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An Island to the North
: Learn about Solstheim and how to get there.
Rebellion at Frostmoth
: Investigate the low morale of Fort Frostmoth for Captain Carius.
The Frostmoth Smugglers
: Help Captain Falx Carius find out who has been smuggling weapons out of the fort.
The Disappearance of Captain Carius
has been attacked and the
The Skaal Test of Loyalty
: You must complete a ritual for the Skaal in order to gain their trust.
The Skaal Test of Wisdom
: Investigate a possible theft of furs within the Skaal Village to determine the fate of the accused.
The Skaal Test of Strength
: Prove your strength to the Skaal tribe by investigating the pillar of fire emanating from Lake Fjalding.
The Siege of the Skaal Village
: Defend the town against a vicious attack by werewolves and get infected by one of them.
The Totem of Claw and Fang
: Recover the Totem of Claw and Fang for the Skaal.
: Perform this Skaal ceremony by hunting the great Spirit Bear.
The Castle Karstaag
: Investigate the ominous signs which have foretold the Bloodmoon Prophecy by investigating Castle Karstaag.
Dream of Hircine
: Protect the Totem of Claw and Fang from the Skaal.
Disrupt the Skaal Hunt
: Interrupt a
ceremony by killing the participants and the Spirit Bear.
Siege of Castle Karstaag
: Stop a rebellion in this castle far to the north on the island.
Rite of the Wolf Giver
: Permanently cure your lycanthropy.
: You are now irrevocably involved in the Bloodmoon Prophecy and it's a fight for survival.
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This page was last modified on 13 April 2013, at 02:17.
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