Oblivion:Dremora
This article is about the creature. For the class, see Dremora (class).
Dremora are an aggressive humanoid species of Daedra who serve the Daedric Prince Mehrunes Dagon. They are commonly encountered throughout the planes of Oblivion. Physically, Dremora resemble large, dark reddish skinned humanoids, and they boast a natural Resistance to Magic. The Dremora that appear in the game are almost invariably male. There is only one instance of a female Dremora to be found anywhere, at Markynaz rank. (Though she may spawn in several places, so you may see her more than once.) They are intelligent, sentient beings and make capable warriors and mages. Dremora are treated as NPCs, and as such, their souls can only be trapped using Black Soul Gems. Also, every Dremora you take out will add to the "NPCs Killed" list. However, it will not count as a murder (whether for bounty or Dark Brotherhood purposes), even if the Dremora never knew of your presence.
All Dremora possess a leveled Resistance to Magic (between 20% and 50%, depending on rank), two Destruction spells and a Mysticism spell. They are equipped with Dremora weapons and armor, the latter of which cannot be looted, though at the higher ranks, they are sometimes equipped with Daedric armors, which can be looted. Dremora mages will be equipped with a random leveled staff and a set of Dremora Robes. They can cast additional Alteration and Summon spells but no longer cast Mysticism spells. For every Dremora, the strength of the spell is randomly determined based on the Dremora's skill level. For Dremora Mages, the strength of their Summon and major Destruction spells is always the best possible for the Dremora Mage's skill level, while the strength of their Alteration and minor Destruction spells are randomly determined. Like the armor, Dremora Robes may not be looted. Dremora may carry an enchanted weapon, and upon their death will drop a Daedra Heart as well as random potions, scrolls, or gems. Dremora Valkynaz may also carry jewelry.
Dremora society is a class-based clan system that upholds values of oaths, pride, honor and loyalty, both to the clan and to Lord Mehrunes Dagon, whom they venerate as a god. Dremora culture appears to be male dominated, and focuses on training and preparing for battle and war. Dremora fall into one of seven different ranks, each more powerful and privileged than the rank below. These ranks are further distributed into melee, missile or mage classes. Dremora refer to their race as the 'Kyn' (the People) and to other Dremora as 'Kynaz' (of the Kyn). They consider themselves to be above other Daedra. More information can be found in the book Varieties of Daedra.
Four specific Dremora found in Mankar Camoran's Paradise are named: Kathutet, Amkaos, Orthe and Ranyu.
Ranks[edit]
Churl[edit]
Dremora Churls occupy the lowest echelon of Dremora society, and fulfill the role of expendable foot soldiers in Mehrunes Dagon's armies. They are typically armed with a Dremora Mace and they wear Dremora Churl Armor (no helmet), or Robes for Mages, which cannot be looted. These Dremora start appearing from player level 1, and are the weakest Dremora.
ID | NLvl | Carries | Attacks | Spells | ||||||
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Melee | ||||||||||
Dremora Churl 00092DA0 |
Lvl-1 Max:3 |
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20-44 | 162-170 | 20 | 33 | -20 |
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Dremora Churl * 00000FCC |
Lvl-1 Max:3 |
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20-44 | 162-170 | 20 | 33 | -20 |
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Mage | ||||||||||
Dremora Churl 0092DA5 |
Lvl-1 Max:3 |
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21-41 | 162-170 | 20 | 33 | -20 |
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Dremora Churl * 00000FCB |
Lvl-1 Max:3 | 21-41 | 162-170 | 20 | 33 | -20 |
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Archer | ||||||||||
Dremora Churl 00014692 |
Lvl-1 Max:3 |
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18-40 | 162-170 | 20 | 33 | -20 |
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* This variety is only encountered during Defense of Bruma.
