Skyrim:Arch Necromancer's First Clue
The UESPWiki – Your source for The Elder Scrolls since 1995
Book Information Arch Necromancer's First Clue |
|||
---|---|---|---|
Added by | Gallows Hall | ||
ID | FExxxCDE | ||
0 | 0 | ||
Needed for | Dreams of the Dead | ||
Locations | |||
Found in the following locations: |
Arch Necromancer's First Clue
A hidden path is revealed
A mage travels Skyrim, snuffing out the souls of its people along the way. In each place they collect a torch, to represent the light of the dead.
Their journey starts by traveling west, to Morthal. From there, they cross the plains south, to Falkreath, and make use of the alchemist's table.
Next they travel northeast, past the river, and stopped at the Nightgate Inn, where they cooked themselves a meal before snuffing the light there.
Finally, they head north to Fort Dunstad, where their journey ends.
Only when they had gathered the light of four souls did they receive the blessing from the King of Worms.
Trace their path and let the way forward fall.