Daggerfall:Imp

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Imp
DF-creature-Imp.gif
Details
Level: 2
HP: 11-18
AC: 3
Damage: 2-15
Spell Points: 120
Attributes
Strength: 40 Intelligence: 65
Willpower: 70 Agility: 80
Endurance: 55 Personality: 50
Speed: 70 Luck: 50

Imps are flying creatures that cast spells at their foes. They can be hit by weapons of steel quality or higher.

Abilities[edit]

  • Imps are able to detect camouflaged or invisible foes, so these spells provide no protection.

Spells[edit]

Fighting Strategies[edit]

Kill imps as quickly as possible, especially at low levels. Spell Reflection, Spell Resistance, or Spell Absorption are helpful. The Impish language skill can sometimes render an enemy non-hostile.