User talk:Rpeh/Arc 201105

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This is an archive of past User talk:Rpeh discussions. Do not edit the contents of this page, except for maintenance such as updating links.

About the Image I tagged[edit]

With regards to [[File:DaggerfallDaedraSeducer.gif]], I can turn it into a tightly fitted jpeg, and I have done so just now. The only issue is that it's a narrow aspect ratio, and it has a white background. Other than that, it looks fine, so should I upload it? Or do you think we should stick with the directly harvested file? - Neural Tempest 08:47, 2 May 2011 (UTC)

I can only assume you're not seeing the animation on the image: try viewing it in a different browser. A jpeg would lose the animation, so the existing GIF version is much preferable. rpeh •TCE 08:58, 2 May 2011 (UTC)
Correct, I'm not seeing any animation whatsoever. I switched all browser settings to allow less secure functions, then cleared my cache and refreshed, no animation. I understand now, and honestly the "animated gif" part should have been my first clue. The description of flight and transformation for the image should have clued me in even faster. I'm not sure what the issue is, but I'm getting nothing but a standing semi-clad humanoid female. I'll figure it out eventually. No problem. Ignore my previous gripes. You can clear this section if you like. Keep up the good work! - Neural Tempest 09:09, 2 May 2011 (UTC)
I'm guessing that you use Opera? The animation works for me in Firefox, IE, Chrome and Safari but remains obstinately static in Opera. rpeh •TCE 09:47, 2 May 2011 (UTC)

Sorry about "Sign This"[edit]

I was trying to make a template that would make it easier for people on ipod touch to sign things, I had no luck. :( --Candc4 17:42, 2 May 2011 (UTC)

No problem. It's easy enough to delete. rpeh •TCE 17:44, 2 May 2011 (UTC)

This is my Notes on my coding User:Candc4FTW/Sign This --Candc4 18:07, 2 May 2011 (UTC)

Question on Knockdown effect[edit]

Greetings, rpeh!

May I ask a question? Is it possible to gain access to the Knockdown effect in Oblivion? More specifically, the effect one's character gains from the melee Blade / Blunt / HandtoHand Expert skill levels. Thank you. Aran Mafre 23:43, 3 May 2011 (UTC)

As far as I know it's not possible to change the knockdown chance using console codes. The chance is defined as one of the game settings in the CS, so you need a mod to change it. Sorry. rpeh •TCE 07:00, 4 May 2011 (UTC)
Thank you. Aran Mafre 10:07, 4 May 2011 (UTC)

Hello again,

following your idea, I've installed the Midas Aurum mod for the Berzerk-knockdown spell. Very good one! Thanks for pointing out that there are mods having this effect. I've seen related pages on this site, but I didn't find anything for the Ohm Quat Ohm and other quests. It is very likely an unfinished quest. That leads me to the question: are there console codes for these quests somewhere? I'd like to remove these quests via console. Thanks again for your help. Aran Mafre 14:02, 12 May 2011 (UTC)

So did i archive that page right?[edit]

I hope I did--Candc4 15:58, 5 May 2011 (UTC)

Yup! Apart from the namespace mistake that you fixed, obviously. rpeh •TCE 16:07, 5 May 2011 (UTC)

Vandalism again[edit]

I just received a warning on my anonymous talk page about a case of vandalism that I did not commit. Please take note that I did not perform any edits on the wiki ever and I am not behind a proxy.

--213.178.111.69 16:39, 7 May 2011 (UTC)

Fine. Please tell us what page you were viewing when you got the message. If you create an account, you won't get this problem any more. rpeh •TCE 16:40, 7 May 2011 (UTC)
Is it possible to get a list of high traffic pages and purge them all? This will likely lower the odds of this happening for most people. --AKB Talk Cont Mail 16:43, 7 May 2011 (UTC)
Since the viewing figures were turned off, I don't think so. Besides, I can't imagine that Daggerfall:Files would be on that list, and that was the latest page to need purging. It's getting really annoying though. rpeh •TCE 16:45, 7 May 2011 (UTC)
Hey, that IP you just blocked.... What if someone happens to get that IP? they wont be able to edit if they are a real editor.--Iamgoofball 17:50, 7 May 2011 (UTC)
If somebody really wants to contribute they should make an account. Then it won't matter. --DKong27 Talk Cont 17:53, 7 May 2011 (UTC)

() Is it just me, or is it really suspicious that every reader that's reporting this issue is very "well-spoken" and uses proper grammar, spelling, and punctuation? It's kind of out-of-the-ordinary for IPs... --GKtalk2me 00:47, 8 May 2011 (UTC)

It's not just you. My first reaction was that it was trolling, with caching being a second option. However, since then I've actually seen the problem for myself - I logged on as an anon and saw a warning message that directed me to somebody else's talk page.
I've also realised - I keep forgetting - that purging the page won't necessarily be enough: it must be done on each server. I'll write a template tomorrow to make this easier.
Of course, it's possible that there's a caching problem and we're being trolled, but Occam's Razor won't allow me to make that suggestion. I've posted on Daveh's talk page to see if there's anything he can do, but for now I suggest we give these people the benefit of the doubt. rpeh •TCE 00:56, 8 May 2011 (UTC)

Cached warnings: My piece.[edit]

Though it was a possibility from the start, I didn't took it serious until now. My opinion is: this is set up.

After the first incident, more incidents suddenly popped out of nowhere, while we didn't have the same problem in this scale in the past. Also, we have the IP 96.4.127.20 in who's talk page 12 additional IPs posted, naming pages they received the "New Messages" banner on. Finally, each says something different and the IP 203.217.94.49 stated that it doesn't know how to edit the wiki. Your thoughts? --Rigas Papadopoulos • TalkDeeds 14:19, 9 May 2011 (UTC)

I've seen it myself, so I doubt it. rpeh •TCE 14:25, 9 May 2011 (UTC)
Yourself? You mean... --Rigas Papadopoulos • TalkDeeds 14:26, 9 May 2011 (UTC)
I mean after somebody posted the page on which they got the message, I loaded a different browser, visited the same page and got the same message. rpeh •TCE 14:48, 9 May 2011 (UTC)

I got a question[edit]

Is there any chance you could get a %'s for these armors.

