, displacing any currently equipped leg armor to inventory. When the effect ends, the greaves disappear and automatically re-equip any previously equipped leg armor. | 2 |
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Bound Throwing Knives | Conjures a lesser-Daedra bound in the form of a magical, wondrously light set of Daedric throwing knives. The throwing knives appear automatically equipped on the caster, displacing any currently equipped weapon to inventory. When the effect ends, the throwing knives disappear and automatically re-equip any previously equipped weapon. | 2 |
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Bound Pauldrons | Conjures a lesser-Daedra bound in the form of a magical, wondrously light pair of magical, wondrously light Daedric pauldrons. The pauldrons appear automatically equipped on the caster, displacing any currently equipped shoulder armor to inventory. When the effect ends, the pauldrons disappear and automatically re-equip any previously equipped shoulder armor. | 2 |
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Bound War Axe | Conjures a lesser-Daedra bound in the form of a magical, wondrously light Daedric war axe. The war axe appears automatically equipped on the caster, displacing any currently equipped weapon to inventory. When the effect ends, the war axe disappears and automatically re-equips any previously equipped weapon. | 2 |
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Bound Warhammer | Conjures a lesser-Daedra bound in the form of a magical, wondrously light Daedric warhammer. The warhammer appears automatically equipped on the caster, displacing any currently equipped weapon to inventory. When the effect ends, the warhammer disappears and automatically re-equips any previously equipped weapon. | 2 |
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Summon Auroran | Summons an auroran from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 46 |
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Summon Barrowguard | Summons a barrowguard from the Outer Realms to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 11 |
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Summon Centurion Spider | Summons a centurion spider from the Outer Realms to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 15 |
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Summon Dark Seducer | Summons a dark seducer from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 75 |
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Summon Devourer | Summons a devourer from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 52 |
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Summon Draugr | Summons a draugr from the Underworld to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 29 |
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Summon Dremora Archer | Summons a dremora archer from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 33 |
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Summon Dremora Spellcaster | Summons a dremora spellcaster from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 31 |
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Summon Dwarven Spectre | Summons a dwarven spectre from the Outer Realms to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 17 |
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Summon Frost Monarch | Summons a frost monarch from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 47 |
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Summon Ghost | Summons a ghost from the Outer Realms to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 7 |
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Summon Greater Bonelord * | Summons a greater bonelord from the Outer Realms to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 71 |
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Summon Guardian | Summons a guardian from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 69 |
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Summon Herne | Summons a herne from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 18 |
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Summon Ice Wraith | Summons an ice wraith from the Outer Realms to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 35 |
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Summon Minotaur Barrowguard | Summons a minotaur barrowguard from the Outer Realms to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 57 |
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Summon Morphoid Daedra | Summons a morphoid [sic] from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 21 |
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Summon Ogrim | Summons an ogrim from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 33 |
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Summon Rock Biter Clannfear | Summons a rock biter clannfear from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 19 |
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Summon Seducer | Summons a seducer from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 52 |
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Summon Skeleton Champion | Summons a skeleton champion from the Outer Realms to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 32 |
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Summon Spriggan | Summons a spriggan from the Outer Realms to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 48 |
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Summon Steam Centurion | Summons a steam centurion from the Outer Realms to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 29 |
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Summon Storm Monarch | Summons a storm monarch from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 60 |
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Summon Vermai | Summons a vermai from Oblivion to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 29 |
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Summon Welkynd Spirit | Summons a welkynd spirit from the Outer Realms to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 29 |
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Summon Wraith | Summons a wraith from the Outer Realms to battle for the caster. It appears six feet in front of the caster and attacks any aggressive enemies until the effect ends or the summon is killed. At death, or when the effect ends, the summon disappears. | 49 |
Destruction Effects[edit]
Destruction effects harm living and undead creatures, and include elemental damage, draining, damaging, vulnerability, and disintegration magical effects.
Currently, Tamriel Data does not add any new Destruction spell effects.
