User talk:SerCenKing/Archive-2011-09

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This is an archive, please don't post messages here. Post them on my talk page instead.

Jastira - unlimited ingredients?[edit]

Hey SerC! I wanted to ask you something – I just revamped the demented Jastira Nanus and after the Split quest, something odd happens. She will provide dialogue about some corpse she found and hand you an ingredient – question is, if this is an unlimited resource for these ingredients? Personally, I stopped after gathering ten samples of each (she will say the four lines over and over, in the written order, and hand you a sample) – but if this is unlimited, it should definitely be mentioned on her page + all four ingredient pages. You can find the dialogue and a link to the ingredient on the article. Interesting! ☺ --Krusty 20:56, 8 September 2011 (UTC)

Yeah, it looks like she's an uber-supplied groceries store XD Her script ensures you hear one after the other, so it looks like she's a very good source of never ending ingredients. --SerCenKing Talk 10:07, 9 September 2011 (UTC)
Pretty spooky, actually - I'll add it to her page for now; let's keep this discovery in mind for the ingredients pages. While I'm unsure about the importance of unlimited rat meat, I think it's worth a mention on all four articles, just for the sake of completion - a field day for the leveling alchemist too! :) --Krusty 10:15, 9 September 2011 (UTC)
By the way - when you have the time, can you snap an image of Jastira "counting" the disgusting Young Balliwogs in her house? She will do it right after waking up - think that would make a great addition to her page! :) --Krusty 11:35, 9 September 2011 (UTC)

Cookie![edit]

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You have been given a cookie!

Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:

Nice work on the Ebrocca images! They really brighten up the article. --Legoless 21:39, 9 September 2011 (UTC)
Thanks Lego! Carrying a camera around sure made the trip through that nightmare of a dungeon a bit more fun! --SerCenKing Talk 18:08, 10 September 2011 (UTC)
While you eat your well-deserved cookie, here are some more image requests; in Dire Warren, Subterrane talking a few 4:3 shots “at a distance” of both Alyssa and Traelius would be great, simply to see the environment (maybe a shot of the waterfall as well?). Just a suggestion, though. --Krusty 22:34, 10 September 2011 (UTC)
I've taken three shots: Alyssa, Traelius and waterfall. Hope they're what you wanted :) --SerCenKing Talk 17:14, 12 September 2011 (UTC)
Thanks! I'll add them right away! :) --Krusty 17:17, 12 September 2011 (UTC)
Haha, I can't figure out if the image captions are TOO sentimental? What do you think? --Krusty 09:55, 16 September 2011 (UTC)
Well they tell the story of the two inhabitants concisely and accurately, so I think they're nice! ;) --SerCenKing Talk 11:18, 16 September 2011 (UTC)

Fain[edit]

Hey SerC – in my failed attempt to actually get some SIRP work done during the weekend, I stumbled across a problem in Fain. It concerns the Cave-In Trap at location G. Either it is broken or it doesn’t exist – in any case, there’s no cave-on to be found, so I haven’t marked the article as checked yet. Can you look into it and mark the map for cleanup if I’m right? Thanks! --Krusty 21:32, 17 September 2011 (UTC)

Ok, here we go. The trap itself exists (it's located above the ceiling on top of the pit), however, there is no activator. Usually cave-ins have an area-defined activator, so if you step within x feet all hell breaks loose. None of that here, so no trap. Oh, and the USIP doesn't fix it... Looks like another map heading in the cleanup category ;) --SerCenKing Talk 12:23, 19 September 2011 (UTC)
Gah, annoying! Not sure what we usually do about this – I can’t remember the name, but I recently visited a ruin where a bug-note stated that “The crumbling bridge at D is broken”, and that it was fixed by the UOP. However, this trap seems to be more or less non-existent, so I'm not sure if it should be marked on the map or not. I’ll point rpeh’s attention to this one as well as the Vitharn thread underneath. ☺ --Krusty 20:21, 19 September 2011 (UTC)
On a similar note, I just remembered this old question, specifically at the bottom of the thread. Another broken cave-in? :) --Krusty 23:05, 22 September 2011 (UTC)
Same thing: all the traps are there but there is no activation area, so nothing falls on your head... Quite nice really :P --SerCenKing Talk 16:14, 23 September 2011 (UTC)
Oh crap. I wonder how many bugged cave-in traps we have missed in the past. Better take a look later on. Unless, of course, it is something you can easily identify from the CS? --Krusty 16:40, 23 September 2011 (UTC)
Unfortunately not, it's a question of going to every single place and checking whether a large green box is present around the trap XD --SerCenKing Talk 16:56, 23 September 2011 (UTC)
Ah well, I can’t stop posting on your talk page. After a bit of redirecting on talk pages, I think we have some sort of consensus – found here. I tested it on the Fain page. Let me hear what you think! --Krusty 00:14, 25 September 2011 (UTC)