Level Light Armor Heavy Armor
3 Fur Iron
5 Leather Steel
8 Chainmail Dwarven
12 Mithril Orcish
17 Elven Ebony
22 Glass Daedric
"A %'s"????? rpeh •TCE 17:21, 9 May 2011 (UTC)
I ment the precentage of getting these armors as random loot at each of those levels --Candc4 17:24, 9 May 2011 (UTC)
Sorry but that's far too much work for far too little use. rpeh •TCE 17:25, 9 May 2011 (UTC)
Ok I'll ask in Oblivion:Leveled Lists — Unsigned comment by Candc4 (talkcontribs) at 12:28 on May 9, 2011
Sorry, but that is not even close to how the leveled system works. Each leveled list has a list of items that it can randomly generate, not a type. There are dozens of leveled lists, maybe even hundreds. And many leveled lists actually generate more leveled lists. It would be long and pointless to find the percentage of every item. --DKong27 Talk Cont 18:57, 9 May 2011 (UTC)
Plus there are several different lists (eg, boss/normal lists). It would be almost impossible. rpeh •TCE 19:01, 9 May 2011 (UTC)

Vandalism spike?[edit]

I just checked the recent edits page, and two IPs (80.58.205.102 and 96.4.127.20) were messing about at the same time. (first edits were within 5 minutes) These multiple edits were overlapping, with nearly identical styles, so is it possible they are the same person, or two operating together? I know you're on to them, and I don't want to seem panicky, but what exactly does this mean? Probe? Response-time testing? In any case, you and Para01 beat me to the punch. Nice work, once again. - Neural Tempest 13:19, 10 May 2011 (UTC)

Probably just a coincidence. Don't worry about it. rpeh •TCE 13:23, 10 May 2011 (UTC)

I wasn't on that page[edit]

is it possible by editing it from using the {{User talk:142.32.208.226}} command edit the page itself — Unsigned comment by Candc4 (talkcontribs) on 10 May 2011

Eh? I don't understand. rpeh •TCE 14:55, 10 May 2011 (UTC)
if I did edited a menu from the command you type to make a page show up does it count as editting the page

Another IP new message problem[edit]

AKB added a 3rd message to http://www.uesp.net/wiki/User_talk:207.163.116.20 and an IP posted a page that needs to be purged, just thought Id give you a heads up here, just in case.--Catmaniac66 05:18, 11 May 2011 (UTC)

Minor problem.[edit]

I just noticed AKB is part of both the Patroller and Userspace Patroller groups. Since he already is a full patroller, being in the Userspace Patroller group is pointless. Can you remove him from the Userspace Patroller group? --Rigas Papadopoulos • TalkDeeds 08:50, 11 May 2011 (UTC)

It doesn't really make a difference. rpeh •TCE 09:19, 11 May 2011 (UTC)

Erroneous "You have new messages"[edit]

I'm just reading various pages and from time to time I keep getting a "You have new messages" notification, which has directed me to User_talk:96.4.127.21 or User_talk:96.4.127.20. Not sure what that's about. 78.137.128.14 22:30, 11 May 2011 (UTC)

We are having some issues with vandals using IP adresses to edit the fourm. Your IP happens to be one that an admin like Rpeh is blocked from editing or just gave a warning.--Iamgoofball 22:44, 11 May 2011 (UTC)
Correction: your IP is fine. Some articles have the 'new messages' notification cached, so you're being sent to other people's talk pages. Legoless 22:48, 11 May 2011 (UTC)
What page were you viewing? We need to know so we can purge the cache to fix it. --AKB Talk Cont Mail 00:10, 12 May 2011 (UTC)
Oh ha, I just had that happen on the Jagr Tharn page (lore?) on my laptop, then happened to ask Rpeh a question here, so saw this notice!--Natpoor 02:33, 12 May 2011 (UTC)
I assume you meant "Jagar Tharn"? I'm purging it. --AKB Talk Cont Mail 02:35, 12 May 2011 (UTC)
Oops, my bad on the spelling, yes, that page. I have only played TES III and IV, now I am curious about II but I don't want to deal with DOSBox. And 11/11/11 is... well it's not that soon...--Natpoor 14:45, 12 May 2011 (UTC)

"Mixed race" characters?[edit]

Hey Rpeh- I have a strange question... Are there any, or many, mixed race characters in the TES series anywhere? It seems that NPCs are mostly "race X" where it's one of the pre-defined ones, and you don't run into someone with, for example, a Nord parent and an Imperial parent (or human race X and human race Y, or mixed-elf, or half-elves that are more like D&D half-elves and not Bretons). Maybe they just got lost in the massive blur of characters in Oblivion (and Morrowind, but I don't recall as much about Morrowind), and it wasn't something I was paying attention to at the time. I know the lore says all humans have an ancestor, and all elves have the Aldmer, and humans and elves beyond that have a perhaps mythical ancestor (but of course this is fiction, and lore is a fiction in a fiction). And I was reading the Real Barenziah (which I have probably mis-spelled and mis-titled) and Jagr Tharn is said to be half dark elf and half high elf (but maybe with a wood elf mother), so the idea is there (and he can be encountered in one or more pre-TES III games which I have not played). I also know having a bunch of additional body types and characteristics might just bog down the game (more data!). Game narratives are getting pretty advanced lately, which is nice, and that's sort of why I was wondering (and Dragon Age II and the elves in that -- here are some early thoughts of mine: http://natpoor.blogspot.com/2011/03/on-elves-nomenclature-and-cultures.html ). PS: November seems far away.... --Natpoor 02:31, 12 May 2011 (UTC)

In Oblivion, the Gray Prince is said to be part-Orc and part Imperial (and half something else...) a rare example. Jagar Tharn was another one of these rare examples. Also, there is speculation that Mankar Camoran was part Wood Elf and part High Elf, though exactly how this occured (there's a whole other backstory and some confusion involving the contents of this book and Mankar Camoran being an High Elf in Oblivion). In any event, though there are mixed race characters, they are few and far between in the most extreme sense of the phrase; sorry for the lengthy response, and I do hope I covered your question to your satisfaction. Kalis Agea 02:43, 12 May 2011 (UTC)
Game play wise, there are set races that can be played, with no compromise. Lore wise, it is almost impossible to tell mixed ancestry, as most of the traits are inherited from one side (usually the mother) with the occasional characteristic that could be pass on. --DKong27 Talk Cont 02:52, 12 May 2011 (UTC)
Thanks both! Yeah it is a complex and interesting bunch of stories, both in-game and about game design. I will go read those links. --Natpoor 04:18, 12 May 2011 (UTC)
You might also be interested in Notes on Racial Phylogeny. Basically, to get out of having to make too make different race graphics, children take after their mothers. It's quite a nice way of justifying things in Lore terms. rpeh •TCE 06:15, 12 May 2011 (UTC)
More thanks, I had not seen that page. Aside: Although I am totally looking forward to 11/11/11, the wiki is going to suffer/benefit from the influx of new users. Reminds me of what Usenet users referred to as... uh... well it was a September problem, caused by new students in college discovering Usenet. When AOL allowed its users access to Usenet, Usenet people called it "the eternal September"...--Natpoor 14:42, 12 May 2011 (UTC)

