Oblivion Mod:Battle For Morrowind

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Battle for Morrowind[edit]

Mod Information
Author(s) Lancilotto
Current Version 2.0
Last updated 5 Sep 2014
Links GameFront, Nexus Mods
Language English
Translations N/A
Requirements N/A
Playing Time  ??
Quests (Side Quests) 1


Description[edit]

After the Emperor's death the Dunmer army came to Cyrodiil in order to take revenge upon the Empire and its long-lasting oppressive government over Morrowind. The first garrison set its headquarters in Fort Snake and is waiting for reinforcement to start the war. To find the fort just follow the road east of Bruma and then go south towards the Imperial City. The fort is built inside the flank of the mountain.

You have to destroy this first garrison if you want to prevent the war... or you may want join it... if you have ever wanted to kick some Imperial Guard asses this might be the mod for you. As a matter of fact it will be totally up to you to stop the war or lead the Dunmer army up to the liberation of Morrowind!


Patches/Addons[edit]


Notes[edit]

  • This mod changes the names of some NPCs and cells to Italian.
  • This mod makes clones of important vanilla NPCs, so even if you kill them, it won't break anything.
  • Known Issues:
    • If you installed any mod which substitutes the vanilla Imperial Legion riders' helmet (e.g. Francesco's mod) you might have some problems when asked by general Vlarys to get 5 of them (in case you join him). He will not recognize anything that is not the vanilla Imperial Legion rider helmet (the one without the crest on top). This problem can be easily solved if you steal the three more helmets you need (you will find two vanilla Imperial legion riders right out of Fort Snake) from the Imperial City Prison Armoury (I have placed three vanilla helmets in the yard of the building you find to your right when entering the Imperial Prison District).
    • Mods like Francesco's, MMM or Raiders of Cyrodiil also considerably increase the number of guards in Bruma and the Imperial City; this breaks the balance between the two opposing armies (Dunmer and Imperial). So, in case you want to join general Vlarys in his war for the freedom of Morrowind you should temporarily disable these mods until the completion of the quest.
    • The Dunmer soldiers you will get if you join general Vlarys have some problems at getting through town gates. For this and other reasons they have a script that allows you to summon them wherever you are.
    • Helmet may have clipping issues with beast races.