Oblivion:Mire of Ash

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Oblivion Caves:
Mire of Ash
# of Possible Sections 4
Important Treasure
No significant treasure can be found in these caves.
Console Location Code
OblivionRDCavesEnd01
OblivionRDCavesEnd03
OblivionRDCavesEnd05
OblivionRDCavesEnd07

Mire of Ash is a collection of four cave sections, and part of the Random Oblivion Caves.

When entering from either Molten Halls or The Fume Vaults, you may end up in either one of these four zones, or one of the three sections of The Scratch Paths. All of these channels have a single entrance and a single exit. The exit will lead outside, back to the Planes of Oblivion.

Mire of Ash (01)[edit]

Key to Map
Mire of Ash
There is a Fleshy Pod visible down the path.

You start in a small area with one Daedra in it, with two tunnels leading away from it. Both tunnels contain a single Fleshy Pod and lead to the same area. In that area are two Fleshy Pods and one Daedra. From there is a short tunnel to the door that leads back outside to the Planes of Oblivion.

Occupants:

Treasure:

Doors and gates:

  • There are two doors in/out of this zone
    • 1 door (at Prev) leads back to the previous cave section
    • 1 door (at Out) leads back outside, to the Planes of Oblivion

Plants:

  • 7 (aggressive) Harrada Root plants marked by yellow dots on map

Mire of Ash (03)[edit]

Mire of Ash
There are two tunnels leading in different directions.

Take the southern tunnel after you enter this zone. Taking that route will help you avoid one Daedra. Once you encounter a tunnel leading left, take the detour for a Fleshy Pod. Continue through the previous tunnel, you will find one more Fleshy Pod on your path. Eventually you will arrive in an area with one Daedra in it. There is just one other tunnel there that leads you further. After encountering one more Daedra and a Fleshy Pod on your way you will arrive at the door leading back outside to the Planes of Oblivion.

Occupants:

Treasure:

Doors and gates:

  • There are two doors in/out of this zone
    • 1 door (at Prev) leads back to the previous cave section
    • 1 door (at Out) leads back outside, to the Planes of Oblivion

Plants:

  • 1 (aggressive) Harrada Root plant marked by a yellow dot on map

Mire of Ash (05)[edit]

Mire of Ash
You will find some rubble lying on the ground of the first area.

From the entrance it is advised to take the northern tunnel instead of the eastern tunnel. That will lead you to one Daedra, but also a Fleshy Pod. Proceed from there through the eastern tunnel, and slowly spiral your way upwards. You will encounter some Daedra on your way, but also find a few Fleshy Pods. Eventually you will arrive at the door leading back outside to the Planes of Oblivion.

Occupants:

Treasure:

Doors and gates:

  • There are two doors in/out of this zone
    • 1 door (at Prev) leads back to the previous cave section
    • 1 door (at Out) leads back outside, to the Planes of Oblivion

Plants:

  • 5 (aggressive) Harrada Root plants marked by yellow dots on map

Mire of Ash (07)[edit]

Mire of Ash
There is a good deal of debris lying around.

If you enter the southeastern tunnel leading away from the entrance, you can avoid a few Daedra. Eventually you will arrive in an area with a Daedra and a Fleshy Pod in it. From there it is only a small distance through the northeastern tunnel to the door that leads back outside to the Planes of Oblivion.

Occupants:

Treasure:

Doors and gates:

  • There are two doors in/out of this zone
    • 1 door (at Prev) leads back to the previous cave section
    • 1 door (at Out) leads back outside, to the Planes of Oblivion

Plants:

  • 1 (aggressive) Harrada Root plant marked by a yellow dot on map