The Forgotten FG members[edit]

Hey Rpeh! As I am working my way through the tedious life and times of Modryn Oreyn, I suddenly looked at this page. I think it’s a bit odd that we have map icons for Viranus and Eduard, but all the other six dead FG members are just anonymous. (We even have a marker for the dead Blackwood guy!) I was thinking about “suggesting” that we (and I use that word with the utmost respect) made a map depicting ALL the dead FG members, with letters and everything – and with names on the list. I know it’s hard and annoying work, but in the end it will make it easier to write walkthroughs and NPC pages. What are your thoughts? --Krusty 10:43, 12 May 2011 (UTC)

That's a good point. I'll try to fix that later. rpeh •TCE 10:57, 12 May 2011 (UTC)
Okay, "we"'ve done a new version of the map with the letters F-K for the six dead FG guys. Now "we" can alter the walkthrough to add the new names :-) rpeh •TCE 11:38, 12 May 2011 (UTC)
Brilliant! "We" will get to work soon! Thanks! --Krusty 11:46, 12 May 2011 (UTC)
Here is the result. Much better in my opinion! --Krusty 11:40, 13 May 2011 (UTC)

Weird "ban" message?[edit]

Hello,

I was just checking the page of Shivering Isles (just browsing, in reality was just hoping for more Skyrim news) at http://www.uesp.net/wiki/Shivering:Shivering_Isles when got a note about a new message. Which was weird as I have been just a reader of this Wiki for years and am unknown. Message however told this:

"Please do not add nonsense to UESPWiki, as it is considered to be vandalism. If you continue to abuse your editing privileges, this IP address will be blocked from editing. Please consider improving the work of others, not harming it. —rpeh"

That's already ironic as I have never edited or removed anything from any Wiki and personally I hate those vandals who mess things up, with passion. Another message tells "If you came to this page because you saw a "new messages" box, but your IP address is not 96.4.127.20, please ignore the warning above. We would be grateful if you could tell us the full title of the page you were viewing when you saw the "New messages" box - please add the page title below this box. Thank you." Well, this isn't my IP address even by a longshot, so here, I am reporting this now.

Best regards, Vhailor.

Yes. Do as the instructions on that page tell you to do and add the page title to the list below the box. --Brf 13:11, 12 May 2011 (UTC)

Added on 13th of May by Vhailor: Sorry, I could not add anything on that page as it told that I was "banned from doing any edits", thus I created this message. Today, on 13th of May, when I accessed this page again, I did not get any "ban" messages, so it seems to be fixed. For me, at least. Thanks.

Thank for the templating help[edit]

and remember that oblivion is just like a giant team death match. --Candc4 16:41, 12 May 2011 (UTC)

3 small questions[edit]

Hey Rpeh! I am NEARLY done with Modryn now, but I have a few questions about his behavior AFTER the quest line; you know, the boring part where you hand him some orders and can pick up some gold in that chest.

  • Will he change his behavior when you hand him one of the three orders (like going to the guild hall or something)
  • Will he have a new set of dialogue when that month has passed? (Something like: “Mission accomplished, Guildmaster” or whatever?)
  • In short: Anything unusual after the quest line?

Thanks in advance! --Krusty 09:42, 13 May 2011 (UTC)

Sorry about the delay in replying. I don't have much free time for the site at the moment... It doesn't look like there's any special post-quest behaviour. It looks like you've already got the schedule down, but I'll try to give it a more detailed once over. rpeh •TCE 08:41, 14 May 2011 (UTC)
As always, no rush with anything related to me! I think the Modryn page is huge enough, so I really hope he doesn't do anything funny after the quest line. I ran a few tests and it looks like he is just chilling no matter what you tell him to do. Luckily. Thanks for looking into it! --Krusty 13:40, 14 May 2011 (UTC)

Campsite Levelled Lists[edit]

Hi rpeh. I've added two new containers (Camp Sack and Camp Chest) to Oblivion:Bandit Dungeons, and I was wondering if you could double check my percentages. I'm not that used to working with levelled lists, so there might be something I'm missing. Their IDs are 'DungBanditChestCampLoot' and 'DungBanditSackCampLoot', respectively. Thanks! Legoless 17:50, 13 May 2011 (UTC)

Ugh - I hate doing those things! They're just so fiddly. I think you were off slightly so I changed some figures - it looks like you forgot that the clutter list only has a 75% chance of producing anything. I think it's right now. rpeh •TCE 08:57, 14 May 2011 (UTC)
Oops, you're right. I had assumed 100%. Thanks for fixing it. Legoless 11:25, 14 May 2011 (UTC)

Being Blocked.[edit]

I was looking through your block log, and saw that you had been blocked four times. I am curious as to why you are still here.--Iamgoofball 06:02, 15 May 2011 (UTC)

Because I've done a hell of a lot of work on the site and won't be put off it by the actions of two rogue admins. rpeh •TCE 09:06, 15 May 2011 (UTC)

Cache Problems, It Just Gets Worse[edit]

I know that Daveh is working on a solution, but it seems that our temporary fix isn't helping at all. here Oblivion:Oblivion was once again reported as directing someone to the warning message, despite it being purged more than once after it was reported on this talk page. So unless I am missing some crucial piece of information (Notably, the Ips are different, though they were given on the same date for the same reason) on how to purge the cache (or alternatively the warning message somehow got cached again. Long shot I think though) something else is wrong, or we are being trolled.

