Daggerfall:Destruction Spells

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This page lists Spells in the school of Destruction.

Spell Element Range Magnitude Chance of success (%) Duration (in-game minutes) Spell Effect
Energy Leech Magic On Touch (1-10) + 5/per level - 1 + 1/per level Transfer: Fatigue
(to caster)
Fire Storm Fire Area around Caster (1-20) + (1-5)/per level - - Damage: Health
Fireball Fire Area at Range 1 + (1-7)/per level - - Damage: Health
Force Bolt Magic Target at Range (1-30) + (1-10)/per level 10 + 5/per level (for Paralyze) 1 + 1/per level Damage: Health; Paralyze
Frostbite Frost On Touch (1-9) + (1-3)/per two levels - 1 + 1/per level Damage: Health
Gods' Fire Fire Target at Range (1-50) + 10/per level - 1 + 1/per level Damage: Health
Hand of Decay Magic On Touch - 10 + 3/per level - Disintegrate
(target is killed instantly)
Hand of Sleep Magic On Touch (1-15) + (1-5)/per level - 5 + 2/per level Continuous Damage: Fatigue
Ice Bolt Frost Target at Range (1-35) + (1-5)/per level - - Damage: Health
Ice Storm Frost Area at Range (1-30) + (1-5)/per level - - Damage: Health
Lightning Shock Target at Range (1-25) + (1-5)/per level - 1 + 1/per level Damage: Health
Magicka Leech Magic On Touch (1-15) + (1-5)/per level - 5 + 2/per level Continuous Damage: Spell Points
Shock Shock On Touch (1-20) + (1-4)/per level - 1 + 1/per level Damage: Health
Sleep Magic Target at Range (1-15) + (1-5)/per level - 5 + 2/per level Continuous Damage: Fatigue
Spell Drain Magic On Touch (1-50) + (1-5)/per level - 1 + 1/per level Damage: Spell Points
Sphere of Negation Magic Target at Range - 10 + 2/per level - Disintegrate
(target is killed instantly)
Strength Leech Magic On Touch (1-9) + 1/per level - 5 + 1/per level Drain: Strength
(of target; does not transfer attribute to caster,
but instead reduces attribute of target)
Toxic Cloud Poison Area around Caster (1-25) + (1-5)/per level - 1 + 1/per level Damage: Health
Vampiric Touch Magic On Touch (1-15) + (1-5)/per level - 5 + 2/per level Transfer: Health
(to caster)
Wildfire Fire Target at Range (1-15) + (1-5)/per level - 1 + 3/per level Continuous Damage: Health
Wizard Rend & Magic On Touch (1-14) + 1/per level 10 + 5/per level (for Paralyze) 1 + 1/per level Damage: Spell Points; Paralyze
Wizard's Fire Fire Target at Range (1-15) + (1-4)/per level - - Damage: Health
&Enemies can cast Wizard Rend at range.