Blades:Stats

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In Blades, there are several stats that influence the player's actions.

Character Info[edit]

Attributes[edit]

There are three main attributes. Each is represented by a colored bar that is displayed at the bottom of the heads-up-display (HUD) whenever in combat or if any of them is below 100%. Attributes do not increase after level 50.

Health[edit]

Health is the amount of damage you can take before you need to use a Scroll of Revival or go back to Town. It is represented by a red bar in the bottom-middle of the HUD.

You start the game with 200 health and increases by 10 each level. Your base Health Regeneration during combat is 0.5% per second, but does not regenerate outside of combat. Your health becomes critical at 30% of your maximum health, which can activate several secondary enchantments from your items.

Your health is triple the amount in the arena against other players. However, the threshold for your health to become critical is still the same as your original maximum, which effectively means it only becomes active at 10% of your health.

Magicka[edit]

Magicka is the amount of points you can spend to cast Spells. It is represented by a blue bar on the bottom-left side of the HUD.

You start the game with 200 magicka and can choose to either increase magicka or stamina by 10 each level. Your base Magicka Regeneration during combat is 4% per second, and 8% outside of combat.

Stamina[edit]

Stamina is the amount of points you can spend to use Abilities. It is represented by a green bar on the bottom-right side of the HUD.

You start the game with 200 stamina and can choose to either increase magicka or stamina by 10 each level. Your base Stamina Regeneration during combat is 4% per second, and 8% outside of combat.

Player XP and Level[edit]

Your XP determines when you level up. Levelling helps your character to increase their attributes, receive skill points to allocate, get rewards, and receive special offers in the store. Several skills and items also require a higher level to be able to use. See leveling for more details.

Town Prestige[edit]

Your Town will level up next to your character by earning prestige. Prestige can be received from completing quests, building structures, or crafting decorations. The higher your town level, the more higher level buildings you can build. The max level of your town that can be reached is Level 10. See Town for more information.

Race and Racial Bonusses[edit]

Your race determines how your character looks. Each race also gives some small bonuses which can be found here.

Offense[edit]

Slashing Damage Slashing Damage
Bashing Damage Bashing Damage
Cleaving Damage Cleaving Damage
Fire Damage Fire Damage
Frost Damage Frost Damage
Shock Damage Shock Damage
Poison Damage Poison Damage

Defense[edit]

Armor and Block Rating[edit]

Armor and Block ratings are a reduction of the incoming physical damage from weapons. They use the following formula: [armor or block rating] / 10 = [damage reduction]. For a high block, the formula is [block rating] / 5 = [damage reduction]. For the specific armor or block rating, see the Armor page.

Resistances[edit]

Resistances are a flat reduction of the incoming resistant damage type. The following resistances can be found in-game:

Resist Slashing Resist Slashing
Resist Cleaving Resist Cleaving
Resist Bashing Resist Bashing
Resist Fire Resist Fire
Resist Frost Resist Frost
Resist Shock Resist Shock
Resist Poison Resist Poison
Resist Spells Resist Spells

Weaknesses[edit]

Weaknesses are a flat increase of the corresponding incoming damage type. It is a statistic only found on enemies.

Other Effects[edit]

There are several other effects that can influence your character in combat. See Effects for a full list of them.