I can't imagine it is the latter as several registered users who have no reason to lie, including yourself have reported seeing the warning while logged out, I also can not imagine why any troll would go through all this effort to aggravate us. I can't imagine what else could be causing this problem though. --AKB Talk Cont Mail 06:31, 15 May 2011 (UTC)

I don't have any idea how to fix it then. I thought purging would solve it, but it always seemed a little odd because the problem lies with the caching server rather than content1/2/3. If that's not working then there's nothing I can suggest. I'm getting seriously pissed of with it though. rpeh •TCE 09:09, 15 May 2011 (UTC)
Considering this latest revelation what do you think we should do about the IP pages that are suffering this problem? Do we just let the reports come in, knowing there is nothing we can do to help, or do we remove these sections from the problematic IP talk pages and let them report them wherever they go (Most likely on the talk page of the person who issued the warning)? I'm leaning towards the "Ignore the problem and hope it will be fixed soon enough" option but if there is a better solution for now I'd love to hear it. --AKB Talk Cont Mail 17:38, 15 May 2011 (UTC)

Hey..[edit]

Hey Rob , I was wondering how I could join the NPC Redisgn Project? JackTurbo95 07:17, 15 May 2011 (UTC)

You can just add your name to the list. Please make sure you read the guidelines and take a look at what other people have done, though. rpeh •TCE 09:09, 15 May 2011 (UTC)
Oh okay. The things is I always wanted to do it , but I thought it was invite or something lol! JackTurbo95 09:13, 15 May 2011 (UTC)

A question again :)[edit]

Hi,

could you please tell me if this site contains console codes for the Midas Aurum Spells mod quests? Just thought there might be something about it somewhere, because some spell ID's are added already. I'd like to delete some quests via console. Any ideas where to find them? Thanks a lot! Aran Mafre 14:24, 15 May 2011 (UTC)

You'll probably find some of the information you need here. Mind you it seems to me to be obviously not fully developed, and some pages are missing a lot of information, especially the only Midas Magic quest page we have, Where Tiger. --AKB Talk Cont Mail 15:55, 15 May 2011 (UTC)
We don't have much information on that mod. The author, Xilver, started the pages off then gave up. Anybody who wants to finish them off would be very welcome. rpeh •TCE 17:01, 15 May 2011 (UTC)
Thank you. Well then, I'll try to contact him and we'll see what happens. Cheers! Aran Mafre 18:15, 15 May 2011 (UTC)

Table Revisions?[edit]

The tables I made collapsible and collapsed (for Magical Effects)were actually easier to handle, and were beneficial seeing as other content of value was on the page. The Infamy/Fame pages were understandable, but readers could easily expand the tables if that information was what they were looking for. Reducing the size of the visible page, while still giving readers the choice to see the tables seemed like the most logical choice. In any case, try simply changing the table class by removing "collapsed", instead of reverting the entire change. Magical Effects was much more reader-friendly when the tables were collapsed, and readers could still always elect to show the content. - Neural Tempest 06:18, 16 May 2011 (UTC)

Im fairly sure making it collapsible ruined every link to magical effects, soon after that I tried to find a spell or something and it sent me to the top of the page. It may not be because of you, thats just one possible reason for not doing it from me.--Catmaniac66 06:20, 16 May 2011 (UTC)
Ok, maybe collapsed tables did alter links, I don't know how, but they could still be kept "collapsible", which shouldn't alter anything. And all links out of Oblivion:Magical Effects seemed fine to me, just checking now. - Neural Tempest 06:25, 16 May 2011 (UTC)
Making them collapsible might be okay, but defaulting them to collapsed is not a good idea. People are coming to a page to see information, not to have to click on a button. And as Catmaniac points out, since lots of those tables have anchors in them, defaulting to collapsed will break a lot of redirects. Additionally, if you're marking tables sortable, please mark columns as unsortable if they contain notes or other data where sorting isn't going to work. rpeh •TCE 06:31, 16 May 2011 (UTC)
I just Checked, and "Notes", like I had sortable In some cases, did in fact cause them to group together. I personally think this was useful. Anyways, at least keeping the option of collapse is helpful. You could always just modify my formatting, instead of reverting. - Neural Tempest 06:45, 16 May 2011 (UTC)
Personally I preferred those tables with no options on them, which is why I undid your edit, but if you disagree you're obviously welcome to re-add the ones you think are necessary. rpeh •TCE 06:49, 16 May 2011 (UTC)

A question that probably belongs somewhere else, just dont know where.[edit]

What is policy on accounts or IPs adding vandalism onto a page and then removing it themselves almost instantly?--Catmaniac66 16:05, 17 May 2011 (UTC)

Nephele used to add a warning anyway, on the grounds that the edits still had to be checked and patrolled. I followed that lead once or twice but I've decided it's better to leave them alone. It could be two different people on a shared IP (a school, for instance) or a test edit or anything. If an IP starts doing lots of them it might be grounds for a warning, but not for one. rpeh •TCE 16:36, 17 May 2011 (UTC)
Just to give my two cents on this as well; when these things happen, I often use one of these friendlier messages (Edit Summary: Welcome and advice). Then, as Rpeh says, if they keep doing ti, it is warning time. --Krusty 16:40, 17 May 2011 (UTC)
Yeah, if they only do it once its extremely possible that a sibling was trying to mess with something of their family member's. Thanks guys! — Unsigned comment by Catmaniac66 (talkcontribs) at 17:42 on 17 May 2011
Haha, now I have to ask, what is the policy on unsigned templates? Can I go back and sign it myself if someone has already added an unsigned template to my statement?--Catmaniac66 17:09, 17 May 2011 (UTC)
I've seen people remove the unsigned template and replace it with their signature. It doesn't seem to be a big enough issue to deserve its own policy really. --AKB Talk Cont Mail 17:43, 17 May 2011 (UTC)
However, it will alter the recorded date of the comment which is correct in the unsigned template. In that way, it's probably better to leave an unsigned temp alone as it will be more accurate than signing it yourself a day later (or whatever it might be). Legoless 17:48, 17 May 2011 (UTC)

() To be technical about it you could just drop down the coding for your signature without editing the time stamp, this removes the unsigned next to your name without messing up the time stamp. Either way adding your signature to an edit that was already signed with the template is unnecessary, as everyone who sees it will already know who was the one to make the comment due to the unsigned.--AKB Talk Cont Mail 17:58, 17 May 2011 (UTC)

