Skyrim Mod:Mod File Format/NVPP Field

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

NVPP fields contain navmesh preferred pathing data, and are present in any mod that changes a navmesh.

Name Type/Size Info
Path count uint32 This is the total number of structures. [Formid count, Path formid]
Formid count uint32 This is a path node if Formid count = 1, otherwise it is the count of formids that are part of a preferred path.
Path Formid formid This is path node formid if Formid count = 1, otherwise it is the formids that contain a preferred path.
Node formid This the name of the Path node.
Node index uint32 This is the index of the Path node.

The NVPP field is composed of a relational database made up of 2 tables. The "Path count" is the number of structures that create the first table. The Formid count acts as a field seperator. If it is = 1, then the formid that follows is an index, otherwise it is the data(formid) that contain a preferred path.

For example, if Formid count = 1 and the following Path formid = 000000AA and if the next Formid count = 3 and is followed by the Path Formids = 000000BB, 000000CC, 000000DD. Then followed by Formid count = 1 and Path formid = 000000ZZ. Then the table would look something like this.

Path Index Navmesh formids containing a preferred path
000000AA 000000BB
000000AA 000000CC
000000AA 000000DD
000000ZZ More Path formids

Once the first table is built by iterating through the structures until the number of structures = Path count, the second table is created. The second table is an index table. For example, Node Name would be = 000000AA and it's index would be 0. And would look something like this.

Node Name(formid) Node index
000000AA 00000000
000000ZZ 00000001

This type of data structure could also be represented by tree/root structure as well.