Thieves Guild

Online:Crime Spree

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Commit a series of conspicuous safebox robberies.
Faction: Thieves Guild
Quest Giver: Tip Board
Location(s): Abah's Landing, Alliance Zones
Prerequisite Quest: The Cutpurse's Craft
Reward: Small Laundered Shipment (for completing 2 zones)
Large Laundered Shipment, Counterfeit Pardon Edict (for completing 3 zones)
Average Leveled Gold
5 Thieves Guild RepReputation
+5 Thieves Guild Rep for completing all three zones
XP Gain: Standard
Repeatable Repeatable: Immediately
Ensure the locals of the Thieves Guild's ever-strong presence by emptying some safeboxes
Rumors are floating around that the Thieves Guild isn't a threat anymore. The Thieves Guild wants to quash the rumors with a series of conspicuous thefts.


Quick Walkthrough[edit]

  1. Read the Tip Board in the Thieves Den.
  2. Break into a safebox in the indicated zone.
  3. (Optional) Break into a safebox in a second zone.
  4. (Optional) Break into a safebox in a third zone.
  5. Return to Kari in the Thieves Den.

Detailed Walkthrough[edit]

Read the Tip Board inside the Thieves Den. A new listing announces,

"Rumors that the guild isn't a threat are starting to gain credence. A good string of safebox robberies ought to dispel that myth real quick. If you've got deft fingers, put them to work!"

Your task will be to break into any safebox in the indicated areas of a specific zone. For possible locations, see the safebox article. It's important to note that safeboxes will disappear if looted by someone else, placing you in direct competition with other thieves or players attempting this quest.

Once you have opened a safebox, you will be given the option to continue the crime spree by breaking into safeboxes in an additional two zones, or return to Kari. When you are ready to report back to Kari, return to the Thieves Den. She will reward you according to how many safeboxes you decided to empty.

Notes[edit]

  • The areas vary, but are always within the same alliance territory and the area order always follows the area difficulty, starting from the easiest. For example Grahtwood -> Greenshade -> Malabal Tor, or Auridon -> Grahtwood -> Greenshade.
  • Looting the opened safeboxes is optional, and it may prove prudent to leave the objects behind in order to minimize your bounty if you've been caught in the act.
  • The quest will show circles around the major cities and towns in the zone, but these are only a suggestion. While the cities will have the most available safeboxes to choose from, they also tend to have more potential witnesses. Any safeboxes found anywhere in the zone will qualify, and those outside of major settled areas may be easier to break into undetected, or will at least give an easier means of escape if you are in fact spotted. Safeboxes found outdoors are generally easier marks, as you can easily flee if caught. If you are caught indoors, some NPCs will attack you, and you may find yourself unable to leave the building without resorting to murder and earning a much higher bounty.

Quest Stages[edit]

Crime Spree
Finishes Quest Journal Entry
I need to break into a safebox somewhere in <area> to start the crime spree.
Objective: Break into Any Single Safebox in <area>
Objective Hint: Find in Businesses, Guilds, and Locked Homes
With one major theft down, I can call this accomplished... or I can knock over another safebox in <area>.
Complete one: Break into Any Single Safebox in <area> or Head Back to the Thieves Den for a Small Reward
Objective Hint: Find in Businesses, Guilds, and Locked Homes
With two major thefts, I can call this accomplished... or I can knock over another safebox in <area>.
Complete one: Break into Any Single Safebox in <area> or Head Back to the Thieves Den for a Moderate Reward
Objective Hint: Find in Businesses, Guilds, and Locked Homes
☑Finishes quest I've pulled off a string of thefts to boost the Thieves Guild's notoriety. I should expect more than a pat on the back when I get back.
Objective: Talk to Kari in the Thieves Den