You can also use three tildes rather than four, which just adds your signature with no timestamp, so you could replace the unsigned but leave the time.
~~~ -> rpeh •TCE
~~~~ -> rpeh •TCE 18:01, 17 May 2011 (UTC)
~~~~~ -> 18:01, 17 May 2011 (UTC)
rpeh •TCE 18:01, 17 May 2011 (UTC)
Thanks for helping out guys! If someone adds it and Im online while they do it I probably wont do the 3 tildes thing but otherwise Ill use that, y'all are very helpful!--Catmaniac66 18:28, 17 May 2011 (UTC)

Question about the ONPCRP[edit]

I'm kind of new to this site as a member, and i wanted to know that if i were to check any of the schedules of any characters that need checking, who would i confirm the accuracy of the schedule to?

SiLvErFiSh 20:14, 17 May 2011 (UTC)

All you have to do is add...

|scheduleChecked=[[User:OG Silverfish|OG Silverfish]] (CS or in-game)

... To the OBNPCRP banner. Note, you should put CS or in-game depending on which method you used to check the schedule. Also you should only use the method opposite of that of the person who originally wrote the schedule. So if I were to write a schedule with the CS you would have to check it in-game. --AKB Talk Cont Mail 20:22, 17 May 2011 (UTC)
Oh thanks. would it matter that i play the 360 version? I assume all of the versions have the same schedules. SiLvErFiSh 20:31, 17 May 2011 (UTC)
It doesn't matter that you use the console. However that means that you can only check schedules for ones written through the CS unless you want to get the PC version. --AKB Talk Cont Mail 20:40, 17 May 2011 (UTC)
Any version is fine, but yes - please only check schedules written by somebody using the CS. We always like a double check to make sure there are no weird quirks: there are many schedules that don't work in game as it looks like they should from the CS, and it's easy to overlook details in-game that are obvious in the CS. rpeh •TCE 21:01, 17 May 2011 (UTC)
Ok awesome. SiLvErFiSh 22:46, 17 May 2011 (UTC)
On my edit to the Dark Minion, I was competely unable to check it, due to no CS and being a PS3 player. I had Kalis Agea check for me. I used logic to determine that the minion was needed for the Deepscorn Hollow quest completion since you had to buy him to complete it.--Iamgoofball 22:54, 17 May 2011 (UTC)

Signatures[edit]

Hey, rpeh. I've been trying to make a new signature (shown here, without signing, just using plain syntax) and I can't seem to get it to work when I apply it to "My Preferences". I've reached the end of my rope after a whole month of testing. Help would be appreciated. --Kalis Agea 01:53, 19 May 2011 (UTC)

Have you checked the "Raw signatures" box? If you're going to supply your own links in a signature, you have to tick that box or the wiki adds its own links. rpeh •TCE 07:43, 19 May 2011 (UTC)
Sorry, I missed this one. For the moment I think I'll just leave it alone; not really worth the trouble at the moment to me. But to answer your question, I tried it both ways.--Kalis Agea 00:32, 20 May 2011 (UTC)

Lore Redesign Project[edit]

Hey rpeh. About three days ago, I started an organized draft of an idea that I've had for a while: to create a Lore redesign project. Such a project would do for the Lore namepsace what the OBNPCRP and OPRP did for the Oblivion namespace. I first got the idea while looking at your "WULPPIOHTAASWDP" back in March. The idea is to combine your project, my Lore Pages Redesign Project, and AKB's Lore Overviews and Overhauls into one community project. I wrote the draft and talked about it with Minor Edits and AKB, and the latter suggested that I come to you for help on how to expand and improve the Draft. As always help would be appreciated (that has become my signature saying, it would seem).--Kalis Agea 00:32, 20 May 2011 (UTC)

Looks like it could be interesting. I'll reply on the talk page later on. rpeh •TCE 07:41, 20 May 2011 (UTC)

Your reversion[edit]

Hi, it's a little surprising to see the additions I made to the alchemy article reverted one day after I made them. The proposed change had been on the article talk page for a month with no objection. If you thought this was a bad idea, why hadn't you steered it in a better direction? Calcinator 19:35, 21 May 2011 (UTC)

It was never agreed to make it an opinionated edit. When editing, do not say that something is the best; that's an opinion, not an absolute. We try to deal only in absolutes on this site.--Kalis AgeaYes? Contrib E-mail 19:40, 21 May 2011 (UTC)
Exactly. There's nothing wrong with expanding the description of wortcraft, but doing so by saying "the best", which you did three times, isn't the way to go. rpeh •TCE 20:12, 21 May 2011 (UTC)
After reading several dozen other articles I attempted to follow the same tone and presentation as the corresponding sections at those articles. If you wanted to hold a conversation about how to present the content, we could do that. If you wanted to hold a conversation about the factuality of the edits, we could do that too--do you dispute that getting Cure Disease through wortcraft saves time in combat, as opposed to casting? But if you would rather not work with a new contributor it isn't hard to take a hint. Best wishes with your wiki. Calcinator 01:14, 22 May 2011 (UTC)
Oh, come on, this is a content dispute that would've arisen whether you were here for 6 days or 6 years. It's no reason to call it quits permanently. I mean, I understand your irritation; I've stopped working on wikis before because I thought rules they had were downright absurd, but disagreements like this one are going to happen no matter what wiki you're looking at. And if you stick around, you're going to get reverted again; it happens. But there's no reason to assume there's malice behind it. Anyways, the UESP does a great job of bending some rules when appropriate without actually dictating the "right" way to play the game, which is pretty off-limits no matter what wiki or game you're dealing with. Minor Edits 01:55, 22 May 2011 (UTC)
If somebody quits because one of their edits is reverted, you have to wonder whether a wiki was the right place for them in the first place. In this case, I'd dispute the basic premise - why on earth would you want to cure disease while in combat? I'd say the best way of staying alive is to take care of the immediate threat first and worry about the disease later. rpeh •TCE 06:38, 22 May 2011 (UTC)
Most diseases in Oblivion are acquired during combat; it is quite useful to cure them immediately. Doing so without losing time to casting is advantageous--it solves the problem without leaving oneself vulnerable to attack. One could discuss more of the content on its own terms, such as the profitability of practicing alchemy at a city with dozens of free ingredients for Restore Fatigue potions and a novice level merchant to buy them, but content on its own terms does not appear to be what this conversation is about.
Newcomers are seldom aware of which particular words touch hot buttons; I contributed to a section called Tips where content is inherently somewhat related to advice. Reading between the lines of this conversation leaves the impression that perhaps this wiki's editors revert large numbers of assertions that say things like "Dunmer are the best race!" or "Conjuration is the best magic!"--pure opinion without any factual content. The pitfall of repetitive and thankless housekeeping edits is of throwing out the baby with the bathwater.