Caitiff[edit]
Dremora Caitiffs are a low level rank of Dremora utilized by Mehrunes Dagon as berserkers and shock troops. They start appearing at player level 8 and are more powerful than Dremora Churls. These Dremora wear Dremora Caitiff Armor (50% chance they wear a helmet), or Robes for Mages, which cannot be looted. Dremora Caitiffs are summoned by the spell Summon Dremora.
ID | NLvl | Carries | Attacks | Spells | ||||||
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Melee | ||||||||||
Dremora Caitiff 0003EE70 |
6 |
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84 | 180 | 25 | 33 | -20 |
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Dremora Caitiff * 00000FCF |
6 | 84 | 180 | 25 | 33 | -20 |
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Mage | ||||||||||
Dremora Caitiff 00092D9A |
6 |
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74 | 180 | 25 | 33 | -20 |
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Dremora Caitiff * 00000FCE |
6 | 74 | 180 | 25 | 33 | -20 |
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Archer | ||||||||||
Dremora Caitiff 00014696 |
6 |
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74 | 180 | 25 | 33 | -20 |
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* This variety is only encountered during Defense of Bruma.
Kynval[edit]
Dremora Kynvals are the most powerful of the rank and file Dremora that compose Mehrunes Dagon's armies. They are considered the equivalent of warrior-knights and show considerable potential in the ways of war. They start appearing at player level 11. These Dremora wear Dremora Kynval Armor (50% chance they wear a helmet), or Robes for Mages, which cannot be looted.
ID | NLvl | Carries | Attacks | Spells | ||||||
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Melee | ||||||||||
Dremora Kynval 0003E9C6 |
9 |
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104 | 190 | 30 | 33 | -20 |
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Dremora Kynval * 00000FD3 |
9 | 104 | 190 | 30 | 33 | -20 |
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Mage | ||||||||||
Dremora Kynval 00092D9B |
9 |
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88 | 190 | 30 | 33 | -20 |
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Dremora Kynval * 00000FD1 |
9 | 88 | 190 | 30 | 33 | -20 |
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Archer | ||||||||||
Dremora Kynval 000146B5 |
9 |
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90 | 190 | 30 | 33 | -20 |
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* This variety is only encountered during Defense of Bruma.
Kynreeve[edit]
Dremora Kynreeves are the lowest officer rank held by a Dremora. They fulfill the role of a police or administrative officer in the forces of Mehrunes Dagon. Dremora Kynreeves start appearing at player level 14. These Dremora wear Dremora Kynreeve Armor (50% chance they wear a helmet), which cannot be looted. They also carry a shield.
ID | NLvl | Carries | Attacks | Spells | ||||||
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Melee | ||||||||||
Dremora Kynreeve 0003EE7F |
12 |
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124 | 200 | 35 | 33 | -20 |
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Dremora Kynreeve * 00000FD6 |
12 | 124 | 200 | 35 | 33 | -20 |
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Mage | ||||||||||
Dremora Kynreeve 00092D9C |
12 |
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102 | 200 | 35 | 33 | -20 |
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Dremora Kynreeve * 00000FD5 |
12 | 102 | 200 | 35 | 33 | -20 |
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Archer | ||||||||||
Dremora Kynreeve 000146B8 |
12 |
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106 | 200 | 35 | 33 | -20 |
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* This variety is only encountered during Defense of Bruma.
Kynmarcher[edit]
Dremora Kynmarchers are the equivalent of lords or high officers in the armies of Mehrunes Dagon. They command both a unit of lower ranked Dremora and a fiefdom; a location or territory for which they are responsible. Dremora Kynmarchers start appearing at player level 17. These Dremora wear Dremora Kynmarcher Armor (50% chance they wear a helmet), which cannot be looted.