The Vitharn Thread[edit]

Hey SerC! That’s right, two new topics in one night! Just ran through Vitharn and something occurred to me: there are NO ghostly enemies in the second zone. None whatsoever. According to the article there should be a whopping amount of nine ghosts during the related quest, but I can only find a dead one floating in the water near door D. Also, the entire map is confusing – Out is a sealed gate (I’ll have to check it after the quest) and the content list describes it as “leading outside”. I guess the section attempts to list the soldiers attacking Vitharn Bailey, but it is a mess. Can you take an in-depth CS-look at all of this? --Krusty 22:27, 17 September 2011 (UTC)

Right, this is really messed up. The door Out is correct in the sense that it does open onto the Bailey and it's where the Fanatics stream out from. However, I'm really confused about the lack of ghosts in the second zone (I just double-checked in-game). I think you're right: they are the Fanatics and Defenders that spawn into the Bailey. The script however is really complex and I got confused about half way through, so you might wanna give rpeh a shout. --SerCenKing Talk 17:54, 19 September 2011 (UTC)

Aesthetics[edit]

I do not wish to invoke your ire when I undid your edit. However, eliminate the quests for a moment in both Oblivion and the expansion. Oblivion is a huge playground filled with art work. Not primitive polygons ala early tomb raider. The vast majority of the game and this wiki is bringing this non quest aspect to the players attention. The quests can easily be done in around 50 hours of game play or less. But the Oblivion world can offer hundreds of hours of additional enjoyment. Like all the books that can be fore. They too aren't relevant, but they are there and the wiki offers them all just for reading pleasure as well as giving the history of the myriad of aspects of the world we are immersed in. Sniffles 22:23, 23 September 2011 (UTC)

Please understand that aesthetics are everywhere in Oblivion, and there’s no way we can cover everything. Yep, the amount of detail is incredible, but it doesn’t mean that everything is noteworthy, and the fact that Chuna and Vika are there from the beginning is not really important on the place page. It belongs on the NPC pages. Also, half of your addition was already covered in the Notes section. However, just to make everybody happy, I tweaked the Notes section to include Vika and Chuna (no harm in that), so please stop reverting. --Krusty 22:42, 23 September 2011 (UTC)
??? I honestly don't understand what you're on about. Apart from the fact that I only noticed your revert when you posted here ("ire"???), I can't see how your addition has got anything to do with aesthetics. The first sentence you added to the lead you also then proceeded to add to the notes section, making it not only unnecessary but also redundant. You then added information on Chuna and Vika's placing and their conversation details. This goes on their respective NPC pages, and I've tweaked both to reflect that. Thirdly, as I already said, adding that the central courtyard is accessible is unnecessary and irrelevant to the page: even if the gates where open you still can't go in because the doors themselves are locked. So in fact, the text present on the page atm is incorrect. Fourthly, your comment on acrobatics is also unnecessary, for two reasons. Firstly, because you can get just about anywhere with sufficient acrobatics, and there is no point detailing every instance. And secondly, most importantly, because it serves no friggin purpose: you can't even enter the ruin, you can hardly get back out!
As a more general point, like Krusty said, we do not attempt to document every single little detail Bethesda has placed in Oblivion, otherwise this wiki would just be a narrative of the game. The wiki is here to document places and quests to aid gamers in their experience, not to babysit them in that experience. If you need that much guidance while playing, you're not enjoying the game. Adding unnecessary detail will not improve this wiki. Now, I've gone ahead and done some tweaks to the page, especially regarding this topic. I've condensed the Chuna and Vika info in the exterior info and removed irrelevant stuff. Please don't add it again. --SerCenKing Talk 13:01, 24 September 2011 (UTC)
This is in response to SerCenKing, Kitkat and Krusty's comments. It was all from confusion on my part. Compare the format of many Shivering Isles place pages to the clean and spartan of the Oblivion pages. The SI pages had me very confused. Rpeh steered me in the right direction, explaining the lede purpose and content, and SerCenKing further defined the desired format. Much thanks to all. Sniffles 03:35, 25 September 2011 (UTC)

