Legends:Invade
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Invade Card Effect |
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First Appearance | Jaws of Oblivion |
Card Appearance | Creatures, Actions |
Description | Upgrade your highest level Oblivion Gate. If you don't have one, summon one in the right lane. |
Statistics | 3 7 4 2 1 This count includes unobtainable and untrained cards and cards that change during play. |
Invade is a card effect that can be found on Creatures and Actions in The Elder Scrolls: Legends that first appeared in the Jaws of Oblivion. When cards with Invade abilities are played or activated, an Oblivion Gate is opened in the right lane. If a gate is already opened, the highest level gate is upgraded and receives two additional health.
Cards with Invade[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Blast from Oblivion | Action | Intelligence | 3 | – | – | Common | Prophecy Invade, then deal damage equal to your Oblivion Gate's level to a creature. |
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Daedric Incursion | Action | Strength | 3 | – | – | Common | Draw a random Daedra from your deck. Invade. |
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Dremora Adept | Creature (Daedra) | Intelligence | 3 | 4 | 3 | Legendary | When Dremora Adept gains a Keyword, Invade. | |
Forces of Destruction | Action | Intelligence | 10 | – | – | Legendary | Invade, then summon random Daedra with total cost 10. | |
Great Sigil Stone | Support | Neutral | 4 | – | – | Legendary | Uses: 3
Activate: Invade. Last Gasp: Draw a random Daedra from your deck and give it +2/+2. |
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Invasion Marauder | Creature (Daedra) | Willpower | 3 | 3 | 3 | Common | Summon: Invade. | |
Invasion Party | Action | Willpower | 4 | – | – | Legendary | Choose three times: Invade or summon a 1/1 Scamp. | |
Invasion Scout | Creature (Daedra) | Strength | 1 | 1 | 1 | Common | Summon: Invade. | |
Invasion Vanguard | Creature (Daedra) | Intelligence | 2 | 1 | 4 | Common | Summon: Invade. | |
Mankar Camoran | Creature (High Elf, Wood Elf) | Battlemage | 4 | 4 | 4 | Legendary | After you play an action, Invade. Friendly Oblivion Gates have +4/+0. |
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Oblivion Invasion | Action | Neutral | 0 | – | – | Common | Invade. | |
Occult Ritemaster | Creature (Orc) | Intelligence | 4 | 4 | 3 | Rare | Summon: Put a Steel Dagger into your hand. When Occult Ritemaster equips an item, Invade. |
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Sigil Keeper | Creature (Daedra) | Intelligence | 4 | 3 | 4 | Common | Summon: Invade, then give Ward to all friendly Oblivion Gates. | |
The Crisis Begins | Action | Willpower | 6 | – | – | Common | Destroy a creature. Invade. |
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Unexpected Arrival | Action | Willpower | 3 | – | – | Epic | Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level. | |
Valkynaz Mage | Creature (Daedra) | Intelligence | 1 | 1 | 1 | Epic | Ward When Valkynaz Mage's Ward is broken, Invade. |
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Widow Daedra | Creature (Daedra) | Strength | 4 | 5 | 3 | Common | When an enemy rune is destroyed, Invade. |
Cards associated with Invade[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Agent of Mehrunes Dagon | Creature (Imperial) | Strength | 2 | 3 | 2 | Common | At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1. | |
Keeper of the Gates | Creature (Nord) | Strength | 6 | 6 | 6 | Epic | When you Invade, Invade again. | |
Mythic Dawn Acolyte | Creature (Breton) | Intelligence | 5 | 5 | 4 | Common | At the end of each turn, if you Invaded, deal 2 damage. | |
Mythic Dawn Zealot | Creature (Khajiit) | Willpower | 2 | 2 | 2 | Common | At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand. |
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