I approached the Elder Scrolls wiki very conservatively--waiting a full month after proposing an edit before making it. No effort was undertaken to steer the proposal or to salvage useful content from it. Approaching the reverter at user talk is another conservative response. The conversation that followed reveals an unappealing editing culture. The next content edit would have explained how to get the effects of feather potions to stack, but it is not worth the trouble in a combative environment.
Your site borrows a lot of precedents from Wikipedia. One behavioral guideline that is good to review is called WP:BITE; it discusses rudeness to newcomers. Most people would not discuss their reasons as they depart, but this is an experience worth bearing in mind on the wikis I administer. When people volunteer they like to be treated with courtesy. Calcinator 21:55, 23 May 2011 (UTC)

() Look, we understand that you are upset. This wiki is far from perfect, but calling it a "combative environment" is, dare I say it, preposterous. I've had several of my edits reverted which I thought were quality; but I quickly realized why the edits were undone, or at least tried to discover the reason, versus just flat out saying "you guys are trolls" or "this site sucks" an feeling you seem to have. Also, I don't see how taking two seconds to cast a Cure spell is all that bad; I for one have only rarely used Wortcraft in the 5 years or so that I've been playing Oblivion. Please remember that the only reason we undid the edit was because it was opinionated, not because we're picking on the new guy. Go ahead and add it back, as long as it is not saying that it's "the best". And look, Calcinator, we really didn't mean to be "unwelcoming"; rpeh simply has a lot on his plate as an Administrator. No offense, but if everyone came on this page complaining about the edits that were reverted, we'd be here all day typing responses to said editors. And I don't really understand why you're so upset; just add back the same statement with a neutral tone. And yes, there are still plenty of pages on this site with content written from a bias view; it is one of the many things we are trying hard to prevent and fix. And please keep Wikipedia out of this; this is the UESPWiki not Wikipedia.--Kalis AgeaYes? Contrib E-mail 00:15, 24 May 2011 (UTC)

Calcinator, the counterpart to WP:BITE is WP:COMPETENCE. You made an edit, it was reverted, you asked why, you had it explained. That should be an end of it, instead of which you're writing long screeds trying to justify your original post that simply reinforce my original actions. You say "it is quite useful to cure them immediately", a statement with which I disagree. If you cure yourself immediately you're opening up the possibility of catching the disease again straight away. Better to wait until you've finished the combat and do it then.
You say you had waited before making your edits, and indeed you obviously know that we remove statements like "Dunmer are best". Why is it then that you made such a post? We don't throw the baby out with the bathwater either: we phrase things properly where there is a clear and indisputable statement to make. For instance, not "Umbra is arguably the best sword", but "Umbra has the highest base damage of any one-handed weapon in the game". Where words like "best" are used, they're explained - "In order to have a guaranteed target for the spell, it is best to use "on self" spells as practice spells". Your comment about wortcraft made a statement about cure disease without explaining why it's better than, say, a homemade Cure Disease potion with extra effects. For instance, combine Red Kelp Gas Bladder with Hunger Tongue to get a Cure Disease potion that also fortifies magicka, or Red Kelp Gas Bladder, Withering Moon, Alocasia Fruit, and Smoked Baliwog Leg for Cure Disease, Restore Health and Restore Fatigue.
Lastly, you have always been treated with courtesy, and to claim the contrary is itself discourteous. rpeh •TCE 07:38, 24 May 2011 (UTC)

Daedric schedules?[edit]

Hey Rpeh! We recently had a quick chat on IRC about the Daedric worshippers and agreed that schedules like this one was the way to go. I still think it’s the best way to go, but I suddenly remembered that the quest givers (Basil Ernarde and Ferul Ravel to name a few) had more “defined” schedules with only a few changes per day, mostly changing the radius of their wandering. I can’t remember exactly HOW interesting the changes were, however, so I was wondering if you could take a really quick look in the CS and see, if these changes are even worth mentioning. Thanks in advance! --Krusty 11:22, 23 May 2011 (UTC)

Basil has indeed got two different schedules - one that runs when the player is closer than 2048 units and one for the rest of the time. They are identical! He wanders in a radius of 512 around his editor location. Ferul Ravel is exactly the same. I assume they're supposed to do something different, but it doesn't happen. rpeh •TCE 11:27, 23 May 2011 (UTC)
That was quick! Thanks for checking! I think it is okay to make a standard "he spends his entire life worshipping the shrine"-schedule with these people too, then - can't help but wonder what these worshippers were supposed to do in a perfect world/game... --Krusty 11:31, 23 May 2011 (UTC)

SI Redesign Project[edit]

Hey there, hope all's been well in the past few months! It feels good to be back! But let's get down to business ;) I just wanted to let you know that following the re-organization of the SI revamp project I did here, I've put you down as a potential Task Leader for the "Images & Maps" section. I know you have a lot of stuff going on, which is why I gave you the "lighter" section. Let me know if you have any problems with that or questions. Cheers. --SerCenKing Talk 14:09, 24 May 2011 (UTC)

Sure - I should be able to do that, dear leader! rpeh •TCE 16:59, 24 May 2011 (UTC)
Haha thanks rpeh! Let's get cracking! --SerCenKing Talk 17:26, 24 May 2011 (UTC)

Bedroll[edit]

Hi there,

can you please tell me a usable bedroll's Base ID? I even downloaded the CS but still cannot find these IDs... Thank you. Aran Mafre 14:44, 25 May 2011 (UTC)

0001D5BF is a side entry bedroll, and 0001D5C0 is a crawl entry bedroll. Not sure why you want base ids though. For future reference you can find these under WorldObjects/Furniture/Architecture/Tents in the CS. rpeh •TCE 14:57, 25 May 2011 (UTC)
Wow thanks for the quick reply! :) The reason because the moveto command doesn't work (I tried with about a dozen different bedrolls) because they just disappear after one or two times I leave the place I moved them to. First, halfway through the ground, then completely. Also happens with the Adoring Fan, his legs sink into the ground and he's stuck! Even if I knock him away, he just stretches out for a second but still stands in there. I tried enable with the bedrolls but it seems it isn't for this purpose :). I read that the placeatme command is not recommended but a single bedroll hopefully won't bloat save games that much. Thanks again, Rpeh! Even though I don't have the authority to send you a cookie, I'm sending you an imaginary slice of Quattro Formaggi pizza. Cheers! Aran Mafre 15:24, 25 May 2011 (UTC)

