Legends:Hopes Dashed

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Investigate a recently abandoned house.
Act: 1
Opponent Name: Daedric Cultists
Opponent Class: StrengthIntelligence Battlemage
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Opponent begins with an Acolyte of Boethiah in each lane.
Story Characters: Tyr, Daedric Cultists
Previous Quest: The Hungry Pack
Next Quest: Swims-at-Night
Reward: Battlerage Orc, Fireball, Bog Lurcher
 
Daedric Cultists

Chapter 7: Hopes Dashed[edit]

Hopes Dashed is the seventh chapter of Legends, and the seventh battle of Act 1. You have finally arrived at Laaneth's house, but she has been kidnapped by Daedric cultists.

At the start of the match you are told that: "Boethiah's Cultists dart toward you." This means that the Daedric Cultists start with an Acolyte of Boethiah in each lane. It is the first match where no further instructions are provided. As the Daedric Cultists' deck is always in the same order, the use of the unmodified Band of Survivors deck should be sufficient to win.

Dialogue[edit]

Pre-Match

Tyr: "We've made it. That's Laaneth's house... and it's crawling with cultists. Laaneth must be in trouble. Come on!"

During the Match

Daedric Cultist: "You're too late! By now the sorceress is leagues from here."

Post-Match

Daedric Cultist: "Stop! We can tell you where we've taken your friend ..."

Daedric Cultists' Deck[edit]

The Daedric Cultists draw their cards in a particular order, listed below. Due to differences in what the player does, they may use their cards in a different order, but this list highlights what they can have on any given turn.

Daedric Cultists' Draw Order
Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
Intelligence Dark Adherent Creature (Dark Elf) 1 2 1 1Common Common
Intelligence Dark Adherent Creature (Dark Elf) 1 2 1 1Common Common
Intelligence Frost Atronach Creature (Daedra, Atronach) 5 5 5 2Rare Rare Guard
Intelligence Altmer Protector Creature (High Elf) 2 0 4 1Common Common Guard
Intelligence Boethiah Cultist Creature (Breton) 1 1 1 1Common Common
Intelligence Ash Servant Creature (Ash Creature) 4 2 2 2Rare Rare Summon: Deal 2 damage to a creature.
Intelligence Redoran Enforcer Creature (Dark Elf) 2 2 3 1Common Common
Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
Intelligence Ash Servant Creature (Ash Creature) 4 2 2 2Rare Rare Summon: Deal 2 damage to a creature.
Intelligence Boethiah Cultist Creature (Breton) 1 1 1 1Common Common
Strength Fearsome Dremora Creature (Daedra) 4 3 3 1Common Common
Intelligence Redoran Enforcer Creature (Dark Elf) 2 2 3 1Common Common
Intelligence Boethiah Cultist Creature (Breton) 1 1 1 1Common Common
Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
Intelligence Redoran Enforcer Creature (Dark Elf) 2 2 3 1Common Common
Intelligence Dark Adherent Creature (Dark Elf) 1 2 1 1Common Common
Intelligence Altmer Protector Creature (High Elf) 2 0 4 1Common Common Guard
Intelligence Ash Servant Creature (Ash Creature) 4 2 2 2Rare Rare Summon: Deal 2 damage to a creature.
Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
Strength Fearsome Dremora Creature (Daedra) 4 3 3 1Common Common
Intelligence Altmer Protector Creature (High Elf) 2 0 4 1Common Common Guard
Intelligence Ice Storm Action 6 3Epic Epic Deal 3 damage to all creatures.
Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.


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