Skyrim talk:Light Damage

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Name Change[edit]

Needs a name change, it is actually called Silent Moons Enchant. --Dark666105 00:15, 1 December 2011 (UTC)

This page is about the effect not the enchantment so its called light damage.--82.46.169.135 16:22, 7 April 2012 (UTC)

Availability[edit]

This enchantment is only found on leveled weapons, yet the link goes to the Generic Magic Weapons page. I would change this, but I'm not sure how to make the link correct. --Fluff 21:58, 3 December 2011 (UTC)

Bugged[edit]

I found this while I was browsing through Skyrim enchantments.

http://gaming.stackexchange.com/questions/39755/what-is-meant-by-when-the-moon-is-out-in-the-silent-moons-enchant

Apparently, charges are used on the weapon but no extra damage is done to creatures. But I'm not sure if this was tested prior or post 1.2 patch. 68.149.97.240 04:24, 11 December 2011 (UTC)

I noticed that he hasn't documented the phases. It should also be tested with the original weapons, as there are other weapons with non-enchant effects. 95.206.14.20 19:59, 3 January 2012 (UTC)

about the extra damage...[edit]

it says while the moons are out, but does that limit the effect to only taking place when used outdoors? — Unsigned comment by 202.156.9.12 (talk) at 09:25 on 24 December 2011

Broken[edit]

The Enchantment is, indeed, broken. Creatures and NPCs hit by a Lunar weapon will glow when hit, but other than that visual effect, the "Light Damage" isn't applied. That said, I tested it in version 1.3.10 with an Iron Sword, a Lunar Iron Sword, and an Iron Sword that I enchanted with the Silent Moons Enchant. All three did the same damage, which was a base of 14, even though the Lunar Iron Sword was supposed to do an extra 10 points of light damage, and the self-enchanted Iron Sword was supposed to do 17 points of extra light damage. The only difference at the moment is that enemies hit with weapons enchanted with this effect will glow for a second; visually, it looks like they just put on an armor spell like "Stoneflesh".

--Lee 95 00:03, 28 January 2012 (UTC)

so we're to assume it was tested at night with the moons out, since it wasn't specified? that would be nice to know. — Unsigned comment by 172.129.66.137 (talk) on 29 March 2012
It says 'while the moons are out', but it only actually works at night. Between 9 pm and 5 am. 76.236.187.205 06:00, 24 May 2012 (UTC)
On that note, it does its damage to WeaponSpeedMult rather then to health. Which is decidedly odd. 76.236.187.205 06:15, 24 May 2012 (UTC)
I understand that it's supposed to add to the damage of a single swing, but if the enchantment adds to weapon speed, isn't that still useful? (Faster swings = more swings = more damage in the end) CapnZapp (talk) 13:22, 3 November 2012 (GMT)
So it damages the enemies weapon speed? Couldn't that render an meele/archer NPC completely helpless if he gets hit by it enough times? --178.1.56.170 14:48, 20 June 2013 (GMT)

() It might if it actually worked, but this is a moot question since it's script is broken. --Xyzzy Talk 22:51, 4 July 2013 (GMT)

We have confirmation that technically the enchantment works -- but the conditions under which the effect is actually visible in gameplay are so contrived you really have to be seeking it out:
Steps to reproduce:
  1. Enchant a weapon for exactly +1 point Light Damage.
  2. Find any enemy with the Dual Flurry or Quick Shot perks (e.g. Forsworn Ravagers) -- apparently even the Ebony Warrior qualifies.
  3. Strike the enemy only ONCE with the enchanted weapon.
Because the WeaponSpeedMult stat is a percentage (typically 0.0 - 1.0) but the value being subtracted by the enchant is an integer, it only works if the actor has a value above 1.0 and the enchantment subtracts exactly 1 point; anything else will cause an underflow and trigger an apparent sanity-check against negative speed values (i.e. negating the effect). But if these conditions are met, it actually IS pretty funny watching a Forsworn archer draw their bow at literally 1/3 their normal speed. 63.225.81.201 07:05, 6 December 2022 (UTC)
You're mostly correct, but a 1 point Silent Moons Enchant effect actually deals 1.13 damage to WeaponSpeedMult because of the taper. So it's not an integer being subtracted from their WeaponSpeedMult. Actually, different attack speed buffs would require different strengths of the effect to reach 0 or below. — Sickliff (T|C) 21:16, 6 December 2022 (UTC)

Silent Moon Enchantment + any other enchantment.[edit]

Hello. I tried to apply "Silent Moon Enchant" with different enchantment (perk Extra Effect). The effect of the other enchantment was improved (In case to Absorb life from 22 to 33). Same was for fear (NPCs from level 27 were changed to 40). Bug or feature?78.99.60.97 17:08, 5 January 2014 (GMT)Offler

It's a feature, the Silent Moon Enchant is affected by the "Augmented Flames" perk in the Destruction Perk Tree, and when combined with an other enchanting effect, it will also boost the other effect by the amount the perk describes (you would get the same effect by replacing this enchantment with a regular fire damage one). To be noted that the Silent Moon Enchant is also affected by the "Fire Enchanter" perk in the Enchanting Perk Tree, and NPCs use their ""fire enchantment"" line when you have the weapon drawn. Also Ahzidal's mask boosts its damage by a further 25% as if it were a fire enchantment. --Shareholderino (talk) 11:14, 21 January 2020 (GMT)

Resistances?[edit]

High Seekers were giving off a message about resisting Light Damage--is this related to Apocrypha being a world without moons, their Damage Resist giving a message, or could they be resistant to Light Damage? --Tokoshoran (talk) 21:19, 13 September 2021 (UTC) -Edit: Looks like that message might just show up during day hours. Hooray, misleading messages!