Jyggalag[edit]

As you may have noticed, I'm working on Jyggalag in this sandbox. Now I've replaced several images you've made in the past in general, I hope you're ok with that. Also my shots are 899x899, instead of your 1000x1000, which is actually worse, but I don't know if that matters a lot or not. Anyway, I'm planning on replacing Jyggalag's introduction image (among others), despite the fact the current is actually a good one. Because I've taken one in which he is nicely centered in the courtyard, in a pose I think is just better for an introduction shot, directly looking at the camera, and there is no arrow on the ground which is hardly a nuisance I know, but I thought it's better without anything that could take away the attention (though I'm going to take some more, because I think the weather was rather misty, I could get better colors and such that way). How do you feel about that, is it ok with you? ~ Dwarfmp 23:56, 25 May 2011 (UTC)

I don't mind anybody replacing my images as long as there's a decent reason and the replacements are good. The ones you take are always great, so it's fine by me. rpeh •TCE 07:24, 26 May 2011 (UTC)
I'm going to replace this image, but should I instead create one with the right file name? So "SI-quest-The End of Order"? I'm going to upload one where the explosion lets the Saints/Seducers fly, while I'm going to replace this one with more visible light from the explosion. ~ Dwarfmp 15:16, 26 May 2011 (UTC)
Please can you upload over that one, then move it to the correct location and prod the redirect? It might sound like a pain, but it means we keep the edit history. rpeh •TCE 15:22, 26 May 2011 (UTC)
Heh, it's a bit shameful to ask, but is there a specific move button I need to find? I haven't actually specifically moved a page before (other than just copy paste, but that's not the same) ~ Dwarfmp 15:36, 26 May 2011 (UTC)
There should be a "move" tab at the top of the page, unless you're using the Dropdown Menus gadget, in which case it's under the "page" menu instead. Enjoy! rpeh •TCE 15:39, 26 May 2011 (UTC)
I thought there was a tab, but I don't have it, and I'm not using any gadgets :S ~ Dwarfmp 15:41, 26 May 2011 (UTC)
Ah hang on - only Patrollers or admins have it. I thought you were a patroller. I'll move it myself now. rpeh •TCE 15:52, 26 May 2011 (UTC)
Done. Nice image, BTW. rpeh •TCE 15:54, 26 May 2011 (UTC)
Thanks :) ~ Dwarfmp 16:19, 26 May 2011 (UTC)

Syl/Thadon - problems![edit]

Hey Rpeh! Seems like we are at our wits end now, so it is time for me to summon your expertise once again. It is about the dialogue bits found here – and again in the same section on Thadon’s page. As the description “At this point, there are several possible encounters, either determined randomly or depending on reasons unknown as of yet.” is nowhere near good enough for the OBNPCRP, I’d like to ask you to take a look on the conditions for the dialogue bits – see if you can figure out what triggers them. Back in the day, I did some testing (documented here), but so far, we haven’t been able to figure it out. If you throw in the towel as well, the page will just have to stay in its current state, but I thought I’d ask – as this is the very last section I need to check before I can mark Syl as finished. --Krusty 08:00, 26 May 2011 (UTC)

Nasty. Okay, I'll see what I can do once I've finished the overnight patrolling. rpeh •TCE 08:09, 26 May 2011 (UTC)
Actually, it's really easy. As soon as you get within 1000 "units" of her, she starts with the "So, the bloody-handed Duke/Duchess comes to claim another victim!" line. Each of those lines of dialogue has the "Say Once" flag ticked and the same <1000 check, so as soon as one is finished, she starts on the next. That's all there is to it. rpeh •TCE
Just tested this - and when I get "near" her, all she will say is the rather revealing (and pretty sick) line "I hoped you would come. Now you shall pay for my brother's death." However, once she attacks, I got the line "So, the bloody-handed Duke/Duchess comes to claim another victim!" and "Jyggalag will reward me well for your death!" Odd things are going on! How do you suggest we sort it on the page? --Krusty 09:25, 26 May 2011 (UTC)
Ah. The "brother's death" line is her "Seen" dialogue - she's detected you and wants to start combat. The rest follows after that - it's just not clear from the CS. Since it's all one speech, I'd handle it like the examples on Mankar Camoran's page - lump all the lines together and just mention that she says it while in combat with you. rpeh •TCE 09:30, 26 May 2011 (UTC)
Cool. Thanks for sorting it out; these lines are virtually impossible to check in game anyway, but I figured it would be nicer with a better introductory description to the lines. --Krusty 09:32, 26 May 2011 (UTC)
Actually, with 100% Chameleon, I managed to make her say all the lines by simply approaching her several times in a row - your observations are absolutely correct. One thing puzzles me though: who is her brother??? --Krusty 13:30, 26 May 2011 (UTC)
I always assumed she meant Thadon. Presumably it's a metaphorical brother rather than an actual one, but you never know. rpeh •TCE 13:34, 26 May 2011 (UTC)
Haha, let's not go there - after all, they had an affair - although I'm pretty sure she means Thadon as well... --Krusty 13:38, 26 May 2011 (UTC)

How does this look.[edit]

User:Candc4FTW/Sandbox

I'm not sure... is that for the spell effect page? I changed it to a link rather than a transclusion on the basis that you'll be changing your sandbox at some point and I don't want to retrospectively change my talk page. rpeh •TCE 15:10, 27 May 2011 (UTC)
Yes it's for Potion Making.--Candc4 15:13, 27 May 2011 (UTC)
I think it needs prettifying a bit. At first glance I couldn't tell what was going on because there's no way to spot that the rows are just as important as the columns. It's all very bold too.
To be really honest, I prefer the existing simple layout - it's much less brash. rpeh •TCE 15:17, 27 May 2011 (UTC)
Ok how's this I played with the coding a bit--Candc4 15:25, 27 May 2011 (UTC)
(e/c)Something like the existing layout at Oblivion:Ingredients, Shivering:Ingredients etc may be better. That uses a template that #loads the information too, so you have less work to do and there's less chance of making a mistake. rpeh •TCE 15:26, 27 May 2011 (UTC)
In fact, how about this:
Now that's obviously not perfect by a long shot, but it's close - and that's without any work at all. It uses Nephele's #listsaved function to pull out the data from the database rather than having to type it all in each time. That would mean the same template could go on every ingredient page, which would make life a LOT easier. rpeh •TCE 15:33, 27 May 2011 (UTC)
Picture Ingredient Effect 1 Effect 2 Effect 3 Effect 4
OB-icon-ingredient-Red Ginkgo.png Ginkgo Leaf Restore Speed Fortify Magicka Damage Luck Shock Damage

Hows this??--Candc4 15:31, 31 May 2011 (UTC)

