Daggerfall:Wild Animal

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A beast has infiltrated someone's home.
Location(s): Any Fighter Quester of the Fighters Guild
Reward: Random gold, dungeon map (25% chance)
Reputation Gain: see Reputation Gain/Loss
ID: m0b00y06
Required Reputation: Any
Difficulty: Easy
 
There is an unwelcome visitor within

Quick Walkthrough[edit]

  1. Talk to the Fighter Quester of a Fighters Guild.
  2. Head to the building mentioned to you.
  3. Kill the wild creature.
  4. Return to the Fighter Quester within the time limit and collect your reward.

Detailed Walkthrough[edit]

Open doors can let in dangerous pests, like an angry bear...
...a ravenous sabertooth tiger...
...a giant spider...
...or a wretched harpy

Animal House[edit]

Speak to a Fighter Quester, who says:

"I am (Fighter Quester's name). We have a request from a local citizen. It seems a wild animal has gotten into his place. We need someone to go kill the thing. The guild will pay (random gold) gold. Do you want it (player's name)?"

Accept[edit]

The Fighter Quester goes on:

"OK, (player's first name). Get over to (building) here in town. Get it done in one day. Nobody wants an animal left roaming around in their place. Come back here when the beast is dead and I'll have your pay waiting for you."
(Fighter Quester's name) calls out, "Hey, what kind of animal is it in (building)?"
You hear a voice call out from an upper floor, "It's a (monster)."

Decline[edit]

The Fighter Quester answers:

"I'm sure someone else will be willing to take care of this nuisance."

When Animals Attack[edit]

This is a very simple and short quest. Find the client's home by asking around until you know the building's location; it will not always be a house. The beast can be a grizzly bear, a sabertooth tiger, a spider, or a harpy. Enter the building, kill the creature, and return to the guild. Remember that if the target is a harpy, you will need Dwarven-quality weapons or higher to harm it, or you can use Destruction magic.

Reward[edit]

Return to the Fighter Quester, who will say:

"Well done, (player's first name). Here's your (random gold) gold."

If you receive a dungeon map, he will add:

"By the way, since you seemed to have so much fun with that beast, here's a map to (random dungeon). Knock yourself out."

Reputation Gain/Loss[edit]

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Fighters Guild +5
Fighter Questers +5
Associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Fighters Guild -2
Fighter Questers -2
Associated factions -1

(Allies/Enemies affiliations for listed factions are not considered in the tables.)

Enemies[edit]

Any of the following:

  • One Grizzly Bear
  • One Sabertooth Tiger
  • One Spider
  • One Harpy

DF-creature-Bear.gif DF-creature-Tiger.gif DF-creature-Spider.gif DF-creature-Harpy.gif

Additional Dialogue[edit]

After you have accepted this quest, NPCs may say when asked for any news:

  • "Did you hear? An animal got into a building in town. I hope they kill it soon."

If you fail the quest, NPCs may say when asked for any news:

  • "That creature mauled some woman before being chased out of town. What a pity."

If you successfully complete the quest, NPCs may say when asked for any news:

  • "The Fighter's Guild killed that bear that got into (building). Its [sic] a good thing we have them around."

If you successfully complete the quest, the quest giver may later greet you with:

  • "Good job killin' that beast. What can I do for you?"

If you failed the quest, the quest giver will greet you with:

  • "I hear that a critter ate the guy that owned the house. Gave us a bad rep. Try to do better next time."

Quest Log[edit]

Wild Animal (m0b00y06)
Stage/
Index
Finishes Quest Journal Entry
0 (Date): The Fighters Guild of (town) has asked me to slay a wild beast which has gotten into (building). It's got be done in one day.