Shivering:Mirili Ulven

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Mirili Ulven
(RefID: 00017844)
Home Town Highcross
House Mirili Ulven's House
Race Dunmer Gender Female
Level PC+5 Class Sorcerer
RefID 00017844 BaseID 00015591
Merchant
Spells Illusion
Other Information
Health 188 + (4+1)x(PC+4), PC=1-42
Magicka 113 + 7.5x(PC+4) (max=250)
Respons. 100 Aggress. 5
Faction(s) Mania; Highcross Citizen; Wilderness; Mirili Ulven's Creatures
Mirili Ulven

Mirili Ulven is a Dunmer sorceress living in the settlement of Highcross. She is very focused on her research into the life forms of the Shivering Isles, its weather changes, and the cycles of the moon and stars.

She wears a mage's robe and a pair of huntsman moccasins. She is equipped with an enchanted dagger and carries her key and a variable amount of gold. Mirili knows spells from the Alteration, Destruction, Illusion, and Restoration schools of magic. She also possesses a unique fortify health ability that raises her health by 150.

Stage-Dependent Dialogue[edit]

At different stages in the Main Quest, Mirili will share different rumors with you and other NPCs:

  • They say there's a newcomer about. I wonder where he's from?
  • I'll have to update my encyclopedia. I had an entire volume devoted to the Gatekeeper, and now he's dead.
  • I suspect that the Resonator is affecting the migration patterns of baliwogs, but it's going to take years of study to be sure.
  • Everyone's talking about Duke Thadon and his Chalice. How tedious. Don't people understand I have important work to finish?
  • The palace intrigues of the House of Dementia are of no interest to me.
  • People are all excited about the Great Torch being relit. Personally, I don't pay any attention to politics.
  • I understand Dementia has a new leader. Not my area of interest, honestly.
  • I understand Mania has a new leader. Not my area of interest, honestly.
  • All my work on the Fringe... wasted. I'll have to begin my research all over again.
  • I'd be very interested in taking a look at this new Gatekeeper. An entirely new form of life!
  • The tedious to-ings and fro-ings of the armies of Sheogorath are of no interest to me.
  • People act like Sheogorath's disappearance is of some grave significance. But the Shivering Isles are the same as ever, I assure you.
  • With the Greymarch ended, I need to devote some serious study to the obelisks. They have proven more interesting than I had thought.

Related Quests[edit]

Notes[edit]

  • When Mirili is plant collecting, it is very easy for her to meet her death as she sometimes strays too close to the Frenzied Camp where she will be attacked by Heretics.

Spells[edit]

These spells are only buyable after reaching the Bestiary stage of Taxonomy of Obsession and cannot be bought once the quest is completed. The spells must be bought through dialog options, instead of the usual Spell Service button.

Spell Name ID Level Effects Cost
Illusion
Mirili's Apprentice Command 0007B219 Apprentice Command Creature up to level 5 for 30sec on Touch

(a.k.a. Command Creature 20 pts for 30sec on Touch)

62 (83*)
Mirili's Journeyman Command 0007B21A Journeyman Command Creature up to level 12 for 30sec on Touch

(a.k.a. Command Creature 48pts for 30sec on Touch

191 (255*)
Mirili's Expert Command 0007B21B Expert Command Creature up to level 20 for 30sec on Touch

(a.k.a. Command Creature 80pts for 30sec on Touch)

368 (491*)

Spell Notes[edit]

  • The cost for most spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar it would have the same magicka cost as the built-in spell. However, there are a few notable exceptions, as noted in the tables. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • Cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.