Online:Dominion Honor Guard
Dominion Honor Guard | |||
---|---|---|---|
Location | Dominion-controlled Resources, keeps and districts in Cyrodiil | ||
Race | Altmer, Bosmer, or Khajiit | Gender | Varies |
Health | 47,951 (no-CP), 52,746 (no-CP Heartier Guards) 65,247 (CP), 71,772 (CP Heartier Guards) |
Difficulty | ![]() |
Reaction | Friendly ![]() Hostile ![]() ![]() |
Class | Honor Guard |
Other Information | |||
Faction(s) | Aldmeri Dominion |
Dominion Honor Guards are Aldmeri Dominion soldiers that can be found in Keeps controlled by the Dominion in Cyrodiil and district flags in the Imperial City. As expected, they are hostile to any Ebonheart Pact or Daggerfall Covenant players. As of the release of Elsweyr, Dominion Honor guards wear armor in the Aldmeri Dominion style.
Equivalents to the Dominion Honor Guard can be found in the Pact and Covenant.
Skills and Abilities[edit]
As alliance guards, the Honor Guards benefit from Keep and Resource upgrades. Honor Guards guarding flags cannot be pulled or knocked back. Despite being champion-rank enemies, they are vulnerable to crowd control.
- Fire Salvo
- Basic ranged attack dealing minor flame damage.
- Triple Strike
- A 3 strike melee attack, each hit deals very minor physical damage.
- Razor Armor
- The Honor Guard casts a Razor Armor-like ability which gives them damage reduction and deals back extremely minor physical damage to melee attackers.
- Unstable Core
- The Honor Guard envelops a target in a lightless sphere, which reflects all single target spells cast by the target back to them for a few seconds. When it ends it deals moderate magic damage to the target and nearby enemies. This can be removed by breaking free.
- Guardian Heal
- The Honor Guard casts a Dragon Blood-like ability which heals a percentage of its missing health.
- Telekinetic Prison
- The Honor Guard canalizes this spell for a short time then stuns a target for 4 seconds. This can be interrupted to put the Honor Guard off balance and can be blocked.
- Negate Magic
- The Honor Guard creates a globe of magic suppression for 10 seconds, removing and preventing all player area of effect abilities from occurring in the area. Players within the globe will be silenced and pets are stunned. Silence prevents players from using any ability costing Health, Magicka, Ultimate or have no cost at all as long as they are in the affected area.
- Cyrodiil Guard See Stealth
- Passive which makes the Honor Guard see through stealth near them.
The following skills replace their weaker counterparts (if they have one) and are unlocked if the nearby Ressource's or Keep's level is high enough:
- Improved Fire Torrent
- A basic ranged attack dealing moderate flame damage then very minor flame damage over time.
- Puncturing Chains
- The Honor Guard launches a fiery chain to grasp and pull a player to them, dealing minor flame damage.
- Crippling Rage
- The Honor Guard casts a bolt of lightning down on a target, doing moderate shock damage and snaring targets in the AoE.
- Guardian Regeneration
- The Honor Guard casts a Dragon Blood-like ability which heals a percentage of its missing health. (Twice stronger than Guardian Heal)
Notes[edit]
- Honor Guards will appear as base-rank NPCs if you are of the same alliance.
Bugs[edit]
- Honor Guards at the two corners near the Gatehouse door in a keep never benefit from the Keep's upgrades. ?