Illusion Effects[edit]
Illusion effects alter the perceptions and thoughts of living subjects. Illusion effects include blind, light, paralyze, silence, calm or frenzy, chameleon, and invisibility.
Icon | Title | Description | Base Cost |
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Distract Creature | This effect compels a creature to wander away from their current position while attempting to keep their distance from the caster. The effect's magnitude is the maximum distance that the target can travel and the effect cannot be casted again on the target while it is active. Using this effect will fail if the target is aware of the caster's presence. When the effect ends, the target begins to return to their original location and cannot be distracted again until they do. | 0.5 |
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Distract Humanoid | This effect compels a person to wander away from their current position while attempting to keep their distance from the caster. The effect's magnitude is the maximum distance that the target can travel and the effect cannot be casted again on the target while it is active. Using this effect will fail if the target is aware of the caster's presence. When the effect ends, the target begins to return to their original location and cannot be distracted again until they do. | 1 |
Mysticism Effects[edit]
Mysticism effects shape and focus otherworldly forces to bind souls in gems, teleport the caster’s body, manipulate the world with telekinesis, absorb, or reflect magical energies, or sense unseen objects at a distance.
The Mysticism effects added by Tamriel Data allow for the banishing of Daedra, detecting humanoids, gaining insight when harvesting, passing through solid objects, teleporting to Kyne's shrines, and reflecting physical damage.
Icon | Title | Description | Base Cost |
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Banish Daedra | Banishes any daedra that the spell is cast upon, if the target is of sufficiently low level compared to the spell's magnitude. If the daedra is wounded, then it will be easier to banish. Banishing a daedra will transfer any of their important belongings to a sigil that is left behind. | 128 |
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Blink | This effect teleports the caster in whatever direction they are looking in. The effect's magnitude is the maximum distance that the caster can move. | 10 |
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Detect Enemy | The caster of this effect can detect any entity animated by a spirit; they appear on the map as symbols. This effect includes all hostile beings. The effect's magnitude is the range in feet from the caster that enemies are detected. | 2.25 |
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Detect Humanoid | The caster of this effect can detect any entity animated by a spirit; they appear on the map as symbols. This effect includes all people. The effect's magnitude is the range in feet from the caster that humanoids are detected. | 1.5 |
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Detect Invisibility | The caster of this effect can detect any entity animated by a spirit; they appear on the map as symbols. This effect includes all beings affected by chameleon or invisibility effects. The effect's magnitude is the range in feet from the caster that hidden beings are detected. The chameleon and invisibility effects on detected entities are also weakened. | 3 |
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Insight | This effect lightly twists fate, increasing the chance of discovering valuable items. | 10 |
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Kyne's Intervention | The subject of this effect is transported instantaneously to the nearest temple or sacred place of the Nordic goddess Kyne. | 150 |
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Passwall | In an indoor area, this effect permits the caster to pass through a solid barrier to a vacant space behind it. The effect will fail if the destination beyond the traversed barrier is filled with water, is blocked by a forcefield, sigil gate, or ward, or lies above or below the caster. | 750 |
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Reflect Damage | This effect allows the subject to reflect physical damage back at an attacker. The effect's magnitude is the percent damage that will be reflected for each attack. Any unreflected damage is dealt to the defender normally. | 20 |
Restoration Effects[edit]
Restoration effects heal, restore, and fortify the body’s attributes and abilities, cure disease, and protect it from other malign influences. They can also augment or absorb strength, endurance, intelligence, agility, and other bodily attributes.
The Restoration effects added by Tamriel Data allow you to restore your armor or weapons durability.
Icon | Title | Description | Base Cost |
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Armor Resartus | This effect mends and recharges enchanted armor that is equipped by the caster. The magnitude is the units of condition and charge restored, which are distributed across all of the caster's enchanted armor. | 60 |
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Fortify Casting | This effect raises the subject's chance of successfully casting a spell. | 1 |
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Weapon Resartus | This effect mends and recharges an enchanted weapon that is equipped by the caster. The magnitude is the units of condition and charge restored. | 120 |