Pinball:Mechanics
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Mechanics[edit]
- Travel (Side Target Banks to travel. When you find a new location, hit the Watchtower to explore. Explore starts at 500,000 points. Each hit to the Side Target Banks while Explore is lit adds 250,000, up to a maximum of 5 Million.)
- Towns (Shops open at 7:00 AM and close at 10:00 PM)
- Shops buy things at a percentage of the Value listed (22%, 25%, 30%)
- Battle
- Inns
- Table Elements
- Multiballs
Factions[edit]
When in normal modes, the [spinner lane] counts down each spin that happens, beginning at 50. When it hits 0, you are able to select a faction to join, granting a bonus. This bonus persists between games. You lose membership in all factions if your character ever dies.
- "Select a Guild/Faction to join!"
- Faction Name
- Faction Description
- "Press Launch to select!"
Faction | Bonus |
---|---|
Bards College | Raised Bumper and Spinner Scores |
The Blades | Higher Scores for Defeating Dragons |
College of Winterhold | Higher Scores for Using Magicka |
Dark Brotherhood | Higher Scores for Sneak Attacks |
Dawnguard | Higher Scores for Eliminating Vampires |
The Greybeards | Higher Scores for Collecting Shouts |
House Telvanni | Higher Scores for Magic Eliminations |
Imperial Legion | Bonus Score for Damage in Light Armor |
Stormcloaks | Higher Scores for Fleeing in Battles |
The Companions | Higher Scores for Melee Attacks |
Thieves Guild | Higher Scores for Opening Chests |