Shivering:Gatekeeper

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The Gatekeeper of the Fringe

The Gatekeeper of the Fringe is a gigantic creature constructed from an unnerving collection of body parts. Its appearance resembles that of a large Flesh Atronach, with the exception that it has a giant weapon in place of its right arm. The unholy creation of one Relmyna Verenim, this powerful creature serves to protect the Gates of Madness, preventing unworthy adventurers from entering the Shivering Isles proper. Should an adventurer manage to defeat the Gatekeeper in battle, a new, stronger Gatekeeper is always created to replace it.

The Gatekeeper is the first major obstacle the player encounters upon entering the Shivering Isles. A new Gatekeeper can be constructed at a later point in time.

The Gatekeeper has known physical weaknesses to the tears of its mother and arrows made from the bones of its failed brethren. The Gatekeeper, in both forms, is immune to Wabbajack, however it is not immune to the daedric banishing effect of Mehrunes Razor.

Related Quests[edit]

Statistics[edit]

The first gatekeeper is a quest creature, so his body does not disappear until you start Rebuilding the Gatekeeper (except for SE02Gatekeeper03; see Bugs).

First Gatekeeper[edit]

This is the Gatekeeper you encounter in The Fringe. You have to defeat this Gatekeeper to get past the gates.

Creature CLvl App. Health Magicka Resist Magicka Resist Paralysis Attacks Abilities Soul
Gatekeeper

(SE02Gatekeeper01)
000435A4

3 1 80 20 75 100
  • 10pts melee.
  • Lifeless Touch - 10 - Damage Health 4pts for 3sec on Touch, Throw Enemies.*
Petty
Gatekeeper

(SE02Gatekeeper02)
000435A5

6 3 120 20 75 100
  • 15pts melee.
  • Lifeless Touch - 10 - Damage Health 5pts for 3sec on Touch, Throw Enemies.*
Lesser
Gatekeeper

(SE02Gatekeeper03)
000435AC

9 5 165 20 75 100
  • 20pts melee.
  • Lifeless Touch - 10 - Damage Health 8pts for 3sec on Touch, Throw Enemies.*
Common
Gatekeeper

(SE02Gatekeeper04)
000435AD

13 8 270 20 75 100
  • 25pts melee.
  • Lifeless Touch - 10 - Damage Health 10pts for 3sec on Touch, Throw Enemies.*
Common
Gatekeeper

(SE02Gatekeeper05)
000435AE

17 12 300 20 75 100
  • 31pts melee.
  • Lifeless Touch - 10 - Damage Health 12pts for 3sec on Touch, Throw Enemies.*
Greater
Gatekeeper

(SE02Gatekeeper06)
000435AF

22 16 440 20 75 100
  • 40pts melee.
  • Lifeless Touch - 10 - Damage Health 14pts for 3sec on Touch, Throw Enemies.*
Grand
Gatekeeper

(SE02Gatekeeper07)
000435A2

27 20 630 20 75 100
  • 49pts melee.
  • Lifeless Touch - 10 - Damage Health 16pts for 3sec on Touch, Throw Enemies.*
Grand
Gatekeeper

(SE02Gatekeeper08)
000435A2

33 24 800 20 75 100
  • 58pts melee.
  • Lifeless Touch - 10 - Damage Health 18pts for 3sec on Touch, Throw Enemies.*
Grand

* Throw Enemies is a spell that enables the Gatekeeper to throw and knockdown enemies. The effect is the same on all levels.

Second Gatekeeper[edit]

The second Gatekeeper is the one that you help create during the Rebuilding the Gatekeeper quest. You are allowed to choose between three weapons for the Gatekeeper and whether or not it should wear a helm. This results in six (3×2) varieties in appearance. The body parts that you have chosen for the Gatekeeper determine what Greater Powers you can acquire, but also affect the Gatekeeper itself. See here for details. Note that this second Gatekeeper is much tougher than the first.

Creature CLvl Health Magicka Resist Magicka Resist Paralysis Attacks Abilities Soul
Gatekeeper

000435A7
000435A8
000435A6
000435AA
000435AB
000435A9

Lvl+13 180×(Lvl+13) 20×(Lvl+13) 75 100
  • 25+(Lvl+13)/2 pts melee.
  • Lifeless Touch - 10 - Damage Health 10pts for 3sec on Touch, Throw Enemies.*
>=Greater+13

* Throw Enemies is a spell that enables the Gatekeeper to throw and knockdown enemies.

Bugs[edit]

  • SE02Gatekeeper03 is the only version of the first Gatekeeper that is not marked as a quest item, meaning it will disappear after three days.