ID | NLvl | Carries | Attacks | Spells | ||||||
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Melee | ||||||||||
Dremora Kynmarcher 0003E9C8 |
15 |
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145 | 212 | 40 | 33 | -20 |
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Dremora Kynmarcher * 00000FD9 |
15 | 145 | 212 | 40 | 33 | -20 |
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Mage | ||||||||||
Dremora Kynmarcher 00092D9D |
15 |
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117 | 212 | 40 | 33 | -20 |
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Dremora Kynmarcher * 00000FD8 |
15 | 117 | 212 | 40 | 33 | -20 |
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Archer | ||||||||||
Dremora Kynmarcher 000146BD |
15 |
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123 | 212 | 40 | 33 | -20 |
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* This variety is only encountered during Defense of Bruma.
Markynaz[edit]
Dremora Markynaz serve as the lords or grand dukes of Mehrunes Dagon. The Markynaz rule over lesser territories and are members of Mehrunes Dagon's Council of Lords, the Markyn. The Markynaz will start appearing at player level 21. The spell Summon Dremora Lord will summon a Dremora Markynaz that is always at level 19. Dremora Markynaz wear Dremora Markynaz Armor (including a helmet), which cannot be looted.
ID | NLvl | Carries | Attacks | Spells | ||||||
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Melee | ||||||||||
Dremora Markynaz 0003EE79 |
Lvl-3 |
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50 + (5+1.8)x(PC-4), PC=8-24 | 163 + 3.5x(PC-4) (max=250) | 45 | 33 | -20 |
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Dremora Markynaz * 00000FDC |
Lvl-3 | 50 + (5+1.8)x(PC-4), PC=8-24 | 163 + 3.5x(PC-4) (max=250) | 45 | 33 | -20 |
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Mage | ||||||||||
Dremora Markynaz 00092D9E |
Lvl-3 |
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50 + (3+1.8)x(PC-4), PC=8-24 | 213 + 3.5x(PC-4) (max=300) | 45 | 33 | -20 |
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Dremora Markynaz * 00000FDB |
Lvl-3 | 50 + (3+1.8)x(PC-4), PC=8-24 | 213 + 3.5x(PC-4) (max=300) | 45 | 33 | -20 |
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Archer | ||||||||||
Dremora Markynaz 000146C0 |
Lvl-3 |
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48 + (4+1.4)x(PC-4), PC=8-39 | 163 + 3.5x(PC-4) (max=250) | 45 | 33 | -20 |
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* This variety is only encountered during Defense of Bruma.
** This particular variety is notable, as it is the only female Dremora to be found anywhere in the game. Since the race has no assigned voice for females, she will therefore be completely silent and exhibit the "I HAVE NO GREETING" bug when charmed and spoken to.
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- This issue has been addressed by the Unofficial Oblivion Patch; the female Dremora has had her sex changed to male.
Valkynaz[edit]
Dremora Valkynaz are the highest rank of Dremora and reside at the uppermost pinnacle of Dremora society. They serve as princes and army commanders and possess membership into the personal guard of Mehrunes Dagon, the Valkyn. Unlike their lesser cousins, Dremora Valkynaz will be equipped with a Daedric weapon and Daedric armor. The Valkynaz will start appearing at player level 22.
ID | NLvl | Carries | Attacks | Spells | ||||||
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Melee | ||||||||||
Dremora Valkynaz 0003E9CA |
Lvl |
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50 + (5+1.8)x(PC-1), PC=5-21 | 163 + 3.5x(PC-1) (max=250) | 50 | 33 | -20 |
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Dremora Valkynaz * 00000FC8 |
Lvl | 50 + (5+1.8)x(PC-1), PC=5-21 | 163 + 3.5x(PC-1) (max=250) | 50 | 33 | -20 |
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Mage | ||||||||||
Dremora Valkynaz 00092D9F |
Lvl |
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50 + (3+1.8)x(PC-1), PC=5-21 | 163 + 3.5x(PC-1) (max=250) | 50 | 33 | -20 |
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Dremora Valkynaz * 00000FDF |
Lvl | 50 + (3+1.8)x(PC-1), PC=5-21 | 163 + 3.5x(PC-1) (max=250) | 50 | 33 | -20 |
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Archer | ||||||||||
Dremora Valkynaz 000146C9 |
Lvl |
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48 + (4+1.4)x(PC-1), PC=5-36 | 163 + 3.5x(PC-1) (max=250) | 50 | 33 | -20 |
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* This variety is only encountered during Defense of Bruma.