Ebrocca[edit]

Whoah, Ebrocca is a nightmare! After clowning around editing the article instead of my Sandbox, I made a few strategic changes to the Ebrocca, Masse zone. Poorly worded now, but I’ll fix that. A question popped up, though: what is a “Sheogorath Statue Trap”? If this is a unique trap, it should get a section on Shivering:Traps along with all locations, and the Ebrocca, Masse map should be cleaned up. Luckily, you already took a picture! The stats needed for the traps page are for the CS people, so I hope you are up for the task. --Krusty 15:58, 24 September 2011 (UTC)

Also, just to make matters worse; even if there are nine enemies in the zone, no enemies can be found behind L, K and M. I have no idea where they come from, but can you take a look at this phenomenon as well? Additionally, while I’m at it, note that all enemies in Ebrocca initially “behind hidden walls” will seek you out, even with 100% chameleon, just like merchants. I remember asking rpeh about this a long time ago, but I can’t remember the answer. Isn’t this fun? :D --Krusty 16:28, 24 September 2011 (UTC)
Not done yet! While we have a pretty confusing Bug Note about the walls near Clanfather Malifant (S, T and U), we also have two switches (cyan dots on map), which will open and close the bar gates (only one out of two gates are displayed on the map, at V) – but as far as I can say, you can never really get back to the previous zone because the buttons will open and close the gates incorrectly, meaning that one gate will always be closed. Definitely worth a mention, simply because I suspect it is a bug and because gamers may wonder what the buttons are for. Once again, a CS-thing – but I’ll keep a save for testing purposes. --Krusty 17:29, 24 September 2011 (UTC)
Yeay! I'm glad it wasn't just me completely confuzzeled by this place. Sniffles 03:39, 25 September 2011 (UTC)
I just added some odd stuff on Ebrocca on the discussion page. Sniffles 05:54, 25 September 2011 (UTC)
Just for the record, I'll keep it in my Sandbox until we figure out what is going on with the issues above. Page is almost finished, though. Just give me a holler when you return, mr. SerC. --Krusty 22:55, 6 October 2011 (UTC)
Hey, SerC- you disappeared quickly yesterday; just wanted to know if you had any discoveries on the Ebrocca questions - and changes to the version in my Sandbox? --Krusty 17:15, 25 October 2011 (UTC)
Yeah, sorry about that, my internet failed. I'm pretty sure I addressed all of the issues while in IRC however. If you don't mind, I'll let you do the finishing touches on your sandbox, as I have to leave now. I'll be back tomorrow though, as I have a very light day lectures-wise. --SerCenKing Talk 17:38, 25 October 2011 (UTC)
Since I managed to delete the entire conversation (and somehow my IRC preferences was reset, so no logs), I think it'd be for the best if you could take a second look in the Sandbox. Remember, here are the diff between the original and the "new" version. Sorry! :D -- Krusty 17:44, 25 October 2011 (UTC)

() Done :) --SerCenKing Talk 13:03, 26 October 2011 (UTC)

...and launched! Ebrocca be gone! --Krusty 13:28, 26 October 2011 (UTC)