Daggerfall:The Matchmaker
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Quick Walkthrough[edit]
- Talk to a Merchant or an Innkeeper.
- Travel together to the town where your employer's betrothed is held captive.
- Enter the named residence and rescue the betrothed.
- Fight off any burglars who try and stop you.
- Travel to the town where the two are to be wed.
- Enter the temple and fight the two agents within.
- Talk to the priest(ess) within the time limit and collect your reward.
Detailed Walkthrough[edit]
A Proposal[edit]
Speak to a merchant or innkeeper, who says:
- "I am betrothed to (betrothed's name). My great misfortune is that (random ruler's name) has other plans for (betrothed's name). My only hope is to get (him/her) to the temple and complete the marriage ceremony before (random ruler's name) catches us. Will you protect me while I get my betrothed to the temple? I can pay you (random gold) gold pieces."
or
- "In (town), my darling (betrothed's name) awaits me, tormented by the tyranny of the cruel (random ruler's name). I cannot sleep while (betrothed's name) is so imprisoned, but I fear the agents of (random ruler's name), who work to keep us apart. Will you go with me to (town) and protect me?"
Accept[edit]
The merchant or innkeeper goes on:
- "My gratitude will be endless (player's name). Quickly, let us away to get (betrothed's name). We can find (him/her) at (residence) in (betrothed's town)."
Decline[edit]
The merchant or innkeeper answers:
- "Alas, I shall have to find another guardian to protect my beloved (betrothed's name) from (random ruler's name)."
Rescuing the Betrothed[edit]
Head with your employer to the town where his betrothed is held captive. Find the residence by asking in town until you are provided with its location. The entrance door to the residence should be unlocked from 06:00 to 18:00 (but will not always be), so you may wish to be prepared. As you enter the house, your employer pipes up:
- (Employer's name) whispers excitedly, "Yes! This is the place where (random ruler's name)'s thugs are holding my beloved. We must hurry!"
Beware, a trio of burglars may show up once you enter the house. They attack, and the first one to be hit says:
- "So, (employer's name), you have hired some puny runt to protect you. (Random ruler's name) will not be happy that you resisted him. Step aside and let us take (betrothed's name). It can only get worse for you."
Take care of the burglars and loot the corpses, and search the house for the kidnapped lover. When you find and speak to the betrothed, your employer says:
- "Ah my beloved (betrothed's name)! (Player's name) has agreed to protect us from (random ruler's name). Quickly, (player's name), take us to (temple) at (temple's town)."
Take them both to the specified town and enter the temple where the ceremony is to take place. As you enter, you are told:
- "(Oath)," cries (employer's name), "here is (temple)! Now we just need (priest(ess)' name) to marry us and (betrothed's name) will be out of (random ruler's name)'s reach for good!"
Inside the temple, you may encounter a pair of warriors sent by the ruler to stop the ceremony at the last minute. If struck, a warrior says:
- "We are under orders from (random ruler's name) to prevent this marraige [sic]. If (betrothed's name) comes with us now, nobody will get hurt."
Fight and kill them. Talk to the priest(ess), who will perform the marriage ceremony and foil the wicked ruler's plans. Collect your reward from your employer afterwards.
Reward[edit]
When you speak to the priest(ess) to begin the ceremony, your employer says:
- "(Player's first name), we are indebted to you. Now that the ceremony is underway, (random ruler's name) cannot prevent it. Here are the (random gold) gold pieces I promised you."
Reputation Gain/Loss[edit]
A successfully completed quest results in a reputation gain according to the table below.
Faction/Person | Reputation Gain |
---|---|
Questgiver's faction | +5 |
Questgiver's associated factions | +2 |
A failed quest (time limit expired) results in a reputation loss according to the table below.
Faction/Person | Reputation Gain |
---|---|
Questgiver's faction | -2 |
Questgiver's associated factions | -1 |
Additional Reputation[edit]
If you help the couple get married, you will lose reputation according to the table below.
Faction/Person | Reputation Gain |
---|---|
Random region of the Iliac Bay | -20 |
Random region's ruler (if it has one) | -20 |
Factions associated with this random region | -10 |
Enemies[edit]
- Three Burglars (15% chance) once you enter the house where the betrothed is held captive
- Two Warriors (50% chance) once you enter the temple
Notes[edit]
- The region with which you will lose reputation is determined randomly.
Bugs[edit]
- Your employer will be gone forever when he or she goes with you at the beginning of the quest. That means he or she can no longer be found in the building of this town. If this was an NPC who provided a service to the player, this service is also gone forever.
- This occurs whether or not the quest ends successfully.
- You can revert this, however, by deleting from your savegame directory the ATF file that is allocated to this specific town. The downside is that you will also lose all map information for this town.
- DFQFIX fixes this; your employer will return to their regular place of work once the quest is over.
Additional Dialogue[edit]
If you take too long to complete the quest and the time limit expires, your employer will leave, saying:
- (Employer's name) shakes (his/her) head with disgust. "I'll have to try to save (betrothed's name) myself, I guess. You let me down, (player's first name)."
After you have accepted this quest, NPCs may say when asked for any news:
- "(Random ruler's name) must be trying to build a harem. I hear (he/she) just sent (his/her) guardsmen out to pick up (betrothed's name)."
If you fail the quest, NPCs may say when asked for any news:
- "I hear that (betrothed's name) joined (random ruler's name)'s harem. Not much difference between that and kidnapping if you ask me."
If you successfully complete the quest, NPCs may say when asked for any news:
- "(Employer's name) and (betrothed's name) just got married. Isn't that wonderful news?"
If you successfully complete the quest, the quest giver may later greet you with:
- "(Betrothed's name) and I thank you. Without your help, (he/she) would have been forced to marry (random ruler's name)."
If you failed the quest, the quest giver will greet you with:
- "I have lost my (betrothed's name) forever! (He/She) has been forced to wed (random ruler's name). Any you want me to help you? Get out!"
Quest Log[edit]
The Matchmaker (a0c10y05) | ||
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Stage/ Index |
Finishes Quest | Journal Entry |
0 | (Date): (Employer's name) of (employer's town) asked me to escort (him/her) to (betrothed's town) to find (betrothed's name). (Employer's name) is betrothed to (betrothed's name) but (random ruler's name) wants to kill (employer's name) to prevent the marriage. They are to be wed at (temple) in (temple's town). |