Skyrim talk:Nightingale Bow

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Model[edit]

I heard this was modeled off the ebony or daedric bow is that true 70.181.100.226 10:33, 5 September 2012 (EDT)

The model used in game-data is specific to this bow. It has a different appearance, different weight, different stats, so that doesn't appear to be the case at all. — ABCface 10:11, 7 September 2012 (EDT)

Damage Difference[edit]

I'm level 52 and I just got the Nightingale bow and I've noticed a difference in damage to what the page here says it is. My bow does 28 damage before enchant, while the page only says 19. Should that be corrected?Selonianth (talk) 05:09, 30 May 2013 (GMT)

Could this be due to points you have put into Archery perks? Vely►t►e 05:17, 30 May 2013 (GMT)

Improving[edit]

For some reason, I can't improve this item past flawless. I can't remember when I actually improved it to flawless, but right now, my smithing level is 100, I have the perk for ebony smithing (and daedric Smithing, for that matter), I have the arcane enchanter perk, I'm also wearing a necklace which allows for weapons to be improved 25% better, and I have ebony ingots in my inventory which I have already used to improve a different item (to legendary) so I know there is nothing wrong with the Ingots. The Nightingale bow isn't highlighted as an option to improve and when I try, it says "You lack the required skill to improve this item". Any Ideas? It might be something really simple that I'm forgetting, but I don't know what. — Unsigned comment by 76.112.24.103 (talk) at 20:46 on 23 July 2013

Some items simply cannot be tempered past flawless, no matter your skill or perks. "Regular" weapons such as Daedric, Dragonbone, etc., have their respective perks (Daedric Smithing, etc.) that allow you to improve that type of weapons/armor twice as much. The perk description says it all: "Can create Daedric armor and weapons at forges, and improve them twice as much." Without the perk, even with Smithing at 100, you could only temper a Daedric mace to flawless. Some items, such as the Nightingale Bow, Nightingale Blade, some Daedric Artifacts, and most weapons that are not made from a "normal" material, are not affected by any perk that allows them to be tempered twice as much. Thus, you can never temper them past flawless. I noticed this with several other items (most notably Volendrung). Unique items that are made from a "normal" material (Firiniel's End, Ebony Mail, Chillrend) are affected by the respective perks of those metals (Elven Smithing, Ebony Smithing, Glass Smithing); unique items that do not appear to be made from "normal" materials (Nightingale Bow) are affected by no perk (excepting Arcane Blacksmith, of course). --Ecthelion74 (talk) 18:41, 4 November 2014 (GMT)

Sound level for all versions.[edit]

I was looking in the creation kit for things to fix and I saw the bug saying the highest version was set to normal. Looking at all versions of the bow, they all are normal. So saying one was set to normal when all of them were is not correct. I have not altered anything with these bows. I'm thinking the detection sound level under the art and sound tab is what makes a weapon silent or loud. All of them have normal. I0brendan0 (talk) 20:15, 18 October 2015 (UTC)