Oblivion:Khajiit

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Illustration of a typical Khajiit male
Illustration of a typical Khajiit male
Hailing from the province of Elsweyr, they are intelligent, quick, and agile. They make excellent thieves due to their natural agility and unmatched acrobatics skill. All Khajiit can see in the dark.
—Race menu description
Dro'shanji, a Khajiit NPC which mho be encountered in gameplay
Dro'shanji, a Khajiit NPC which mho be encountered in gameplay

Khajiit (listen ) are cat-like people who come from Elsweyr, known for high intelligence and agility.

Khajiit, like Argonians, make excellent thieves and assassins due to their bonuses in skills typically associated with stealth-oriented classes. They are quick and especially adept at getting into places some of the other races might have trouble with. Eye of Night is a handy lesser power while dungeon-crawling or for seeing at night, when many thieves and assassins do their work. Their other greater power, Eye of Fear, is also useful and is not affected by Spell Efficiency, which often ruins Demoralize spells at higher levels. If you are playing a thief character, it may help to choose The Thief Birthsign to boost your stealth-oriented skills. Another suitable birthsign, especially for male Khajiit, is The Lady, as it gives a boost to endurance and willpower, somewhat making up for the male Khajiit's penalty to those attributes. Along with being a brilliant stealth race, male Khajiit are also well suited for combat classes such as barbarians, archers, or custom light armor/blade/bow combat warrior classes because of their bonuses to blade, light armor, and hand to hand, and their increased agility attribute. Additionally, unlike female Khajiit, males do not have decreased strength.

Enemy Khajiit are primarily encountered as Bandits, including the infamous Highwaymen, clad in light armor and wielding blunt weapons.

A list of all the Khajiit in Cyrodiil can be found here.

For more information, see the main lore article.

Origins[edit]

In Oblivion Remastered, the stats that were assigned by the player character's gender in the original game can now be freely chosen by selecting an Origin for a character, which is presented as the location from within their race's province that they hail from.

  • Anequina - The harsh region where you lived and trained hardened your body and taught you how to defend yourself, with your bare fists or any weapon you could find.
  • Pellitine - Your parents lived in Pellitine and your childhood memories are filled playing and running around in the jungles or on the pristine beaches.

Attributes[edit]

The Khajiit race has these values for attributes. Individual NPCs and player characters can have different values.

Green indicates higher than other races, Red indicates lower.
Attribute Anequina Origin (Remastered)
Male (Original)
Pellitine Origin (Remastered)
Female (Original)
Strength
40
30 (-10)
Intelligence
40
Willpower
30 (-10)
Agility
50 (+10)
Speed
40
Endurance
30 (-10)
40
Personality
40
Luck
50

Skills[edit]

The Khajiit race has these skill bonuses. Individual NPCs and player characters can have different skill values.

Skill Modifier
Acrobatics Acrobatics +10
Hand to Hand Hand to Hand +10
Athletics Athletics +5
Blade Blade +5
Light Armor Light Armor +5
Security Security +5
Sneak Sneak +5

Traits[edit]

The Khajiit race has these constant effect abilities by default.

Name Effect
Eye of Fear
(FormID 00047ADF)
Demoralize Demoralize up to level 25 (100 points) for 30 seconds on Target, once per day
Eye of Night
(FormID 00047AE0)
Night Eye Night-Eye for 30 seconds on Self (0 magicka cost)

NPC Reactions[edit]

These affect the base disposition of NPCs towards you depending on your relative races.

Race Modifier
Dark Elf -5
High Elf -10
Khajiit +5
Orc -5

Race-specific Dialogue[edit]

Greetings
"Something on your mind, furlicker?" (if disposition is between 20 and 30)
"Greetings, Khajiit." (if disposition is 30+)
"Greetings, clan-mate." (if disposition is 30+ and the target NPC is also a Khajiit)
Friendly Greetings (if disposition is 70+)
"May you walk on warm sands."
"Warm day to you, friend."
"Sugar and sands, friend."
"Good friend. This is an honor."
"Swift hunting, friend."
Neutral Greetings (if disposition is between 30 and 70)
"Its scent is unfamiliar."
"It has no master?"
"Good hunting."
"You have words?"
"Speak while the sands are warm."
Brusque Greetings (if disposition is below 30)
"Khajiit has no words for you."
"It comes near. What does it want?"
"To greet you? Or eat you?"
"Go away. Do not come back."
"Can it speak? Can it make words?"
Combat
"Die, you mangy housecat!"
"You'll make a fine rug, cat!"