Daggerfall talk:Vampirism

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The vampirism "reproduction" section quote some figures and makes note how they can only 'reproduce' through spreading the disease - while the numbers can be verified through editing Daggerfall data files - where does it say in Daggerfall lore that that is the only method of 'reproduction'? I can think only of a single book in the game that discusses vampirism, and it does not touch on reproduction to my recollection (I may be wrong). Either way, it seems disingenuous to assert that as a fact when there's few actual sources of hard facts on Vampirism in Daggerfall. (And it would also seem to me to be wrong to assert anything from Morrowind or Oblivion in a Daggerfall article, though I suppose it could be compromised well enough with "Later, in Morrowind, it is learned that...") Just some thoughts. Glenmorial 21:28, 15 May 2009 (EDT)

Namira or Meridia?[edit]

Not sure if this is a mistake, but I just came upon this one and would humbly ask for some clarification: In the article, Namira is described as 'the daedric prince who aligns herself with nature' and 'stands in bitter opposition to all forms of the undead since they have no place in the ecosystem'. The lore article on Namira, however, describes her as 'the Daedric Prince whose sphere is the ancient darkness', the 'Spirit Daedra', who is the 'ruler of sundry dark and shadowy spirits, and is often associated with spiders, insects, slugs, and other repulsive creatures which inspire mortals with an instinctive revulsion'. Of course I see how insects and slugs and whatever are part of nature, but there is not a single further word about Namira having any problems with the undead. The lore article on Meridia, on the other hand, has it that Meridia 'is associated with the energies of living things and bears a special hatred for the undead', which would rather fit the idea of 'alignment with nature' and the 'bitter opposition to the undead'. Then again, Meridia's quest in Daggerfall 'merely' requires you to hunt down a sorcerer, while Namira's quest does actually pit one against an ancient vampire (which is, obviously, in check with the 'ancient darkness' thing). In Oblivion, however, Meridia actually sends you out against necromancers, while Namira orders you to kill off some missionaries in order to restore the 'perfect darkness' in a ruin her followers inhabit. This missionaries are priests of Arkay, who himself is opposed to the undead (or Mannimarco's necromancers, at least) by virtue of being in charge of the Circle of Life and Death, implying that Namira and the undead-aligned factions actually share some interests or political views rather than being necessarily opposed.

Thus my question(s) as follow(s): Has this been mixed up somewhere? Have Meridia and Namira changed roles since the Warp in the West? If the part about Namira in the article is quoted from any official material, is it an inconsistency overseen by Bethesda? If it is not, could it be that killing the ancient vampire for Namira is sort of an exception rather than the rule (Picture Namira reasoning 'See, no offense meant to you blood-sucking abomination crowd, but that one guy sure bugs me.' or something such as that.) and the whole 'enemies with vampires' thing is a bit exaggerated (with the sorcerer Meridia wants dead possibly being an exception him/herself, judging from how this one's simply on the death list for having broken a contract of some sort)? So - Should that part be taken out or edited in some way? --Horkheim gro-Agrakh 14:01, 26 April 2010 (UTC)

My Affiliations stays same[edit]

I want to reset my Guildranks with being a Vampire, but when I´m a Vampire there stand: You have no Affiliations. When I´m cured they return, need I to talk with any Guildmember or can that be because I use this time I play the CompUSA Special Edition Patch, that this don´t reset? If I remember right, when I have played without CompUSA Special Edition Patch, it worked right. Also when I wait a month in-game time, my regional reputations don´t change and I don´t understand why. --Daggerfall is the best game what was ever made! (talk) 20:05, 26 February 2015 (GMT)

Gift of the Anthotis Bloodline[edit]

I have experienced with the bloodlines, when you get cured everything becomes back like it was. But the gift of the Anthotis bloodline, the +20 to Intelligence Attribute, can steal Attribute points from your Character.

Here an example from my experience: When I was level 12 with a Intelligence value of 97 I was infected from a Anthotis Vampire, then my Intelligence goes up to value of 100 and after I was cured, the value was 80, this means I lost 17 points of Intelligence permanently.

I don´t noticed it first and must reload an older savegame to rescue my Attribute points, maybe it would be a good idea to give an advice here in on the bloodlines overview.

--Daggerfall is the best game what was ever made! (talk) 17:00, 8 March 2015 (GMT)

Opening quote[edit]

This page and the accompanying lore page opens with the quote "A preternatural being, commonly believed to be a reanimated corpse, that is said to suck the blood of sleeping persons at night."

This quote is from dictionary.com, not an Elder Scrolls source. It needs to be swapped out with a relevant quote from an actual elder scrolls vampire lore book, especially considering the non-traditional nature of Elder Scrolls vampirism. For example: "Vampirism is a disease, like brain rot or cholera, but far, far more insidious."- Vampires of Daggerfall — Unsigned comment by (talk) at 00:32 on 10 May 2015 (GMT)

Lore or Game page?[edit]

This page is in the gamespace and by the style guide should be written in a third-person, out-of-universe style. Instead, it's written in an in-universe style, just like it's in the Lorespace.

Which should it be in? And should the style be changed or kept? --13thSyndicate (talk) 07:31, 12 May 2015 (GMT)

Daggerfall pages were written before the lore section was conceived. Gamespace articles do not need to be in an 'out-of-universe' style, so long as they explain fully the effects and mechanics of the subject. If there is anything lacking from this page feel free to indicate what and that can be rectified. Silence is GoldenBreak the Silence 17:48, 12 May 2015 (GMT)
I've spent a good deal of time revising the articles in the Daggerfall namespace, so I can attest that many of them could stand to be cleaned up. Many of them need to be checked for grammatical errors, and just as many contain large sections that need to be removed for improper point of view (or at the very least, could stand to be reworded to improve the flow). Ideally, all the pages will eventually be rewritten to be a bit more in-line with the style guide, but the nature of Daggerfall compared to the later games in the series means that it isn't possible to conform 100%, as many of the content in this game isn't meaty enough to merit an article (such as the various in-game factions). Zul do onikaanLaan tinvaak 21:06, 12 May 2015 (GMT)
Well, I've apparently got my work cut out for me. I'll hop on board the grammatical cleanup wagon for sure, since it's one of my strong points. --13thSyndicate (talk) 22:15, 12 May 2015 (GMT)

Becoming a vampire[edit]

The wiki page says that I will only become a full-fledged vampire after I get killed and the message appears in the screen. However, shortly after leaving a dungeon and resting, I got the dream that indicated I'm infected. Then, I tried getting myself killed, and I just died, without any transformation. Next, I tried to travel to a far place and in the middle of the trip I got the message and got vampirized, but without being killed. I reloaded the game and tried travelling without dreaming, and the same thing still happened. So is the information written on the wiki wrong? (I'm using the UESP version of Daggerfall with all the fixes, but I strongly doubt the fixes would change this aspect of the disease) — Unsigned comment by (talk) at 03:15 on 29 March 2018

Put simply, you die of natural causes to become a vampire. Fullertontalk﴿ 06:50, 29 March 2018 (UTC)