Online:Olphras

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Olphras
Location Bone Orchard
Race Skeleton Gender Female
Reaction Friendly
Olphras possessing an elvish skeleton
Olphras' spirit when first encountered inside the Barrowbough

Olphras is an Ehlnofey spirit animating a skeleton found at Bone Orchard. She acts as a sort of leader for the spirits bound to it, and like most of them, is not fond of Dringoth.

Related Quests[edit]

Quest-Related Events[edit]

When Dringoth first arrives in the Barrowbough, they will speak to each to each other. Olphras is not happy to see Dringoth:

Olphras: "Dringoth! You were banished, yet you dare return?"
Dringoth: "Olphras, listen to me! We're in danger. Necromancers are trying to kill the Barrowbough!"
<Olphras begins to laugh.>
Olphras: "You warn of danger. Dringoth, who leveled nations with his girth!"
Olphras: "Your restlessness trapped us here in the first place!"
Dringoth: "There are a vast number of Elf bones in the Bone Orchard. If we all use them together, we can drive out the invader!"
Olphras: "Together? Since when have you done anything that wasn't for yourself?"
Olphras: "Once more you bring danger upon us, then beg for our help to end it. No longer! You'll remain beneath the Barrowbough until the world forgets you!"
<Dringoth's skeleton body is magically pressed to the ground.>
Dringoth: "Olphras, wait!"

You can then speak to Olphras, who wants Dringoth to be bound again so he can die a final death. At this point you can possibly Persuade her to let him help, otherwise you can find another option if you ask her to explain the wrongs Dringoth committed:

"We have no quarrel with you, living one. Indeed, we thank you for your part in awakening us. The invaders in the Barrowbough must be stopped!"
Why can't Dringoth help fight the Worm Cult?
"Because we must punish him for his transgressions. The Elf bone shell to which he was banished will no longer suit him. We'll return him to the old skull around which the Barrowbough first grew, the very skull that surrounds this room."
Why do you have to do this now?
"Dringoth's crimes are unforgivable. We once sought a true death in the farthest reaches of the world, but his aimless wanderings led to our imprisonment! Here, we can never die!"
[Persuade] Dringoth wants to stop the Worm Cult. Why not let him help?
"Perhaps we were too hasty.
Very well. Because Dringoth broke his exile only to warn us of so great a threat, we'll allow him to leave us in peace. But only if he aids us in driving out the invaders."
I won't stand in your way. [Dringoth dies]
"Dringoth, we shall return you to the bones that bore you in life. May you sleep and forget yourself in time."
Tell me what he did to you. / Tell me again, what has Dringoth done to deserve your punishment?
"That story is as long as it is old. You would endure the telling?"'
Yes.
"In days long past, our old bones longed for the sun's sweet kiss, for friends we knew in life. But our restless wanderings caused untold suffering. We went far away, to be forgotten by the world. To die.
But Dringoth continued to wander. To destroy."
Why?
"He couldn't bear to stay in one place for long. Yet while he fixed his gaze upon the horizon, he forgot to watch the ground. Whole cities crumbled beneath him.
Amidst this devastation, the Wood Elves of Falinesti saw his wanderlust for what it was."
What did they do?
"They invited him to join the travels of their walking city. His elation gave them time to ensorcel him into slumber. Unaware, he laid down to sleep.
They buried him, and planted a seed in his skull. In time, it became the Barrowbough."
If his bones slept, why do you hate him?
"The Wood Elves of Falinesti feared our fading bones would wander, so they sought us out and carried us to the Bone Orchard. Here they interred us beneath shrines to Y'ffre, ensuring we would never be forgotten.
Because of this, none of us can die."
Did Dringoth ask them to seek you out?
"No. In telling the story, we see he did not.
But his wanderings led to great destruction, and his selfishness led our bones to this prison. He afflicted us with the doom of endlessness, and for this crime he cannot be forgiven."
Actually, I don't think I will. / I have heard enough.
"Good, for the memories alone wear upon us.
It is time for Dringoth to return to his bones. There will he remain until the world forgets. Then, perhaps, he will die."

After hearing her story, you are given the choice again with Dringoth's exile being a third choice:

[Persuade]: He came here to stand with his family against invaders. Is it justice you seek, or vengeance?
"You shame us, outsider. Perhaps we judge him in anger.
Very well. Dringoth will stand with us to keep the Barrowbough from harm. When the invaders are repelled, he is free to decide his own fate."
He deserves exile. [Dringoth lives]
"Perhaps we were too hasty.
Very well. Because Dringoth broke his exile only to warn us of so great a threat, we'll allow him to leave us in peace. But only if he aids us in driving out the invaders."
He deserves your punishment. [Dringoth dies]
"Dringoth, we shall return you to the bones that bore you in life. May you sleep and forget yourself in time."

Once you have made a choice, you will need to repel the invading Worm Cult with Olphras leading the charge.

Olphras: "Enemies at the inner gate! Come quickly, we'll drive out the Worm Cult!"

During the battle, she will either say:

Olphras: "Turn back the invaders! Drive them from our home!"
Olphras: "Protect the Barrowbough!"
Olphras: "Shatter the bones they steal from the restful dead!"

After the quest, if Dringoth was spared:

"A heated battle. I haven't felt its like in ages. With luck, the invaders will crawl away from this place and leave us to our slumber."

If you let Olphras punish Dringoth, you will turn in the quest to her after defeating the Worm cultists:

"A heated battle. I haven't felt its like in ages. With luck, the invaders will crawl away from this place and leave us to our slumber."
Is that the last of them?
"For now. These necromancers seem slow to learn and deserve everything we give them.
But we'll keep watch for another decade, just to be certain."

After the quest if you let her bury Dringoth:

"We'll keep watch for another decade. We must be certain they will not return."
You'll wait around for a decade?
"Exceptionally boring, but necessary. We must maintain absolute solitude if we're to pass from this world, to end the threat we post to its people.
I fear our memories may return to us."
Why don't you want your memories to return?
"To be reminded of the horrors we once wrought upon this world is bad enough. That mortals seek us to creat even greater horrors…
Unthinkable."
Are you certain you can stop the Worm Cult?
"They hold no power over our bones. This much is certain.
We are grateful for your help, but each moment we spend in the presence of the living causes us great pain. Please, leave us to our vigil."