Oblivion:Random Oblivion World 6

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Oblivion World:
Random Oblivion World 6
(lore page)
# of Peripheral Towers 2
# of Non-Random Caves 0
Important Treasure
Console Location Code
Worldspace: OblivionRD006
OblivionRD006TowerLeft
OblivionRD006TowerRight
Fixed Gate
Random Oblivion Gate (after Find the Heir)
Random Oblivion World 6

Random Oblivion World 6 is a medium-sized World, and one of seven randomly chosen Oblivion Worlds.

This world can only be entered from a random Oblivion Gate. There are two possible entrances; see here for details on what happens if you decide to use both of the Oblivion Gates.

From the northeastern gate you will be able to simply follow the path counterclockwise until you reach the main tower, while from the southeastern gate you will also need to negotiate a series of random Oblivion Caves. There is almost no loot in this world, so there is not much reason to explore the rest of it, though it does host two secondary towers: Blood Well and Reapers Sprawl. The main tower in this world is one of the five random Sigil Keeps.

Exterior[edit]

Key to Maps
Random Oblivion World 6
World 6's NE entrance, facing east
The Blood Potion, half-buried in a rock near the Blood Well

If you enter from the Oblivion Gate at OG(1) in the southwestern corner of the world, your path to the main tower involves both negotiating the southwestern island and traversing a set of random Oblivion Caves. After crossing under a stone arch you will face a possible Daedric enemy while under negotiating three Fire Turret traps (f) and three sets of Claw Trap (s). Beyond this are up to three more Daedra or Dremora and another Fire Turret trap guarding the entrance to the secondary tower Blood Well, which you can enter via door C. The unique Blood Potion (p) can be found to the southeast of the tower.

Head southwest towards a collapsed tower to door D, which is guarded by a Daedra and provides access to the Nether Tunnels. After exiting from door E you will be very close to door F to the Tower Portal, this world's random Sigil Keep. If you'd prefer to avoid the cave system, it is instead possible to cross the lava to reach the northwestern island. In several places the two islands are quite close to each other and only minimal damage is incurred, for instance along the spit of land to the west of the Blood Well.

When entering from OG(2) in the northeastern corner of the world, the path to the main tower is more straightforward, as it only involves following the winding path to the central section. In the first section, be ready for a potentially tough fight with up to five Dremora and Daedra, further complicated by the two Avalanche traps at a. After dispatching a few more enemies you will arrive underneath a large broken bridge which leads to the main tower and starts from the nearby secondary tower Reapers Sprawl, which you can access from door A.

You can exit the tower again from door B, which takes you to the bridge level. From here you can jump across the broken span (requires an Acrobatics skill around 25) to reach the War Gate at H but as it cannot be opened, this is not worthwhile. Instead, take the northwestern path, which hosts two Dremora and five Fire Turret traps (f).

From the base of the tower you can also head southwest to an area with up to three Dremora and Daedra guarding a Blood Fountain (b). You can access the southeastern island by entering the Nether Tunnels zones from door E, though depending on the exact cave zones you may often find this is not possible (e.g. requires you to jump up a level). Alternatively jump across the lava as detailed above.

Occupants:

Treasure:

Plants:

  • Plants are marked by yellow dots on map
    • 109 Blood Grass plants
    • 12 Harrada plants
    • 14 Spiddal Stick plants
      • 11 Blood Grass plants, 2 Harrada plants, and 2 Spiddal Stick plants are in inaccessible locations

Traps:

Doors and Gates:

Other:

  • 1 Blood Fountain at location b on map
  • 1 War Gate at location H on map

Reapers Sprawl[edit]

Reapers Sprawl

Entering from door A you will be on the lowest level of the tower alongside a Corpse Masher lift. Ride it up to the middle section, where you will find a hanging Fleshy Pod guarded by a Daedra. The nearby door at B leads to a balcony from which you can jump onto the broken bridge outside.

Make your way up the tower, looting another Fleshy Pod along the way, until you reach the highest level. Here you will find another Daedra guarding a Brood Cage (C) hosting the corpse of a Mythic Dawn Guard (G). The lever nearby at M ("The Cage Master") will open the bottom of the cage and release the guard, who ends up impaled on the lift's central spike. The lever at H ("Gate Control") may have been intended to open the War Gate just outside, but does not appear to work.

Occupants:

Treasure:

Doors and Gates:

  • There are two doors (at A and B) in/out of this zone, both leading outside
    • Door A leads to ground level
    • Door B leads to an upper level balcony overlooking the broken bridge

Other:

  • 1 Brood Cage at location C on map, highest level
  • 1 The Cage Master at location M on map, highest level
  • 1 Gate Control at location H on map, highest level

Blood Well[edit]

Blood Well

You will enter from the lowest level, where a broken Corpse Masher lift floats on a lake of lava. Make your way up the tower, past a large number of hanging and burning corpses, until you reach the highest level. Here you will find a Blood Fountain (b) guarded by a Daedra.

Occupants:

  • 1 Daedra
    • Another Daedra may spawn in the lava below the broken Corpse Masher, thus immediately dying

Doors and Gates:

  • There is one door (at C) in/out of this zone, leading outside

Other:

  • 1 Blood Fountain at location b on map

Nether Tunnels[edit]

This zone is entered via door D and exited via door E. It consists of 2-3 random Oblivion Caves, selected from the 21 possible presets.

Tower Portal[edit]

This world's Sigil Keep is entered from door F and is a randomly selected tower from one of the 5 possible presets.