Morrowind talk:Spell Effects

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Spell Effect ID[edit]

Why are the spell effect IDs not shown on this page but is shown on this page: http://www.uesp.net/morrow/hints/mweffects.shtml ? Helper Unknown 00:35, 5 July 2009 (UTC)

The ID's are never recognized by the game in an interactive manner. They are pointless; therefore, we don't need to keep them. –Elliot(T-C) 01:48, 5 July 2009 (UTC)

Spell Ids (again)[edit]

Restarting an old discussion, since the spell IDs are useful for the console, for example: Player -> AddSpell "calm creature" gives the player the basic in-game calm creature spell.--TheAlbinoOrc 00:30, 7 February 2010 (UTC)

Are you sure about that? "Calm Creature" is also the name for the spell itself. It's likely that addspell simply does a look up for that one. --Timenn-<talk> 10:47, 18 February 2010 (UTC)
Yes, Blind and Blindself both have the same name but both are not added if you type Player -> AddSpell "blind" (note there are probably other examples that's simply the first one I found)--TheAlbinoOrc 21:22, 18 February 2010 (UTC)

Correcting the Documentation Errors passed down from game shipment ...[edit]

Bethesda made several documentation errors when originally shipping the game that seem to trickle down and remain uncorrected no matter how many patches and new versions are released. These errors exist on this site because some well-meaning individual keyed them verbatim from a factory produced hardcopy and probably did not know they were, and still are, incorrect. For example ...

The Drain Spell Effect has the exact same wording as the Damage Spell effect adding that the only difference is that Drain is "temporary", restored back to the target at the end of the spell's duration, whereas Damage is permanent and the target must "do" something after the spell's duration to recover the lost object of the spell, ie; health, fatigue, attribute, or skill.

This is not true.

The Drain Spell Effect is NOT cumulative. The Damage Spell Effect IS cumulative.

Damage Health 2-2 points for 10 seconds will reduce the target's health by 2 points/sec for 10 seconds, 20 points of total damage dealt.

Drain Health 2-2 points for 10 seconds will reduce the target's health by 2 points, period, and will NEVER approach 20 points total at anytime during the duration of the spell. It WILL reduce the target's health by 2 points, and keep it reduced by 2 points for 10 seconds, but at NO time will this Drain Spell generate 20 points of damage.

Another example, many people will tell you the Turn Undead spell does not work, at least not in the unpatched, hereafter called "vanilla", version of the game. This is not true, but because the factory "hand-outs" basically say it is the equivalent of the Demoralize/Calm Spell for Undead creatures and uses more or less the same wording for BOTH the Demoralize/Calm and Turn Undead spell effect documentation, there does, in fact, exist an error.

Undead creatures with a ranged attack will exhaust those attacks before running from the caster, but they do, eventually, run, ... provided the DURATION of the Turn Undead spell is LONGER than the amount of time it takes the creature to exhaust its ranged opportunities.

Whether this is an error or not I cannot say. The Calm Spell, despite factory produced specs, actually works against the Undead, AND Daedra, and is in fact a better option than Turn Undead for many reasons. Finally, for the Undead anyway, the Blessed Touch "Spell" sold by Ygfa at Pelagiad is NOT a "spell", it is a "spell-power", similar to Beggar's Nose, or Blood of The North. Yes, it takes magicka to cast, can be done so more than once per day, but it is not "owned" by the Conjuration School of magic and it successively casts 100% of the time. Tmk, it is the only "purchaseable" "power" in the game and no Morrowind site I have ever visited has made note of it.

There is more to be said here, but I am out of time now. These errors have existed for almost 10 years. They have by now been propagated on hundreds of sites and been assumed true by millions of people. The question I pose for the manager's of this site is this ...

Do we fix them ... or not? Trughbull 22:55, 28 June 2010 (UTC)

In my opinion, the game should be the primary resource for all pages that are not in the lore namespace. Therefore if the site does not reflect what happens in the game as it is played, it should be amended regardless of official documentation. Jadrax 17:31, 28 June 2010 (UTC)
I agree with this, I think that to prevent well meaning people coming on and changing the information back to what the out of game documentation says there should be something like the dubious quality or needsimage tags. Perhaps something like: {{Ingame|This page contains information that does not match the out of game documentation, to correct errors found within said documentation.}}.--TheAlbinoOrcGot_a_question? 19:28, 28 June 2010 (UTC)

Add Spell Effects using Console[edit]

I'm almost done my game, and I don't like the character I'm using, i can edit my character, but i will lose the resists that you get through the main quest. is it possible to add a spell effect manually using console commands? --24.150.129.201 21:08, 20 November 2011 (UTC)

I managed to figure it out, after checking the construction set, spell effects are still labeled as spells, the only difference is it is categorized as and ability instead of a spell that you can cast, now figuring this out, the bigger problem editing my character will be adding all my spells back, being very time consuming --24.150.129.201 21:08, 20 November 2011 (UTC)

False info on Summon?[edit]

For Summon, the page claims: "If summoned in town, guards will attack the caster and summoned creature on sight."

I summoned a Golden Saint and a Dremora within sight of several guards in Seyda Neen; none of them attacked me or my summons. I tested on GOTY version without any mods; was the info incorrect? Salamangkero (talk) 18:27, 17 February 2024 (UTC)