Other[edit]
Other Dremora that do not fall into one of the above ranks are also present in both Oblivion and Cyrodiil. Most are variants of the main Dremora subtypes and will possess a rank in the Dremora faction similar to the above types.
Creature | ID | Location | Drops | Level | Class | Attacks | ||||
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Dremora Archer | 0001466D | Kvatch keep | Dremora Light Bow 1 Dremora Field Arrow Daedra Heart |
PC-3 (max=3) | Dremora | 25-50 | 162 | 20 | 2 Apprentice Destruction spells 1 Apprentice Mysticism spell |
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Dremora Archer | 00014686 | nowhere | Dremora Light Bow 6 Dremora Field Arrows Daedra Heart |
1 | Dremora | 0 (dead) | 175 | 20 | 2 Apprentice Destruction spells 1 Apprentice Mysticism spell |
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Dremora Caitiff | 000C8C6C | Created by the "Summon Dremora" spell | Dremora Caitiff Shield Dremora Mace (25% chance enchanted) Daedra Heart (unlootable) |
6 | Dremora | 84 | 180 | 25 | 2 Apprentice Destruction spells | |
Dremora Captain | 0003ABAD 0003ABB4 0003ABB5 |
Bruma during the Defense of Bruma quest | Dremora Kynreeve Shield Dremora Longsword |
PC+2 | Dremora | 50 + (5+1.8)x(PC+1), PC=3-19 | 170+ (max=250) | 0 | ||
Dremora Churl | 00090661 | Imperial City Waterfront District during the Misdirection quest | Dremora Mace (20% chance enchanted, starting from level 3) | 3 | Dremora | 44 | 170 | 20 | 2 Apprentice Destruction spells 1 Apprentice Mysticism spell |
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Dremora Churl | 000CD4D3 | Kvatch keep and main plaza | Dremora Mace (20% chance enchanted, starting from level 3) Daedra Heart |
PC+0 (max=3) | Dremora Mage | 25-60 | 162 | 20 | Flare Kvatch Fireball (5 pts for 1 sec in 1 ft on Target; Lesser Power) |
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Dremora Feydnaz * | 0000C57C | Great Gate | Leveled Dremora Shield (Caitiff/Kynreeve) Leveled Dremora Weapon (Mace/Longsword/Claymore) Gem (1×10%) Scrolls (1×100%, 1×25%) Magic Apparel (1×10%) Potions (1×100%, 1×25%) Potion of Invisibility (normal; 1x50%) Daedra Heart |
PC-4 (min=4) | Dremora | 50 + (5+1.8)x(PC-5), PC=9-25 | 172-250 | 45 | 1 Leveled Destruction spell 1 Leveled Mysticism spell 1 Apprentice Destruction spell |
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Dremora Hatred Keeper * |
00014D5F | Random Oblivion World 2, inside the Embers of Hatred | Leveled Dremora Weapon (Mace/Longsword/Claymore) Gem (1×10%) Scrolls (1×50%) Potions (1×50%) The First Key of Dark Hate Daedra Heart |
PC+2 | Dremora | 50 + (5+1.8)x(PC+1), PC=3-19 | 170-250 | 50 | 1 Leveled Destruction spell 1 Leveled Mysticism spell 1 Apprentice Destruction spell |
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Dremora Hatred Keeper* | 00014D61 | Random Oblivion World 2, inside the Embers of Hatred | Leveled Dremora Weapon (Mace/Longsword/Claymore) 6 Dremora Barbed Arrows (75% per arrow) 4 Dremora Field Arrows (75% per arrow) 1 Dremora Field Arrow Gem (1×10%) Scrolls (1×50%) Magic Apparel (1×10%) Potions (1×50%) The Second Key of Dark Hate Daedra Heart |
