Oblivion Mod:House of Healing at Weye

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House of Healing at Weye[edit]

Mod Information
Author(s) David Brasher
Current Version 1.6
Last updated 21 Feb 2011
Links Nexus Mods, TES Alliance
Language English
Translations French: Confrerie des Traducteurs (v1.5)
Requirements N/A
Playing Time  ??
Quests (Side Quests) 6 (40)


Description[edit]

This huge mod has 46 quests geared toward more peaceful character classes such as healer, monk, pilgrim, and bard. It was inspired by the Imperial Cult and Mage Guild factions in Morrowind. There are lots of low-key comparatively non-violent quests mixed in with the really dangerous stuff. The goal is to help the sick and injured and to gain knowledge rather than to get rich or fight evil.

Frustrated with how it is so easy to get to the end of all the quests in a guild or faction and then have nothing left to do? This mod makes it so the last 18 quests given out by the three main quest-givers, repeat or cycle and are never truly done. So you can quit playing when you reach that point or continue on as long as you are enjoying it without the sudden end that you have no control over.

The House of Healing is dedicated to helping people that nobody else can help, but it has a surprising number of enemies. The church and state level charges of necromancy, vivisection, and daedra-worship at the House of Healing. The Mage Guild doesn't like to see mages practicing outside of the guild.

The organization is run as a charity, and is perpetually short on funds and personnel. The leader is not very good at politics and makes some bad decisions because he is a well-meaning healer, not a skilled administrator. The bill collectors want their money, the enemies persecute the operation, and the work itself is sometimes difficult and dangerous.

To start the mod, go to the House of Healing at Weye near Fort Nikel near the Imperial City.


Patches/Addons[edit]

  • A patch for Daedric Shrine Ruins is available at the Nexus Mods link.
  • A patch for Weye: The Imperial City Suburbs is available at the Nexus Mods link.


Notes[edit]

  • Is compatible with most other mods that alter Weye (see Nexus Mods entry for the full list).
  • As per the author: "[This mod] has many issues. The project was abandoned about a year ago because of scripting troubles, lag, excessive file size, structural problems, excessive complexity, and fatigue. I decided to fix a few problems with it, do a bit of play-testing, and upload it as a semi-abandoned alpha release."