ESO Skills

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Link to Skill
Loading skill data...
Use the controls below to set your character stats and update all skill tooltips. Click on any skill to focus it in the above tooltip.

Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage


Skill Coefficients

Show Skill Coefficients

Link to Raw Skill Data

Raw Skill Data

Show Raw Data
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
SORCERER
TEMPLAR
Aedric Spear
Dawn's Wrath
Restoring Light
WARDEN
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
Dawn's Wrath
ULTIMATES
12
Nova IV
250 Ultimate
Call down a fragment of the sun, dealing 422 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%. An ally near the fragment can activate the Supernova synergy, dealing 948 Magic Damage to all enemies in the area and stunning them for 2.5 seconds.
12
Solar Prison IV
250 Ultimate
Call down a fragment of the sun, dealing 439 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%. An ally near the fragment can activate the Gravity Crush synergy, dealing 1658 Magic Damage to all enemies in the area and stunning them for 5 seconds.
The synergy deals more damage and stuns for longer.
12
Solar Disturbance IV
250 Ultimate
Call down a fragment of the sun, dealing 442 Magic Damage every 1 second for 8 seconds to enemies in the area. Also applies Major Maim, reducing enemy damage done by 30%. Major Maim persists on enemies who leave the Nova for 4 seconds. An ally near the fragment can activate the Supernova synergy, dealing 948 Magic Damage to all enemies in the area and stunning them for 2.5 seconds.
Maim stays on enemies after leaving the area.
SKILLS
1
Sun Fire IV
2700 Magicka
Blast an enemy with a charge of radiant heat, dealing 495 Flame Damage, an additional 1048 Flame Damage over 8 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2191.
4
Solar Flare IV
2970 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 1035 Magic Damage. Also grants you Empower for 5 seconds, increasing the damage of your next Light Attack by 40%.
20
Backlash IV
2000 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 410 Magic Damage to them and copying all their damage taken for 6 seconds and releasing 20% of it as additional Magic Damage to them. Maximum copied damage: 4774.
30
Eclipse IV
4050 Magicka
Envelop enemy in a lightless sphere for 4 seconds, causing 615 Magic Damage each time they use a direct damage attack. This effect can occur once every 0.75 seconds.
42
Radiant Destruction IV
2950 Magicka
Burn an enemy with a ray of holy fire, dealing 894 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.
PASSIVES
18
Enduring Rays II
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds.
27
Prism II
Casting a Dawn's Wrath ability generates 3 Ultimate. This effect can occur once every 6 seconds.
36
Illuminate II
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 10%.
50
Restoring Spirit II
Reduces the Magicka, Stamina, and Ultimate costs of your abilities by 4%.