Daggerfall Mod:Daggerfall Unity/Bible/Special Advantages and Disadvantages
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Daggerfall Unity: Special Advantages and Disadvantages[edit]
Daggerfall Unity allows the user to create a custom class with certain advantages and disadvantages, unique to a character. These traits affect how quickly the character will gain skill increases and therefore level up. This page only describes the numerical value of each trait; the effects of the traits should be read in their own pages. The greater a number, the greater its effect on the skill advancement dagger in character creation.
Special Advantages[edit]
- Acute Hearing: +1
- Adrenaline Rush: +4
- Athleticism: +4
- Bonus to Hit:
- Animals: +6
- Daedra: +3
- Humanoid: +6
- Undead: +6
- Expertise In: +2
- Immunity to: +10
- Increased Magery:
- Int: +2
- 1.5 x Int: +4
- 1.75 x Int: +6
- 2 x Int: +8
- 3 x Int: +10
- Rapid Healing:
- General: +4
- In Darkness: +3
- In Light: +2
- Regenerate Health:
- General: +14
- In Darkness: +10
- In Light: +6
- While Immersed: +2
- Resistance: +5
- Spell Absorption:
- General: +14
- In Darkness: +12
- In Light: +8
Special Disadvantages[edit]
- Critical Weakness: -14
- Damage:
- From Holy Places: -6
- From Sunlight: -10
- Darkness-Powered Magery:
- Lower Magic Ability in Daylight: -7
- Unable to Use Magic in Daylight: -10
- Forbidden Armor Type:
- Chain: -2
- Leather: -1
- Plate: -5
- Forbidden Material:
- Adamantium: -5
- Daedric: -2
- Dwarven: -7
- Ebony: -5
- Elven: -9
- Iron: -1
- Mithril: -6
- Orcish: -3
- Silver: -6
- Steel: -10
- Forbidden Shield Type: -1
- Forbidden Weaponry: -2
- Inability to Regen Magicka: -14
- Light-Powered Magery:
- Lower Magic Ability in Darkness: -10
- Unable to Use Magic in Darkness: -14
- Low Tolerance: -5
- Phobia: -4