Online:The Princess Detective
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Isobel received another letter from Knight Commander Jourvel, wanting to chat. My companion believes it has to do with Aurelia and her pursuit of that mysterious conspiracy in Rivenspire.
Quick Walkthrough[edit]
- Reach Allied rapport with Isobel and speak to her
- Speak to Knight Commander Jourvel in The Ancient Anchor Inn
- Read Aurelia's Letter and check in with Isobel
- Speak with Aurelia Jourvel in the inn in Fell's Run
- Rescue Captain Marso from Obsidian Scar
- Return to the inn in Fell's Run and talk to Ennic Fenvale
- Find and free Aurelia
- Talk to Isobel
- Meet up with and speak to Aurelia back in The Ancient Anchor Inn
- Speak with Isobel to complete the quest
Detailed Walkthrough[edit]
Quest Stages[edit]
The Princess Detective | |
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Finishes Quest | Journal Entry |
To find out what this is all about, we have to speak to Knight Commander Jourvel at the Ancient Anchor Inn, in Gonfalon Bay.
Objective: Go to the Ancient Anchor Inn
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We found Knight Commander Jourvel at the Ancient Anchor. I should speak to her.
Objective: Talk to Knight Commander Jourvel
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Dame Jourvel has a letter she recently received from Aurelia. I should read it.
Objective: Read Aurelia's Letter
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I should see how Isobel feels about the Commander's request.
Objective: Talk to Isobel
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Her last letter to her mother said that Aurelia was in Fell's Run. Back to Rivenspire we go.
Objective: Look for Aurelia in Fell's Run
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I found Aurelia, alive and well, having an urgent conversation with a friend in the Fell's Run Inn. I should speak with her.
Objective: Talk to Aurelia Jourvel
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Aurelia received a threat telling her to stop her investigation or Marso would be killed. He's being held in Obsidian Scar, a dungeon filled with fearsome brigands. We'll need to head in if we're going to free him.
Objective: Go to Obisidian Scar
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To free Captain Marso, we must brave the dangers of Obsidian Scar. He should be within the dungeon somewhere, held by brigands.
Objective: Find Captain Marso in Obisidian Scar
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We found Captain Marso in a cage within Obsidian Scar. We need to get him out of here.
Objective: Free Marso
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Captain Marso is a little worse for wear, but alive. We need to get him out of here.
Objective: Escort Marso Out of Obsidian Scar
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We made our escape from Obsidian Scar. I should talk to Captain Marso.
Objective: Talk to Captain Marso
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Isobel and I must return to Fell's Run and let Aurelia know we found Marso. The captain should be close behind.
Objective: Return to the Fell's Run Inn
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Aurelia's mage friend, Ennic, seems very upset. We should find out why.
Objective: Talk to Ennic Fenvale
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Aurelia was dragged off at knifepoint by Vetitia Marcott, the one who received the funds stolen from Veloise Mercantile. They apparently headed north, toward the Orc's Finger ruins.
Objective: Find Aurelia
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We found Aurelia. She appears to be unharmed. Time to get her free.
Objective: Free Aurelia
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Aurelia and Marso are safe. I should speak with Isobel about all of this.
Objective: Talk to Isobel
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Both Isobel and Aurelia seemed to feel better about their friendship. Aurelia wanted to return to High Isle and suggested we stop by if we are back in the area. She will be at the Ancient Anchor with Marso.
Objective: Visit the Couple at the Ancient Anchor Inn
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Aurelia hoped that Isobel would come to see her and Marso in Gonfalon Bay. I should ask how she's doing now that things have settled down.
Objective: Talk to Aurelia
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Looks like the princess detective is well and truly safe. I should speak to Isobel to see how she feels.
Objective: Talk to Isobel
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It seems everything has turned out for the best. I should speak to Isobel one more time.
Objective: Talk to Isobel
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Notes
* Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.