PC+2 | Dremora Archer | 48 + (4+1.4)x(PC+1), PC=3-34 | 170-250 | 50 | 1 Leveled Destruction spell 1 Leveled Mysticism spell 1 Apprentice Destruction spell |
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Dremora Kynval | 00097FBC | Kvatch arena; used in the E3 demo quest | Daedric Helmet Daedric Gauntlets Daedric Battle Axe |
12 | Dremora | 100 | 102 | 35 | ||
Dremora Kynval | 0004A2C2 | Imperial City Elder Council Chambers at the end of the Main Quest | Dremora Longsword (25% chance enchanted) | PC+0 (min=12) | Dremora | 50 + (5+1.8)x(PC-1), PC=5-21 | 200-250 | 35 | 1 Leveled Destruction spell 1 Apprentice Destruction spell |
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Dremora Kynval | 0004894F | Imperial City at the end of the Main Quest | Dremora Longsword (25% chance enchanted) | 12 | Dremora | 124 | 200 | 35 | ||
Dremora Kynval | 0000296A | Imperial City at the end of the Main Quest | Dremora Longsword (25% chance enchanted) | 12 | Dremora | 124 | 200 | 35 | ||
Dremora Kynval | 00053FEA | During the Attack on Fort Sutch quest | Daedric Helmet Daedric Gauntlets Daedric Battle Axe |
12 | Dremora | 600 | 102 | 35 | ||
Dremora Lord * | 0003B3DC | Bruma during the Defense of Bruma quest | Dremora Claymore | PC+5 | Dremora | 50 + (5+1.8)x(PC+4), PC=1-16 | 180-250 | 0 | ||
Dremora Markynaz * | 000C8C92 | Created by the "Summon Dremora Lord" spell | Dremora Claymore (25% enchanted) Daedra Heart (unlootable) |
19 | Dremora | 172 | 225 | 45 | 1 Journeyman Destruction spell 1 Apprentice Destruction spell |
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Dremora Scout | 00014C59 | Kvatch | Dremora Light Bow 17 Dremora Field Arrows (75% per arrow) |
PC-2 | Dremora Archer | 48 + (4+1.4)x(PC-3), PC=7-38 | 162-250 | 20 | ||
Dremora Sigil Keeper | 00093EF0 | Kvatch Oblivion gate | Dremora Mace (20% chance enchanted, starting from level 3) Sigil Keep Key |
PC+0 | Dremora | 50 + (5+1.8)x(PC-1), PC=5-21 | 162-250 | 20 | ||
Siege Crawler Sentry | 0009C26A | Great Gate | Dremora Claymore (20% chance enchanted) Dremora Heavy Bow 6 Dremora Barbed Arrows (75% per arrow) 1 Dremora Barbed Arrow |
PC-1 | Dremora | 50 + (5+1.8)x(PC-2), PC=6-22 | 162-250 | 0 | ||
Sigil Keeper | 0009504D | Bruma Citadel during the Bruma Gate quest | Dremora Kynreeve Shield Dremora Claymore (20% chance enchanted) Sigil Key |
PC-2 | Dremora | 50 + (5+1.8)x(PC-3), PC=7-23 | 162-250 | 40 | ||
Sigil Keeper | 0009C226 | Great Gate | Leveled Dremora Weapon (Mace/Longsword/Claymore) Gem (1×25%) Scrolls (1×100%, 1×50%) 1 Magic Apparel Potions (1×100%, 1×50%) Sigil Key Daedra Heart |
PC-2 | Dremora | 50 + (5+1.8)x(PC-3), PC=7-23 | 162-250 | 45 | 1 Leveled Destruction spell 1 Leveled Alteration spell 1 Apprentice Destruction spell 1 Conjuration spell (unable to cast; see Bugs) |
* The Dremora Hatred Keepers and Lord have their armor (cuirass, greaves and boots) always leveled towards the best available quality (up to Markynaz). The Dremora Feydnaz and Markynaz (summon version) have this as well, but also have an additional helmet.
