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Enchanting description: Absorb <mag> points of stamina.
Absorb Stamina (a.k.a. Drain Stamina) transfers <mag> points of Stamina from the target to the person wielding the weapon. On the target, the effect is comparable to Damage Stamina; on the attacker, the effect is comparable to Restore Stamina.
Two versions of Absorb Stamina are actually available for enchanting. The stats above are for the most common version of the effect. A second version is only available from one item: the Drainheart Sword. The sword can be disenchanted, meaning that its effect can be used for custom enchantments. The stats for this second version of the effect are:
- ID: 0010f21f
- Cost: 1.2
The following items use this effect. You can learn how to enchant custom items with Absorb Stamina if you find one of the following items and disenchant it:
- All weapons of Subsuming
- All weapons of Garnering
- All weapons of Gleaning
- All weapons of Harvesting
- All weapons of Reaping
- Drainheart Sword – has unique version of effect
Artifacts and unique items that use the effect but cannot be disenchanted include:
- In Skyrim, there appears to be no distinction between "Drain Stamina" and "Absorb Stamina".
- Having this effect enchanted on a weapon, no matter the magntitude, will almost guarantee that you will never run out of stamina when fighting.
Other effects that alter your stamina include:
Other absorb effects are: