Online:Dominion Mage Guard

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Dominion Mage Guard
Location Dominion-controlled resources, Keeps and Imperial Districts in Cyrodiil
Race Altmer, Bosmer, or Khajiit Gender Varies
Health 47,951 (no-CP), 52,746 (no-CP Heartier Guards)
65,247 (CP), 71,772 (CP Heartier Guards)
Difficulty ON-misc-Boss 2.png
Reaction Friendly Aldmeri Dominion
Hostile Daggerfall Covenant Ebonheart Pact
Class Mage Guard
Other Information
Faction(s) Aldmeri Dominion
Dominion Mage Guard

Dominion Mage Guards are NPCs who guard Dominion-controlled resources, keeps, transitus shrines and the Wayshrines at the Elsweyr Gates.

Equivalents to the Dominion Mage Guard can be found in the Pact and Covenant.

Skills and Abilities[edit]

As alliance guards, the Mage Guards benefit from Keep and Resource upgrades. Mage Guards guarding flags cannot be pulled or knocked back. Despite being champion-rank enemies, they are vulnerable to crowd control.

Light Attack
A basic ranged attack dealing minor shock damage. Always applies and refreshes "Shock Torrent".
Shock Torrent
Deals minor shock damage over 5 seconds.
Crystal Shards
The Mage Guard casts a Crystal Shard-like ability which conjures dark crystals to bombard a target, dealing moderate magic damage, knocking down and stunning the target briefly. Blocking will prevent the knockdown and stun.
Guardian Storm
The Mage Guard casts a Lightning Splash-like ability which creates a pool of lightning down on a target, doing minor shock damage over time to anyone standing in the AoE.
Fire Runes
The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do minor flame damage over time to all targets within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
Bound Aegis
The Mage Guard casts a Bound Aegis-like ability which grant them additional Physical and Spell Resistance.
Cyrodiil Guard See Stealth
Passive which makes the Mender see through stealth near them.

The following skills replace their weaker counterparts (if they have one) and are unlocked if the nearby Ressource's or Keep's level is high enough:

Crystal Blast
The Mage Guard casts a Crystal Blast-like ability which conjures dark crystals to bombard a target, dealing moderate magic damage in an area, knocking down and stunning the initial target briefly. Blocking will prevent the knockdown and stun.
Unstable Core
The Mage Guard envelops a target in a lightless sphere, which reflects all single target spells cast by the target back to them for a few seconds. When it ends it deals moderate magic damage to the target and nearby enemies. This can be removed by breaking free.
Lasting Storm
The Mage Guard casts a Lightning Splash-like ability which creates a pool of lightning down on a target, dealing minor shock damage over time and snaring anyone standing in the AoE. The area lasts 15 seconds.
Stolen Essence
The Mage Guard deals moderate magic damage to a target and heals themselves for that amount.

Notes[edit]

  • Mage Guards will appear as base-rank NPCs if you are of the same alliance.