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|Added by||Siege at Firemoth|
|Home Town||Seyda Neen|
|Follower||During Siege at Firemoth, and optionally for longer|
Aronil is an Altmer battlemage who will fight by your side during the Siege at Firemoth. Caution is advised, as he may accidentally damage you or your followers with his spells (see the quest article for strategies for dealing with this).
If he survives the quest, he can be retained indefinitely (i.e., until his demise) as a follower NPC if you swim (or Water Walk or Levitate) with him back to the mainland rather than take the scripted ship from Firemoth, and as long as you do not turn over the Ward of Akavir to Sellus Gravius as requested. If you take the ship back, Aronil will exit follower mode and remain with the ship. If you hand over the Ward, Aronil will disappear from the game, whether in follower mode or not.
- Siege at Firemoth: Battle an army of skeletons to recover an ancient shield.