Oblivion talk:Priory of the Nine (quest)

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Disputed Note[edit]

I've moved this from the main article as the place to debate things like this is the talk page. It looks like it's wrong in any case:

During the test you will fight a 'Sir Caius', the ghost of an imperial Knight. This is surely a reference to the Caius Cosades of the blades from the previous edition of the Elder Scrolls, Morrowind. As you'll remember, he was recalled back to the Imperial City in Cyrodiil mid-game because of his known skooma addiction. We can guess that, to earn penance for his life of addiction, he became a Knight of The Nine and is now found here. (This suggestion, however, should be dismissed out of hand as it completely ignores in-game chronology and particularly the fact that the members of the Order of the Nine died some three hundred years before the events of TES:Morrowind; the Morrowind storyline occurs in 3e427 and Oblivion in 3e433 whereas the Order of the Nine were founded in 3e111 and defunct by 3e150.)

--RpehTalk 11:25, 15 July 2007 (EDT)

To Rpeh[edit]

I disagree. The way the article is worded suggests that you MUST do "The Faithful Squire" next (which must be followed by Sword of the Crusader). However, there are four possible other quests you could do instead, one for each of The Gauntlets of the Crusader, The Mace of Zenithar, The Shield of the Crusader or The Boots of the Crusader. Each has its own named quest (for example Nature's Fury to get the boots), and you can choose which order to do them in. So I suggest that there are a number of options for your next quest after this one and the article should reflect that. Vlad the Imperial 05:57, 23 October 2007 (EDT)

But those are all part of this quest - they have sub-quest names of their own but it's all one quest. Look at the quest stages for instance: the quest doesn't finish until you've retrieved all those items at which point The Faithful Squire is the next quest that must be done. --RpehTCE 07:56, 23 October 2007 (EDT)
I'm with rpeh here (not too surprising, since I'm the editor who originally set up the page that way). The next quest is for the quest that needs to be done after the current quest has been completed. The section on The Other Artifacts provides a list of the other subquests and clearly states that "This quest is not complete until you have collected all four of these artifacts". If you think more details are needed in that section, feel free to add them. --NepheleTalk 12:31, 23 October 2007 (EDT)

Sir Amiel's Ring[edit]

(Question moved from User talk:Nephele)

I picked up Sir Amiel's ring in the previous quest where you obtain the Helm of The Crusader not knowing that i couldn't complete the next part of the quest with it in my inventory. When i went to drop it, it was listed as a quest item, therefore; i cannot complete the quest. Is there anything that i can do to get rid of that ring???!!! Nothing that i have tried has worked. I hope you can help me with this. — Unsigned comment by 64.178.238.213 (talk)

I really don't understand your question. There is no problem caused by having the ring in your inventory; you need to have the ring in your inventory in order to proceed with this quest. I don't know why you want to drop the ring, and I don't know what the problem is that you're having and that you think will be fixed by dropping the ring. --NepheleTalk 23:39, 10 February 2008 (EST)

Missing Speech[edit]

Probably not the best place to put this, but I encountered a bug with Sir Areldur. After having him appear at the priory, accepting him and then getting another item, he has reappeared in the KotN armour as he should. However, his speech for Gauntlets of the Crusader is missing, as in i can select it, but there is no voice that goes with it. The other speech options are fine, its just this one. -- Dark Adro 23:27, 20 April 2008 (EDT)

Aquiring the Ghosts Weapons[edit]

Okay, so I loaded a saved game in the undercroft right before Sir Amiel talks to you and you have to fight the ghosts, and when I defeated them, they dropped their weapons, and went through the motions of placing their invisible swords in the ground. I was wondering if there was any particular reason for this, or if my 360 was just being stupid.-Kaito 18:19, 29 July 2009 (UTC)

Glitch?[edit]

I got to the priory and met the ghosts and when the challenge begins, the fight music plays for a minute and then goes back to normal music, and the ghost starts to run away... I managed to kill all of them and get the Cuirass but some are still running away and I can't talk to them. Please help :(.. — Unsigned comment by 208.124.73.104 (talk) at 06:52 on 26 May 2010

This made me laugh out loud :D. Must've been a sight to see all those knightly ghosts running amok :D. keneticmotion (talk) 18:30, 16 August 2021 (UTC)

Lathon absent.[edit]

I read through here that once you've obtained the four relics, Lathon was to appear at the priory with information concerning the Greaves. I'm at the Priory, Lathon's Paint is here, but Lathon is not.

Earlier, I ran into Lathon a couple of times, one time some time after he disappeared I got the message "Lathon is unconscious" I don't think the two cases are related, but it's very annoying nonetheless. I'm using the XBox, so the console is no help to me.--DaedalusMachina 01:46, 11 December 2010 (UTC)

Lathon is absent fir me too did t you get a fix for this? — Unsigned comment by 110.32.160.102 (talk) at 09:07 on May 14, 2011
Did you try waiting at the Priory for a while (like a few days) for him to show up? Also it might be possible that his script will not run because he is unconscious somewhere, though that seems unlikely. Most NPCs should retain background behavior despite the difference is location from the player. Though if that is the case, it seems that finding him where he was knocked out should help, if you can find him. --DKong27 Talk Cont 15:32, 16 May 2011 (UTC)

Bug(?) with taking to Sir Amiel[edit]

Do not talk to Sir Amiel before he removes the barrier guarding the Cuirass. If you do, his dialogue will not continue and the cuirass remains inaccessible, preventing the quest from updating.

It does prevent it... for about 15 seconds. Then the barriers in front of the Cuirass and the exit door both disappear and the quest updates normally. So, this appears to be erroneous as the contingency is already present and works. (This is without the UOMP active of course.) Kivan 04:59, 3 November 2011 (UTC)

Yes, I think this was added by someone with an attention span of less than about 15 seconds. I'll remove the bug. rpeh •TCE 11:42, 3 November 2011 (UTC)

normal weapon resist[edit]

I know that this is 2013 and like no one plays oblivion anymore (exaggeration) but i still do and i was wondering, i havent done this quest but can i attack the ghosts with normal weapons or do they need to be attacked with Silver, Magic or Daedric? — Unsigned comment by 72.37.129.142 (talk) at 01:57 on 21 July 2013

Added Quest Header Concurrent Quests[edit]

I added the four subquests as concurrent quests at the top with the other Quest Headers. While technically not wrong (that is, the four subquests technically are concurrent to this one), I'd like to just list them as Subquests, not Concurrent Quests since they're also technically at different levels hierarchically. I guess the bigger question is, could we make a Subquest quest header for cases such as these? I posted and expanded on this comment on the Quest Header Talk page, but still want to leave this comment here for posterity. keneticmotion (talk) 18:25, 16 August 2021 (UTC)