Level: This is the NPC's level relative to your character.
Inventory:
- All items without a percentage next to them are guaranteed to be present on an NPC (although some items, such as potions or scrolls could be used before you get a chance to loot them). The strength of theses potions is randomly determined based on the level.
- Items with a percentage will only appear randomly.
- The quality of all weapons and armor is determined by the Weapons Leveled List. Dremora Weapons (Mace/Longsword/Claymore) are always the strongest level possible.
Race-specific Dialogue[edit]
- Greetings
- "Begone, mortal."
- "Be quick about it, mortal."
- Combat
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Bugs[edit]
- The female Markynaz archer displays the "I have no greeting" text if you charm her and attempt to speak to her. In fact, she will not even grunt or shout in combat; she is completely mute. This is due to female Dremora having no assigned voice files.
- The Dremora Markynaz and Valkynaz Mages met during Defense of Bruma possesses the regular Dremora leveled spell list rather than the Dremora mage list, which includes a major Mysticism spell. However, due their Dremora Mage, they do not have Mysticism as a major skill. As a result of this and the NPC skill leveling mechanism, they are only able to cast up to Apprentice-level spells, even at very high player levels.
- The Dremora Hatred Keeper in Random Oblivion World 2 does not have a bow despite carrying arrows and being of the Dremora Archer class. Due to this class it also does not have Blade as a major skill despite potentially wielding a blade weapon. It is presumed this is a listing error.
- The Great Gate Sigil Keeper has something of a mismatch between its skills and spells. Due to its Dremora class it does not have Conjuration as a major skill. Due to this and the NPC skill leveling mechanism, it is only able to cast Novice-level spells, even at higher levels. Since all spells in the Summon leveled list are at least Apprentice-level, it can never cast any.
- The Dremora Scouts and the Dremora Sigil Keeper encountered during Breaking the Siege of Kvatch and the Dremora Kynval in the temple attack during Light the Dragonfires do not drop Daedra hearts upon death.
- The Unofficial Oblivion Patch, version 3.4.0, fixes this bug.
Notes[edit]
- It is possible to charm Dremora to the point where they will not attack. They have very little dialogue, being limited to the greeting:
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- "Be quick about it, mortal."
- With high enough Fame and Illusion skill, even Valkynaz can be charmed so as not to attack the player. It is also possible to yield to charmed Dremora. If they accept, they will say:
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- "Go, and live."
- Under certain circumstances, approaching a Dremora will sometimes cause them to utter:
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- "Begone, mortal."
- Dremora NPCs have no dialogue for the Persuasion mini-game, though they are still capable of making different facial expressions in reaction to each topic.
- There is no 'Valkynaz' rank in the in-game Dremora faction; Dremora Valkynaz are actually assigned to the Markynaz rank. Most Dremora in the actual in-game faction are one rank lower than their name would indicate.
- The word kyn is the Old Norse word for "family".[1].
- Churl is from the Old English word ceorle, meaning "a non-servile peasant".[2]
- Caitiff means either a captive/prisoner or a villain/coward/wretch, derived from old French caitif.[3]
- Kynreeve can be translated somewhat into "Chief Magistrate of the Kyn", as reeve means a local official or a chief magistrate of an area.[4]
- Through the Oblivion Construction Set, it is possible to play as a Dremora by clicking the "Playable" box in the race menu. You will encounter bugs without further modding, however.
- Dremora typically ignore other lesser Daedra (excluding those summoned through spells by their enemies), although they will engage most Golden Saints and Dark Seducers in combat during rare instances where the races actually meet, such as glitches that cause Golden Saints or Dark Seducers to follow the player into Cyrodiil.
References[edit]
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