Pretty neat, Candc4. I like it.--Iamgoofball 15:39, 31 May 2011 (UTC)
Thanks I try my best of these things--Candc4 15:41, 31 May 2011 (UTC)
I don't think the rather garish colours in the first two columns are necessary, and I'd make the image smaller so the table is tighter. Like this, in other words:
Ingredient Effect 1 Effect 2 Effect 3 Effect 4
OB-icon-ingredient-Red Ginkgo.png Ginkgo Leaf Restore Speed Fortify Magicka Damage Luck Shock Damage
Once the format is agreed I'll create a template. rpeh •TCE 17:13, 31 May 2011 (UTC)
it looks good--Candc4 17:15, 31 May 2011 (UTC)
Well I've done the template. On most ingredient pages you just have to add {{Ingredients By Effect}} to get the list, or {{Ingredients By Effect|effect=Damage Endurance}} where there's more than one effect. There's a weird formatting problem with some pages that I can't be bothered sorting out right now, and there's also a problem with Stirk ingredients appearing on a few pages.
To be honest, having done the template, I've realised I still hate the layout. The existing ingredient lists on the effect pages are much neater and less garish. The same template will work no matter what the layout, but I wouldn't want to see the current version added. rpeh •TCE 15:25, 1 June 2011 (UTC)
well I was thinking that It could be for potion makers let's say I had the ingredients and I want to figure out what would be the cheapest and most effective way of making a potion, oh by the way we should have probably put in prices--Candc4 17:16, 1 June 2011 (UTC)
That's already been done here.--Kalis AgeaYes? Contrib E-mail 17:21, 1 June 2011 (UTC)
And by Nephele here.
Including the prices on the template isn't a problem... it's just the layout I don't like. rpeh •TCE 17:39, 1 June 2011 (UTC)

Udoing?[edit]

Rpeh (Talk | contribs) (Undo revision 672883 by Demango (Talk); no need for an image of Jyggy here).... why not? i think it is even required there because it is showing sheogorath as "Jyggy"(xD)--Demango 09:11, 28 May 2011 (UTC)

It's a page about Sheogorath, not Jyggalag. If people want to see an image of the latter, they can click the link. rpeh •TCE 09:12, 28 May 2011 (UTC)

TES IV question[edit]

Greetings,

last question :D. Is it possible to take on the form of any creature (such as an Atronach) in Oblivion via console? Or is it impossible because the controls would not be equivalent to those of the player or NPCs? Thanks a lot for your help it is really useful. Have a nice weekend. Aran Mafre 19:14, 28 May 2011 (UTC)

It's not even possible to polymorph using the Construction Set, never mind the console. The Oblivion Script Extender allows it to be done, and there are quite a few mods that use that feature on TES Nexus to choose from. I personally like the goblin one. Legoless 19:19, 28 May 2011 (UTC)
Thanks, I'll check it out. Bye! Aran Mafre 19:35, 28 May 2011 (UTC)
This is what I've found, if someone is interested: http://www.tesnexus.com/downloads/file.php?id=18696. But it is like a flesh atronach-looking armor. It is not really the Atronach that can be seen ingame. No kicking and elbow striking possible :) as I'm sure the experienced ones already knew... Aran Mafre 19:46, 28 May 2011 (UTC)
Here is the goblin mod I was talking about, to see an example of what I assume to be a proper ploymorph (not a suit). Legoless 20:01, 28 May 2011 (UTC)

Dulphumph gro-Urgash[edit]

Hey Rpeh! Time to bother you with a SIRP-related NPC-question; I have followed Deepwallow citizen Dulphumph gro-Urgash for a few days and nailed all his cues; still, I have a feeling that something odd is going on with his packages at 11am and 2pm, the times when he is out hunting Scalons. From the page, and even from his dialogue, it seems like he is supposed to run away from Scalons, but as I cant spawn a Scalon in the area, it’s a bit hard to check. I managed to lure a Gnarl to him, and he was hit once, then barricaded himself in his house, so I guess something odd is supposed to happen here. Can you take quick look in the CS and check the conditions? Thanks in advance! --Krusty 10:43, 30 May 2011 (UTC)

Nope, there doesn't seem to be anything special going on.
He sleeps from 1am to 7am, goes on guard duty from 11am to 2pm on the promontory just north of the village, then again from 2pm to 5pm on the bank to the southwest. Other than that he wanders around his house. He has zero aggression, and a confidence of only 40, so he won't hang around for long in combat, which might explain the dialogue. rpeh •TCE 10:51, 30 May 2011 (UTC)
Okay, thanks for checking! I'll see if I can phrase his schedule to match your observations. Btw, I found the phobia name for Felan Sarandas. I'll skip that one! :D --Krusty 10:55, 30 May 2011 (UTC)

GetRandomPercent[edit]

Hey rpeh - a quick question on the CS. I've been checking out some dialogue for Krusty (Shelden's "Things are coming along nicely" greeting in SE08Fin) and I realised I'm not very comfortable with GetRandomPercent. The thing that confuses me is the "NONE" in "GetRandomPercent NONE = XX": does this work like in leveled lists, where the percentage of an item NOT appearing is given? Does "GetRandomPercent NONE >= 20" mean that the dialogue has a 20% or an 80% chance of NOT being said? --SerCenKing Talk 14:25, 30 May 2011 (UTC)

The NONE just means that the function doesn't take a parameter. In dialogue, GetRandomPercent >= 20 means there's an 80% of it happening. It works the other way around in leveled lists because it's the "chance of none". Confusing, I know... rpeh •TCE 09:15, 31 May 2011 (UTC)
Gotcha! Thanks a lot for that :) --SerCenKing Talk 09:39, 6 June 2011 (UTC)

Another quickie[edit]

Hey Rpeh! I'm 99% finished revamping Shelden, but two dialogue lines seems to be missing. SerC suggested I tried you for a second opinion, so here we go. Reason I'm not adding this to the Problematic NPC-page is that I only have a limited amount of saves, so I'd like to solve this while I have Sheldens story saved all over. The lines are:

  • Thanks for the help, I suppose. Although you seem to be doing your best to get me killed.
  • It is my home. I... I feel so strange. There's this cold feeling inside of me when I think about what's been done. So cold. I think... I think it might be... sadness? Why would its destruction make me sad?

That last line is great, and the first one was supposed to be said inside Xeddefen, but where - and when? If you can point me in the right direction(s), I can quickly check both of them in-game - and finish the page. --Krusty 21:04, 30 May 2011 (UTC)

No idea on the first one - the scripts are more than I can follow. There's a comment that says "This script handles Shelden's ruder dialogue option if the player "ignored" his earlier comments", but I don't know if that 's true or not.
I'm not sure the second one ever gets said. It's supposed to happen when asked about Passwall and SE08<100, but I think his normal Passwall stuff will take priority. Not sure though.
Sorry. Can't be much help with those :( rpeh •TCE 09:43, 31 May 2011 (UTC)
Okay, thanks! Page packs quite a punch already, so there's definitely no real need for more - but better safe than sorry! Launching now. :) --Krusty 10:44, 31 May 2011 (UTC)